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Ice Shard

  • Actions
    • Set VariableSet TempLoc = (Target of current camera view)
    • For each (Integer X) from 1 to 10, do (Actions)
      • Loop - Actions
        • Set VariableSet TempReal = (36.00 x (Real(X)))
        • Set VariableSet TempPoint = (TempLoc offset by 100.00 towards TempReal degrees.)
        • Special Effect - Create a special effect at TempPoint using war3mapImported\Ice Shard.mdl
        • Set VariableSet TempFXs[X] = (Last created special effect)
        • Special Effect - Set Orientation of TempFXs[X] to yaw: (Radians(TempReal)), pitch: (Radians(45.00)), roll: 0.00
    • -------- Demo only - avoid waits! --------
    • Wait 2.00 seconds
    • For each (Integer X) from 1 to 10, do (Actions)
      • Loop - Actions
        • Special Effect - Destroy TempFXs[X]


CHANGELOG

22.03.21
- Uploaded

NOTES

Feel free to modify. Give credit.

FREQUENT ISSUES

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Ice Shard (Model)

Reviews
ILH
ILH
A cool looking effect. Works in-game. Approved!
Level 21
Joined
May 29, 2013
Messages
1,567
Would be cool to have one more variation where the shards actually pierce through the targets.
Isn't that just a matter of changing the orientation of the special effect to make it face the opposite direction from the example shown on the GIF above?
i asked myself today why you never did any frost spells
*water, cosmic, earth/sand, etc.
 
Level 3
Joined
May 4, 2023
Messages
33
Woaw
I've skiped that at first instance a year ago for some reasons, but c'mon, it's amazing
Thanks!
 
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