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Ice Cold Death

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: Sclammerz
Wellcome to Ice Cold Death


Screenshot:
BvBKGau.jpg

Gameplay:
-Default melee game(you have not new units,buildings,...)
Features:
-Allowed to gain xp from creeps to level 25
-Special rare items
-Food limit is 300
-Custom units,doodads,items and buildings
-Imported units,doodads and buildings
-Your heros can reach level 25
-Canopy tress have 99999 hp(health)
-A hard boss on the center from the map
-Goldmines with 100000 and 50000 goldmines
ChangeLog:
-its the first and the last upload on this site
ReportBugs:
[email protected]
Credits:
-Author and Creator:
The Bora_Balboa

Keywords:
Strategy, Tactical, Default, Game, RTS,
Contents

Ice Cold Death (Map)

Reviews
21:21, 14th Apr 2015 StoPCampinGn00b: Rejected upon SF's review along with some influence from Chaosy's comment. Oh, I also checked some of it. It isn't terrible, but it does need a major improvements for it to be acceptable.

Moderator

M

Moderator

21:21, 14th Apr 2015
StoPCampinGn00b: Rejected upon SF's review along with some influence from Chaosy's comment. Oh, I also checked some of it.

It isn't terrible, but it does need a major improvements for it to be acceptable.
 
Just for you guys to know my map is already popular it has 384 download, you know try to google ice cold death.w3x and you will see,this maps are old some months what i have upload so i focus on the two campagins "the search for muradin bronzebeard(an epic story)" and "unlimited orpg(what this means?that means that if i stop to create worlds in the orpg someone i choice will join my footsteps and he will take care that this campagin will never stop to grow.and i forget to say one mini-game is on my list that has the name "stop feed the evil".
 
Last edited by a moderator:
Level 21
Joined
Nov 4, 2013
Messages
2,017
Oh my God, please don't triple post! I already told you before that it is strictly forbidden in the Site Rules. It's the first rule for this reason.
As for the map description, I find it acceptable enough. It has a changelog, credits list and some features about the map. There's also one good screenshot about the whole map so you can be sure that the map can get approved with this description. However, always try to enhance it if you can. Better description = More downloads
About your map, I'll have a look at it and release a review tomorrow.
 
Oh my God, please don't triple post! I already told you before that it is strictly forbidden in the Site Rules. It's the first rule for this reason.
As for the map description, I find it acceptable enough. It has a changelog, credits list and some features about the map. There's also one good screenshot about the whole map so you can be sure that the map can get approved with this description. However, always try to enhance it if you can. Better description = More downloads
About your map, I'll have a look at it and release a review tomorrow.
Dude i wonder that you didn't have an admin xd thank you for the information in right time i promise that you will not see on my acc. more broken rules.
Edit:if you are an admin i feel so sorry right now :s i don't know the stuff team i just know one moderator but i will try to check them out :)
 
Last edited by a moderator:
Level 21
Joined
Nov 4, 2013
Messages
2,017
Dude i wonder that you didn't have an admin xd thank you for the information in right time i promise that you will not see on my acc. more broken rules.
Edit:if you are an admin i feel so sorry right now :s i don't know the stuff team i just know one moderator but i will try to check them out :)

I am not an admin but I usually intervene before them when somebody breaks the rules so that no moderator/admin notices that!

EDIT: Here is the review (As you see, I did not double post. Instead, I edited this post):

TERRAIN

The terrain was mostly poor. It's completely flat and almost done with snow tile only (except the central part). This means lack of tile variation (which I usually repeat every time I review a map). What did the Dark Ice and Dirt tiles do to you? They're such great tiles but there are no signs of Dark Ice and just a ilttle amount of Dirt. Then, I strongly recommend you to use the Raise/Lower tools in the Terrain Palette to enhance your terrain. Next issue is the doodads. I see almost only trees, trees and more trees with only a few signs of other doodads on the snowy parts. Why not adding props to make your terrain more decorated? The environment section could be a bit troublesome so focus on props. Apart from all these issues, I'd like to say that the central part is pretty. You used the tiles well in a symmetrical way and the doodads' usage was good (though improvable). Generally, the terrain needs more tile variation, decorative doodads and less flatness.

CREEP CAMPS AND ITEM DROPS

This category is a big disaster! The creep camps seemed to be fine but then I spotted some neutral buildings without any monster! For example, the starting gold mines. If there are more than 2 players, it is mandatory to have some creeps guarding the mines otherwise I can just send my worker to build an expansion camp totally undisturbed. In addition, there are the Goblin Merchants, Marketplaces and Fountains of Power (I have a remark about them but I’ll tell you in the next category) unguarded as well. This is incongruous for a melee map! You must place some creeps in front of these buildings (exception goes for Taverns and Way Gates). Next, the item drops. I don’t really get why ALL creeps drop items. Have you done them seriously? This is the first time in my whole life that I see an Item Table with a list of 100 times each with 1% chance of being dropped. Basically, the problem is not the massive number of items being dropped but the items themselves. There is a gigantic range of items, starting from worthless ones and ending with legendary ones. I mean, how can you put an Ironwood Branch with Arcanite Shield for example? They are as far as sky from earth! Or even Ancient Figurine with Frostguard. This will cause great unbalance. Even the item drops of the templars were weird. They only have a 10% chance to drop an item and 90% to drop nothing. This is deceiving for me. Instead of letting all templars have this strange probabilities, you could let specific templars drop items with equally distributed chances e.g 50% item X and 50% item Y. That’ll be much better. Having a glance on the crypt riders, they have a 30% chance to drop a too overpowered. An item which boosts damage by 25 for killing such a weak creep is very unbalanced. Think that Claws of Attack +15 is level 7 and that your Crypt Rider would not be worth it, imagine a +25 damage item. Overall you are in a dire need of fixing creep camps and item drops.

LAYOUT OF THE MAP

The map seems perfectly symmetric and the use of Way Gates was decent although I am concerned about the map being too small and restricted. With a food limit of 300, you tripled the size of a common army players would do. By doing so, I expected a very wide terrain with very few restrictions. Sadly, this is not what I found out. Regarding the Fountain of Powers I talked about before, they should be removed. This fountain is too overpowered for being in a melee map. It’s either a Fountain of Health or a Fountain of Mana for proper balance.

OVERALL RESULT

In conclusion, I say that the map seriously is in crucial need of radical changes. For now, it is not good enough to be approved. I will give it 1/5 and vote for rejection.
 
Last edited:

Chaosy

Tutorial Reviewer
Level 40
Joined
Jun 9, 2011
Messages
13,182
I wont review it because I don't feel like I can stand by my words and know that I know what I am talking about. I got 0 exp with alternate melee maps.

Therefore, I will only point out a few things that applies to maps in general.

1. The map name is lame.. who would name a area "Ice Cold Death"?
2. The description should be improved, I'd say it's okay right now but I don't think a map can ever pass 2/5 with such a short and ugly looking description.
3. You seem to have in mind to remove most limits of melee gameplay. Like more gold, more good, more units. But to make up for that unit train time should be increased as well. Same goes for gold gathering.
4. I think you're using too many cliffs it looks ugly and doesn't add anything to the game plan. 1-2 layers higher than the default ground height should be more than enough.

Overall it seems to be okay-ish, I'd set it as 2/5 BUT I wont do that because I have to see how it's executed ingame first. SF seems to have found out a lot of gameplay stuff so I guess I would give it 1/5 if I actually tried the map.

@moderator, I don't vote for anything here. I don't got experience enough in this genre to be qualified.
 
I promise that the next map(campagin) will be awesome with an epic story,it talks what happened after the lich king sit on the frozen throne i start with the dwarvens an rifle man called buri goes to the mountain castel to report the king that Muradin Bronzebeard is lost but he in real dead and a slave from the dark lord like arthas,i can more say about it but you guys will see it when the campagin is finish and that will be soon...^^
 
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