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Hyperion Legend RPG 1.0

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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JosiahMX773 Presents

Hyperion Legend RPG 1.0
Created by JosiahMX773 and tested by MrYoZoH

Map Info:

(All that you need to know will be played for 5 minutes at map initialization!)

This is an RPG map which is based on various Online Games. Shadowflare is highly credited for the names of factions and

other bosses, Ragnarok Online for the refining ideas, and Warcraft III for the engine. Please, try it and have fun!

Features:

Basic Info:

You will begin with an over-noob peasant and requires you to level up and stuff. At level 17, you can choose your first

job, either swordsman, mage, or mechanic. Then at level 47 at these classes, you can choose your 2nd job class, depending

on which you chose, crusader, Wizard, and Engineer. And again, at level 47 of these classes, you can learn your omega

skill, your most powerful skill and mostly used to turn the tables on your enemies.

Leveling System:

The level of the creep you're killing must be higher than yours to gain exp, so camping is not an option. Everyone here are

heroes, even the creeps, so leveling will be faster than killing usual underlings. (The average player reaches 1st job

class at level 47 in 30 minutes, or so I did). The maximum level is 80, but I think that's impossible to reach unless

you're really devoted cause the highest leveled mob at the top is level 75, only the bosses such as dignosis are leveled at

80.

Skill System:

Skills cooldowns are very fast, average at about 8 seconds, so expect a lot of button mashing. Omega skills are excluded as

they have 30 seconds as the maximum cooldown, well, they are so powerful so a good nerfing was needed (Ultima skills are

mid powerful skills that has quick cooldowns). Most likely, skill spamming results in accidentally clicking your enemy

target and this gets annoying overtime, so a trigger was created so that when you click at another unit except shops, the

selection will return to your character immediately.

Dueling and Battle System:

Don't underestimate NPC units and town guards, you'll get killed as they are equipped with an optimized AI and will

seriously challenge you to the the bone, unless if you're really leet. Plus, there's a 20% chance of dropping items when

killed so the rewards are generous upgraded items. Also, you can type "/duel" (without quotes) to instantly destroy

alliance terms with your ally player, and there's no alarms, confirmation or stuff so it can be used after making them help

you kill bosses then quickly typing this and kicking their asses. "IT'S ALL MINE BISH! GTFO!". (PS:Attacking allied town

guards will make them aggressive too, but if 30 seconds have passed without them or you attacking, it will revert. This

doesn't aply to the /duel command, although it will only end when one of you dies, either on a mob, or in each other's

sword, staff, whatever!)

Item Upgrade and Refining System:

There's an epic item refining system that let's you upgrade your items using the item's corresponding elixir up to +9. Each

upgrade increases all of it's attributes (eg: Armor +1 Defense:+5 HP Regeneration:+6 HP Bonus:+275), so it's pretty kewl

and epic. There's a catch though, you can upgrade all items safely at +4, but when it exceeds the safe zone, there's a

chance of your item suddenly vanishing...yeah, epic destruction. Although the chance depends on how high the upgrade is, so

if you fail at +5, you're a pretty unlucky guy as the chances of that happening are a bit slim, but if you reach +9, it's

hammer time!

Faction War:

One of the most exciting feature of this map, THE FACTION WAR! Every 30 minutes, everyone will be teleported to a camp (or

rather an empty space on the map), and gives you 1 minute to prepare, then everyone will be teleported again to the arena

where everyone from their faction will fight to the death. There's an emperium at the top-end part of the arena and if

destroyed, will enable an entrance that contains loads of gold for you to munch on for 30 seconds (The gold depends on how

many deaths are on the arena, so kill each other more, even your allies! Joke!). After all that, everyone who survived will

be teleported outside near the first boss, so it's still a party! (PS:If you die, you can still get to the arena by going

to the tower of altecia at the middle of meskia forest.)

Bosses and Unique Items:

Defeating a boss gives you unique items and orbs, such as a +10 item, overpowered orbs and such. They are scattered all

around the map so if you find one, then it's time to find a friend to bring it down, and to wipe out all those noob enemy

players who are trying to kill it (Or just wait until it's life is red then move in and use an omega skill, LOL!).

Towns and Guards:

Each town is plagued with different monsters and levels, Berini being the easiest to level with as they are filled with

level 15 and 10 mobs, but it has guards as noobs. Losmans as the normal one for they are filled with all average joes. Ento

being the hardest as they are filled with level 20 and 25 mobs, but has epic guards and level 80 wizards that sure pack a

punch when provoked.

And many more!

That's all I can say for now, why not just discover the others for yourselves, hmm?

Some else stuff about map:

It's protected and optimized to load quick (deleted most unused entries and stuff). Still, it's a huge map and might still

take a minute to load so be patient!

Known Bugs:

Most likely, when the Faction War starts, your system will lag and kaputt. This is because instead of teleporting the

guards to fight for the faction war, they are randomly created each faction war, so the unit population will increase by

50% per faction war. A fix will come soon, but please bear with it for now, or try closing some of your apps background.

Another thing is when you play the game too long after the faction wars, a critical game-stopping error will occur, this is

because of the above mentioned bug, the unit limit probably reached it's point after 100% unit additions so it crashes.

After I fix the bug above, this will be fixed too...I hope!

Screenshots and Videos:



Image Description:
Some random screenie using a Crusader.

WC3ScrnShot_071910_202907_01.jpg


Image Description:
Pwning some ass at faction war.

WC3ScrnShot_071910_203231_14.jpg


Image Description:
Another one.

WC3ScrnShot_071910_203209_12.jpg


Image Description:
At the uhh..."camp"?.

WC3ScrnShot_071910_203110_10.jpg


Image Description:
Random.

WC3ScrnShot_071910_202919_02.jpg




Change Log:




Added:
  • Item refining system
  • Console commands
  • Better balancing
Removed:
  • Acolyte and Priest Jobs (For balancing purposes)
  • The old teleportation scroll that didn't work
  • Quests that lagged the game so much

Fixed:
  • Nothing yet
Changed:
  • Nothing yet


Credits:

Special Thanks:
  • MrYoZoH
  • kimpeechampee
  • and a lot of my friends for testing it out (What an ingrate)
  • shilin (deviantArt) for the epic avatar

Models:
  • Grishnakah from the Lotsa Models map
  • EvilPitlord from the World of Warcraft map for some of the skill

    animations


Author's notes:

I've been making and goofing off with maps since I was 12, and most of the maps I created was deleted when I stupidly got

virused and quick reformatted my PC. It's been years since and now, I actually created a map that I think is worthy of this

site, I know it gets old quick and it will be a long time before my next creation, probably when I find a good friend who

takes interest in these kinds of things, creating maps, triggers (especially the refining system, man that was bloody), and

time management (who put this here?). Maybe next time I'll actually create a map that suits what others likes, not an

obscure parrotting of an MMORPG. Well, whatever, who'd think that I'd use this part of the description as my biography?

LOL, nevermind. More, importantly, have fun with it as much as you like, as much as possible; with friends and

others for maximum fun. Thank you.


Map Description Template Created by

-Kobas-
Find more here:

Map

Description - Templates


Keywords:
Hyperion, Legend, RPG, Epic, Map, MMORPG, Party, Arena, Cooperative, Fun, Pair, Shadowflare
Contents

Hyperion Legend RPG 1.0 (Map)

Reviews
18:40, 1st Aug 2010 ap0calypse: Rejected Terrain is very bad, there are a lot of bugs, the entire class system is not well executed, neither is the refine system, you obviously hold a grudge against someone who "nearly ruined your entire life"...

Moderator

M

Moderator

18:40, 1st Aug 2010
ap0calypse: Rejected

Terrain is very bad, there are a lot of bugs, the entire class system is not well executed, neither is the refine system, you obviously hold a grudge against someone who "nearly ruined your entire life", but that is NOT something to put in a map etc...
 
Level 3
Joined
May 12, 2010
Messages
35
Look here if I wanted to read a wall of text I whould have readed a book u should have marked each text piece with a word in beginning whish marks what u are talking about so its is easier for reader to just look for what they want to know about the map

how u can mark is making the letter big at beginning for each piece BIG
 
Level 15
Joined
Aug 14, 2007
Messages
936
Hyperion Legend RPG is a role playing game that has a good level system. The neutral creeps are highly reasonable with a duel system, faction war system (pretty much like a battle to the end style minigame. Players can attend the neutrals for exp and gold, attend wars between teams and duel each other. It is pretty fun to play, with this in mind players just have to train and battle each other to find out the best. The items are all about using the elixer to upgrade. If you failed by the chances your item is wasted and you need to re-upgrade.

I find this amusing and fun, with some cool descriptions and spells this is good for a 4.5, ill give a 5. However there are bugs when my team won the faction war, I was attacking the Base and almost killed it, a fatal error comes. The game started to lag a lot after I start the faction war too, may be you want to check that out. Overall good map!!
 
Level 3
Joined
Jul 15, 2010
Messages
23
Okay. Wait.

Okay, it's evident that I'm new here. And plus, I'm having trouble trying to slap this into my busy sched. But yeah, I just registered last yesterday, so give me time to learn about the damn bbcodes...yeah thanks for the info, now I know...it's even a rule. I'll try, give me a few hours...
 
Level 3
Joined
Jul 15, 2010
Messages
23
thank you destiny.knight, I thought I was the only one who found this type of battle system entertaining...whew, I'm a lover of MMORPGs, that explains the similarity in the system, level, level, level, fight, die and tearfully drop items, blah blah. But yeah, I'll try to redo the description from scratch. OMG. is it a rule here not to post 4 consecutive quick replies?
 
Level 3
Joined
Jul 15, 2010
Messages
23
@Destiny.Knight

I think the lag is related to my laziness; the faction war system doesnt actually take heroes from a town, they are randomly created...yes 'CREATED'. So the Unit population increases by a 50% when a faction war initializes. I'll try to edit the triggers so it actually takes the guards from the towns instead of creating new ones.

EDIT: I thought I fixed that fatal error on this release...damn it, I guess it's back to the drawing board.
 
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