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HVSO Allstars v1.6e

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HVSO Allstars 1.6e

Map Info

HVSO Allstars™ is a Fast-Paced Multiplayer Online Battle Arena, each player will be allowed to choose 1 hero from either The Alliance's Tavern or The Horde's Tavern. This map is playedstyle is like Heroes of the Storm combined with Defense of the Ancients.

Features
- A Powerful Angel will spawn for each team 15 minutes after the Brawl has started behind each team's Barracks, help your Team's Angel to defeat the opponent's so that it can help you push your enemy's structure faster ! The faster your enemy's Angel is defeated, the less your Team's Angel will receive damage.
- Slay The Master Swordsman/Grunt that can be found in each side's top corner and every member of your team will receive 5000 golds each and they will drop 1 of the 4 Legendary Items !
- Use the teleporter that can be found at your base near the fountain to move to the battleground quickly, but beware of enemies that are camping the warp zone so better ask for supports to place a ward there.
- Brawls will be held every 30 minutes of the game, the remaining alive players will receive 5000 Golds and heroes that die just before the Brawl is started will not join the Brawl.
Note that creeps will still keep attacking and heroes who die during the brawl will be able to move after they respawn.

Pro Tips

- Always purchase a Boot of Speed if you aren't a Support at the beginning of the Game !
- Always purchase a Pack of Sentry Wards ( To give your allies Vision and make them feel safer ) and a Potion of Haste ( To Boost your ally's MS for some seconds ) at the beginning of the Game !
- Always purchase The Scepter of Healing whatever Hero you are playing !


Change Log
- Removed Scout Towers
- Removed Jungle Passage
- Added Base Teleporter at the Jungle
- Re-balanced all heroes
- Added Staff of Eternal Darkness


Credits to :

-nGY
-Hanza-Ru
-InfernalTater
-UgoUgo
-Juan_Ann
-Marcos DAB
-BLazeKraze
-TheKaldorei
-Tauer
-Sephiroth_VII
-Taylor_Mouse
-Mythic
-Shyrony
-Stefan.K
-expresso
-Tarrasque
-Direfury
-Deolrin, FrIkY
-Fei~jin-
-Direfury
-Mr.goblin
-Killcide


Link to Download older versions :

HVSO Allstars v1.6a Alpha 1
HVSO Allstars v1.6a Alpha 2
HVSO Allstars v1.6a Alpha 3
HVSO Allstars v1.6b
HVSO Allstars v1.6c v2
HVSO Allstars v1.6d v2

Guides to play this map :
HVSOAllstars Wiki
Previews
Contents

HVSO Allstars v1.6e (Map)

Hello, just tested this map here's my review.

- Terrain is awful (One tile, no variation, no slopes..no nothing)

- Even if I selected Horde it can let me pick Alliance Heroes
- Gameplay is nice but not creative, it's almost the same as any AOS/Corridor map
- No special events other than the angel, no arenas for top heroes, no boosts or kills like in DotA or other AOS maps
- 30% of spells are blizzard's spells
- Your map's description is lacking

Overall, I'll rate this map 3/5 vote for pending update and +rep, will change/update my rating if you add the necessary fixes, you can also tell me if you don't like my comment/rating and I'll gladly remove them.
 
Level 11
Joined
May 16, 2016
Messages
730
heroes have different attack types. Probably best heroes are with magic type, because it deals increased damage to heavy type. it's kinda disbalanced.

Hero Medivh is a meditating hero?

Why do some heroes have 5 skills? other ones have 4 only. Racism?))
Why do some skills have a full description for all ability levels, but some doesn't?
 
Last edited:
Level 23
Joined
Oct 12, 2008
Messages
1,783
HVSO Allstars v1.6a Alpha 3 - 7/11/16
It definitely is an AOS alright.
Lots of items, a good number of heroes; abilities are a mix of modified default skills and a few scripted skills. Bases are complex with plenty of buildings types; though I cant say most of them fulfill any sort of mechanical role.
Terrain is bare-bones, it has 2 lanes and 2 bases; nothing more. Overall map aesthetic is functional.
Creep wave balance seems functional, exp rates are extremely high though I will not call it insane. Item tool-tips are bare-bones.
The way I would describe this map overall is that it has alot of content; most of it seems to have been created for the sake of filling content.
There's definitely a lot of stuff in it; can't say if any of it makes an interesting game.

TLDR Version
- Its a functional AOS
- Cautious approval
~ Map Approved
 
Level 5
Joined
Jun 26, 2016
Messages
60
-the Lich King is named HIGH_WAR_LORD
-many spells like those of Tirion Fordring have no DISBTNs
-minimalistic terrain
actually its not only the Lich King with that kind of name, Medivh also is named REXXARZ on this map
and only a few spells have no DISBTNs, its far much more complete then the previous versions, but i am still working on my map's terrain i cant make it looks good / have the "MOBA" feels.
 

Deleted member 247165

D

Deleted member 247165

Played and here's my review:
1)Terrain - really, but really, really simple! No tile variations at all, strange placement of doodads and strange way to create an AoS mod (I don't say you should have copied the one from DotA but this of your really strange) 2/5
2)Design of the map - well, the idea of separated bases for hero camp is really good, but I must say about the description of the heroes in tavern that really lacks vital pieces of information. It says nothing about them, a story, their capabilities, name of their spells (using that, the player will surely imagine what that hero can do). Items are not enough! You said that my AoS has many items, well it has because the more items it has the merrier a hero becomes because it can have endless builds. Why stopping at a point? Just like in DotA. Create much more items so heroes will be fun to play and will have various roles in the game. The bases are put well I guess and the lanes too. 4/5
3)Gameplay - Quiet boring. Why so slow? The creeps are really slow moving and attacking and they are too many! I suggest you reduce their number but increase their stats and speeds. Fast paced combats in AoS always attract players, trust me. 3/5
4)Heroes - They are really interesting but they do not seem to "fusion" in the theme of your AoS, and they are just a few. Besides the fact that they have no synergies and abilities are quietly simple. Overall they are easy to play and newbies will surely enjoy that. 4/5

Bugs: Green boxes instead of the disabled buttons of an icon (DISBTN), I found about 5 or 6 icons like that, I guess there might be more. (This is all I found)
My rating for your map is 4/5 (but hardly given, work more on your AoS, it seems really interesting. Note that I tested it with human players and they did not seem to enjoy it so much)
 
Level 5
Joined
Jun 26, 2016
Messages
60
Played and here's my review:
1)Terrain - really, but really, really simple! No tile variations at all, strange placement of doodads and strange way to create an AoS mod (I don't say you should have copied the one from DotA but this of your really strange) 2/5
2)Design of the map - well, the idea of separated bases for hero camp is really good, but I must say about the description of the heroes in tavern that really lacks vital pieces of information. It says nothing about them, a story, their capabilities, name of their spells (using that, the player will surely imagine what that hero can do). Items are not enough! You said that my AoS has many items, well it has because the more items it has the merrier a hero becomes because it can have endless builds. Why stopping at a point? Just like in DotA. Create much more items so heroes will be fun to play and will have various roles in the game. The bases are put well I guess and the lanes too. 4/5
3)Gameplay - Quiet boring. Why so slow? The creeps are really slow moving and attacking and they are too many! I suggest you reduce their number but increase their stats and speeds. Fast paced combats in AoS always attract players, trust me. 3/5
4)Heroes - They are really interesting but they do not seem to "fusion" in the theme of your AoS, and they are just a few. Besides the fact that they have no synergies and abilities are quietly simple. Overall they are easy to play and newbies will surely enjoy that. 4/5

Bugs: Green boxes instead of the disabled buttons of an icon (DISBTN), I found about 5 or 6 icons like that, I guess there might be more. (This is all I found)
My rating for your map is 4/5 (but hardly given, work more on your AoS, it seems really interesting. Note that I tested it with human players and they did not seem to enjoy it so much)
Yeah Im working on my map terrain I know its so bad and I will add more items,heroes overtime. I made the creeps movement speed around 350 so that it feels like heroes of the storm.
The lack of DISBTN on this version is far reduced then the previous versions and I will keep working on it and about the description of abilites,I will add them on next update, but I wont add stories of each hero as they will just make things more complicated for new players and they can just search it at google if they want to know each heroes story as all of them are based on wow,diablo,starcraft
 

Deleted member 247165

D

Deleted member 247165

Grand Review Exchange. Long time ago I exchanged review with you on our mods. WoS II isn't on Hive anymore. Since I already reviewed your mod, you are responsible for doing the same to my new AoS , League of Kalimdor (LoK)
 
Level 26
Joined
Oct 2, 2011
Messages
2,482
Here's my review from The Grand Review Exchange. :)

I played as the firelord first.
-I dig the short summary of each heor in their tooltip. however, the "Choose (name here)" in the beginning of each text could be removed.
-The firelord was really strong, and leveled really fast. Perhaps i leveled gfaast becuiase I was alone in lane though.
-The ability when the firelord calls down three meteors delas damage before the meteors land, which is a bit ugly.
-I love that all abilities have the proper hotkeys!
-My ultimate (as firelord) was not as strong as my second ability.
-The orc watchtowers fires spectral birds rather than arrows. Seems a bit weird to me.
-The first time i died, I lost loads of gold. I didn't see how much it was before, but it was at least 1500, and it got reduced to 179.
-The teleport to the shop is placed in a weird position, I think.
-Thge third ability of the firlord had really short cooldown, so I could have my damage boost on permanetly, which is really powerful.
-Archers have longer range than the second set of towers.
-The second set of turrets have howl of terror as attack missile. That is a bit strange.
-The items doesn't seem very balanced, and provides huge powerspikes when you buy them. Staff of radiation boosted attack by 60 + dealing 60 damage to all targets in a pretty large area. Really strong, I'd say.
-There is no death timer, so you don't know when you are going to respawn.
-The shops weren't very aesthetic, and felt almost random.
-The towers are too powerful, and the creeps to weak, I reckon.
-There are a lot of random lined-up buildings in the bases. Doesn't say what they do, and they aren't very good-looking either.
-Sobi mask provides +1 mana regenration, which is barely noticable in comparison to my already huge mana regen.
-The mountain inhabitants / Creeps are pretty weak for the gold reward they provide.
-Later in the game, the meteor shower didn't always enable the second abaility, giving you an attack damage boost.
-I could stand behind the fortress, out of its range and attack it without having to worry about the towers in front of it.
-You can really spam abilities with the firelord, which may be fun, but is also powerful.

Then I played as Samuro (blademaster)
-The blademaster has an ability taht gives 0.01 chance of killing an unit instantly. That is too weak to even be useful.
-The creeps attack and armor or health does not increase over time. This makes them really strong early, and useless late game.
-The blademaster have huge mana costs for a non-intelligence hero. Impossible to use properly.
-The health potion must be targeted on the hero. It would make more sense if you just clicked it to heal yourself.
-180 seconds cooldown on mirror image is damn high!
-Terrain is very plain and lacks doodads and variation.
-When I died here the first time, I lost all my gold.

There are many balancing things to fix in this map, aswell as a lot more upgrades to the terrain.
The abilities looks awesome, but they are often under or overpowered.
Hotkeys on all hero abilities aswell as good descriptive tooltips is a big plus for this map. I really liked that.

You have a nice foundation for a map, and you need to work on some balance and visual changes to make it really good. :)
 
Last edited:
Level 5
Joined
Jun 26, 2016
Messages
60
Here's my review from The Grand Review Exchange. :)

I played as the firelord first.
-I dig the short summary of each heor in their tooltip. however, the "Choose (name here)" in the beginning of each text could be removed.
-The firelord was really strong, and leveled really fast. Perhaps i leveled gfaast becuiase I was alone in lane though.
-The ability when the firelord calls down three meteors delas damage before the meteors land, which is a bit ugly.
-I love that all abilities have the proper hotkeys!
-My ultimate (as firelord) was not as strong as my second ability.
-The orc watchtowers fires spectral birds rather than arrows. Seems a bit weird to me.
-The first time i died, I lost loads of gold. I didn't see how much it was before, but it was at least 1500, and it got reduced to 179.
-The teleport to the shop is placed in a weird position, I think.
-Thge third ability of the firlord had really short cooldown, so I could have my damage boost on permanetly, which is really powerful.
-Archers have longer range than the second set of towers.
-The second set of turrets have howl of terror as attack missile. That is a bit strange.
-The items doesn't seem very balanced, and provides huge powerspikes when you buy them. Staff of radiation boosted attack by 60 + dealing 60 damage to all targets in a pretty large area. Really strong, I'd say.
-There is no death timer, so you don't know when you are going to respawn.
-The shops weren't very aesthetic, and felt almost random.
-The towers are too powerful, and the creeps to weak, I reckon.
-There are a lot of random lined-up buildings in the bases. Doesn't say what they do, and they aren't very good-looking either.
-Sobi mask provides +1 mana regenration, which is barely noticable in comparison to my already huge mana regen.
-The mountain inhabitants / Creeps are pretty weak for the gold reward they provide.
-Later in the game, the meteor shower didn't always enable the second abaility, giving you an attack damage boost.
-I could stand behind the fortress, out of its range and attack it without having to worry about the towers in front of it.
-You can really spam abilities with the firelord, which may be fun, but is also powerful.

Then I played as Samuro (blademaster)
-The blademaster has an ability taht gives 0.01 chance of killing an unit instantly. That is too weak to even be useful.
-The creeps attack and armor or health does not increase over time. This makes them really strong early, and useless late game.
-The blademaster have huge mana costs for a non-intelligence hero. Impossible to use properly.
-The health potion must be targeted on the hero. It would make more sense if you just clicked it to heal yourself.
-180 seconds cooldown on mirror image is damn high!
-Terrain is very plain and lacks doodads and variation.
-When I died here the first time, I lost all my gold.

There are many balancing things to fix in this map, aswell as a lot more upgrades to the terrain.
The abilities looks awesome, but they are often under or overpowered.
Hotkeys on all hero abilities aswell as good descriptive tooltips is a big plus for this map. I really liked that.

You have a nice foundation for a map, and you need to work on some balance and visual changes to make it really good. :)
i will remove the choose tooltip next version and the meteor animation and yes I made the ranged creeps more then the towers on purpose.
Samuro's 1 hit k.o will be buffed to 2% on the next version or maybe its too much? idk lol
I will work on the creeps too and when you die here you will lose 600 - 900 golds
 
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