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Hut (Murloc) and Derivatives

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Ujimasa Hojo Presents

Hut (Murloc) and Derivatives
Edited by Ujimasa Hojo

Tower (Uncrowned) Info:

  • Created a Tower for the Defias/Syndicate using the Murloc Huts.



  • Uploaded.



  • Redid some of the texture wrapping.
  • Added back the ladder from the original model.









Keywords:
Arcane, Guard, Scout

Author's Notes and Trivia:
  • Optimized models have built-in portrait animations, fixed bugs (if there were any), additional animation (if applicable). These can be used to serve as a template for alternative skins if you want to keep the original skin and model.
  • Check out Ujimasa Hojo's Maps and Resources Discussions, and Tutorials. Please reply in these threads instead.
  • Check out the map and the model previews at my Youtube, BitChute, DailyMotion, and Rumble Channels as well and hopefully subscribe. Follow me on Twitter.
  • While I do these stuff as a hobby, I suppose it wouldn't hurt to accept donations from our more fortunate Hivers I suppose :p.
    • My PayPal is here.
    • My Patreon is here.
    • My SubscribeStar is here.
Previews
Contents

Tower (Uncrowned) (Model)

Tower (Uncrowned, Arcane) Button (Icon)

Tower (Uncrowned, Cannon) Button (Icon)

Tower (Uncrowned, Guard) Button (Icon)

Tower (Uncrowned, Scout) Button (Icon)

Reviews
HappyCockroach
The idea of doing a set of Bandit towers with the look of improvised, based on the Murloc's Hut is a rather nice once. But those buildings hold a very small level of detail. The objects you add in the upgrades are far more detailed than the tower...
General Frank
Might be useful for some people.
The idea of doing a set of Bandit towers with the look of improvised, based on the Murloc's Hut is a rather nice once. But those buildings hold a very small level of detail. The objects you add in the upgrades are far more detailed than the tower itself, to the point they look out of place. Maybe add more elements to the tower itself, as some stair, and choose more defined textures, to enrich it a bit, so they look like actual bandit buildings. Also, if it attacks you should consider using "bone_turret" to make the cannon face the target when shooting. Awaiting improvements.
 
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