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Human IronStone Walls

Human model of pillar walls and gates with team color, animation of birth and death. Gates has animation of open and close (alternate). Can be used as doodads, building and others. Enjoy.
Contents

Human IronGate Horizontal (Model)

Human IronGate Vertical (Model)

Human IronStone Column (Model)

Human IronStoneWall DiagonalLeft (Model)

Human IronStoneWall DiagonalRight (Model)

Human IronStoneWall Horizontal (Model)

Human IronStoneWall Vertical (Model)

Reviews
General Frank
Simple, but more than useful models that can have immense place among castles and fortifications. Good job.
Level 21
Joined
Dec 4, 2007
Messages
1,478
Great addition to the wall models of the Hive.
Just recalculate extents in Magos (the diagonal and vertical ones mainly) - so they don't pop in and out on screen.
 
Level 16
Joined
Apr 20, 2014
Messages
522
Hey, nice models!

I have a few issues when trying to use it in-game, can you help me?

1. While I create a neutral destructible, it shows as Red Player while in Editor it's black, like others neutral.
2. I can select it but not target it in-game
3. When using trigger "Open" or "Close", it plays birth and death animations.

I've simply used basic elf gate for custom model.

It's my first time using custom Gates, I might just used it wrong lol
 
Level 13
Joined
Jan 25, 2011
Messages
39
Hey, nice models!

I have a few issues when trying to use it in-game, can you help me?

1. While I create a neutral destructible, it shows as Red Player while in Editor it's black, like others neutral.
2. I can select it but not target it in-game
3. When using trigger "Open" or "Close", it plays birth and death animations.

I've simply used basic elf gate for custom model.

It's my first time using custom Gates, I might just used it wrong lol
Hi Tuwnew.

This model was created with the intention of being used as a building. maybe as doddads or destructible must have some problems.

1. As the model has team color, and destructible does not have it, it automatically adds the first color which is player red.
2. The destructive ones are not selected (like tree, stone, walls and gates), only reachable with units that hit debris.
3. Naturally, when opening and closing the trigger, it plays the model's birth and death animation like others gates. To change it, you need to change the animation of the real model of death to a close animation named "Death". The same for the birth animation to open the animation named "Birth". Remembering that as this model was made to be building, it has the appropriate animation names for building unit.

Maybe to solve your problem you could put it as building instead of destructible or change the names of the animations to use as destructible, it depends on your application. :wink:
 
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