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Human Guard

Guard. Special trained footman warriors that are defending human kingdoms.

Made using animations from @Direfury 's "commoner" model. The animations are fasten and are edited to fit my model.

Give credits to both of us and enjoy. :)

Update: Changed textures mentioned by reviewer. I maybe ruined the model now, I made changes in a hurry.
Contents

Human Guard (Model)

Reviews
The_Silent
MODERATION Approved Looks fine and works ingame. The faces does look a bit gaunt with this texture, and I think his eyes is too far apart. Also, the armor looks pretty heavy, given he so bend forward walking with it on. But it is pretty minor complaints.
To be honest, i think that some of the textures don't really fit together that well. It feels like a patchwork of textures and meshes combined at different resolutions - the detail difference between the team colored flap at his pelvis and the boots is especially jarring to me. The gold color of his chest trim and that of the shoulders is also completely different. And the copper color of his belt is again different from both those two! Adding to that, you have different shades of metal for the helmet, chest, shoulders AND arms.

The model works well and the animations are decent, so technically it would be ready for approval. But i think it needs some further modifications to really meet its potential. What i suggest is that you keep the textures for the helmet (which looks really good), arms, legs (and perhaps the boots), and instead change the texture of the shoulders, chest and belt to fit with these. Set to needs fix.
 
Level 8
Joined
Aug 7, 2011
Messages
428
I love their shoulder pads.
That makes me think it's possible to create a Lich King with 100% in-game textures.
Great model buddy, just try to make the legs a bit wider.
 
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Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,501
I don't even remember what it looked like previously, but it does look good (I think the wrapping was weird in v1?). Still a little detailed for a Footman-tier dude (but then again more & more custom models come out as 'more detailed/advanced than basic RoC models').

3(.7)/5
 
Level 8
Joined
Aug 7, 2011
Messages
428
Much better, now the problem is his pleasurable look...

cats-png.251668
 

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Level 49
Joined
Jan 20, 2010
Messages
3,029
problem is, his lower lip is too big and too contrasted with the rest of the jaw area. some facial hair would fix that.
ok i see the problem now, the way you uv'ed his lips is really unnatural, the upper and lower lip blends in too much that when he has his lips closed it looks like a big clump of flesh stuck on his face, the part below his nose and above his upper lip should be dark, not lighted up. i suggest finding another texture for the face or redoing how the lighting should be on his lips if you want to keep that texture
 
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Level 50
Joined
Dec 29, 2014
Messages
1,950
problem is, his lower lip is too big and too contrasted with the rest of the jaw area. some facial hair would fix that.
ok i see the problem now, the way you uv'ed his lips is really unnatural, the upper and lower lip blends in too much that when he has his lips closed it looks like a big clump of flesh stuck on his face, the part below his nose and above his upper lip should be dark, not lighted up. i suggest finding another texture for the face or redoing how the lighting should be on his lips if you want to keep that texture
I will try fix it as soon as possible. or I will change the head entirely.
 
Level 4
Joined
Nov 19, 2009
Messages
25
Out of all the models on this website this is one of my favorite in game. The model has a more realistic shape than most of these other models, it's real thin and isn't always in super-combat mode walking around. It's simple and just decorative enough. Thanks for the model, I've had no problems in game. 5/5
 
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