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Human Cleric (Warcraft: Orcs and Humans)

This bundle is marked as lacking. It fails to meet the standard requirements and may only have minor use.
Wellp, I found the lack of Human Clerics disturbing, and the only two I managed to find didn't really look like the Orcs and Humans ones, as depicted in the game's manual, so, I gave it a try, and here we are.

I didn't delete the book bone just in case someone wants to merge the one from the priests or chaplains, and I may even add a 'with book' version too. I think I could make some edits here and there to make it look better, but as of now, I'd say it's pretty finished.

As you can see, it's 'just' a basic geomerge (Human Mage + Paladin) with some minor changes to the model and the textures (Priest + Human Mage + Paladin).

I may also make some tweaks to the Portrait, as it still kinda looks just like a retextured paladin head with a priest body, but not right now.

Texture paths are:
Textures\ClericOwn.blp
Textures\ClericOwnHead.blp
Contents

Human Cleric (Model)

Human Cleric Portrait (Model)

Reviews
General Frank
This model can be done with in-game textures only. Please do this.

Kyrbi0

Arena Moderator
Level 45
Joined
Jul 29, 2008
Messages
9,492
Nice & simple, useful... His head bobs an awful lot during the Walk cycle, though.

I would ask you to consider clarifying the name: I haven't played Wc1 & wasn't recognizing the title for this model (was expecting you had made an Orc Cleric as well, lol). You might want to rename it something like "Human Cleric (Warcraft: Orcs and Humans)" or summat.

//EDIT// Great stuff. : )
 
Last edited:
Level 2
Joined
Jun 18, 2018
Messages
2
Name edited! I'll look on the walking animation head issue, and see if I can do something about it. Same goes for the staff, and maybe the tabard thingh, which kinda looks a bit longer than it needs to be. Thanks for the comments :)

Edit:
Looks like I can't shorten the staff without editing the nodes/animations/somethinglikethat, so it'll stay as it is for now. I'm looking into the other things tho.
 
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