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Human Captain & General

Captain and General variants of my Footman and Sargeant models.

Feel free to use and/or edit these models, so long as you credit me.

EDIT:
Made small changes to the General
EDIT2:
Fixed portraits
EDIT3:
Fixed animations

Keywords:
Human, Alliance, Elf, Footman, Knight, Captain, Sargeant, Lieutenant, General, Unit
Contents

Human Captain & General (Model)

Human Captain & General (Model)

Reviews
01:43, 7th Feb 2016 HappyCockroach: To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though: - All...

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01:43, 7th Feb 2016
HappyCockroach:
To all the footman-like ones: These are all very high-quality models, fit well wc3 context and are fully functional, with all the features necessary. And all of them are very useful. Some issues, though:
- All of them are unselectable at Stand Defend and Spell Defend. That's because the Minimum Extents are all 0 for both anims. You should recalculate the extents or copy the minimum extents from another sequence, as Stand or Spell to these two.
- All walk animations in a model should be of the same speed to perform well (except those named 'walk fast'). The walk defend ends up a bit sloppy in-game, since it is apparently slower than regular walk. To improve it you can speed up Walk Defend, then the engine slows it down correctly. (not a must-do. even wc3's Footman has this fault, and is sloppy at his Walk Defend)

20:02, 3rd Mar 2016
HappyCockroach:
Models should be selectable in all their animations. That puts this model in 'need fix' state. Tell me if you're really not willing to fix it. It's simple, and I can even do it for you in Magos, but not without your permission.

01:52, 11th Apr 2016
HappyCockroach:
Both are working good now. Those are nicely done models. Good job on them.
 
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