Moderator
M
Moderator
15:00, 15th Apr 2011
shiiK: Cleaning up skins that have been rejected (until updated) for more than a month - moving to rejected permanently due lack of updates since last moderation. No new review of the skin has been made. If you feel that this decission is wrong, or if you want to update the skin, please reply to this PM and I'll work it out for you. As this is a preset message, and I'm just picking up each and every skin in the category, I want to apologize beforehand if this clutters your inbox.
20:23, 24th Jul 2010
Dentothor: Its good idea to start out with, but it unfortunately lacks a great amount of detail. Try to stay away from using solid colours with solid shading. It really makes the skin have a lack of texture and feeling. And this can make the skin look a whole lot more realistic and make it stand out more. Using different methods of shading for each of the few things on the skin can volumize it and give that part of the skin a feeling. For example, I cant tell the difference between the armour and the clothing. The way you shade it and texturize it, can give it a lively feeling and make it become more 3D and realistic. Which is your goal as a skinner to achieve. Id suggest looking at a few tutorials in our tutorial section. They can really help to improve your skills as a skinner and as an artist.
shiiK: Cleaning up skins that have been rejected (until updated) for more than a month - moving to rejected permanently due lack of updates since last moderation. No new review of the skin has been made. If you feel that this decission is wrong, or if you want to update the skin, please reply to this PM and I'll work it out for you. As this is a preset message, and I'm just picking up each and every skin in the category, I want to apologize beforehand if this clutters your inbox.
20:23, 24th Jul 2010
Dentothor: Its good idea to start out with, but it unfortunately lacks a great amount of detail. Try to stay away from using solid colours with solid shading. It really makes the skin have a lack of texture and feeling. And this can make the skin look a whole lot more realistic and make it stand out more. Using different methods of shading for each of the few things on the skin can volumize it and give that part of the skin a feeling. For example, I cant tell the difference between the armour and the clothing. The way you shade it and texturize it, can give it a lively feeling and make it become more 3D and realistic. Which is your goal as a skinner to achieve. Id suggest looking at a few tutorials in our tutorial section. They can really help to improve your skills as a skinner and as an artist.