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Hour of Darkness v3.11

This unprotected version contains improved terrain, new custom abilities and units, and better cinematics.

Story:
A warchief spirits back to his homeland only to find that a dark shadow had fallen upon his tribe. He must find a way to lead them back to the Horde at all costs.

Features:
- modified abilities and units, including NPCs
- action-packed map w/ lots of cinematics

Created by: galvanor
Contents

Hour of Darkness v3.11 (Map)

Reviews
VGsatomi: Approved. Nice map. Good terrain, lots of cinimatics, nice gameplay. Small, but good. Has everything a campaign-style map needs.

Moderator

M

Moderator

VGsatomi: Approved. Nice map. Good terrain, lots of cinimatics, nice gameplay. Small, but good. Has everything a campaign-style map needs.
 
Level 9
Joined
Sep 15, 2012
Messages
311
I didn't enjoyed it that much. There were many problems:

1. The player is going blind. Trial and error style of play, where you come across enemies to strong to overcome then moving by accident to another spot and realing you should have gone there first but without any clue to do so.
2. Gold seemed useless so I just built a War Mill and let them cut some lumber only to get to the 2nd phase of the story where I had to build a base with the gold I had plus a minor bonus given to me. To make things worse my peons were trapped behind enemy lines.
3. Randomness in item drops for no reason. Items not being essential to progress either. Too many items to make use of them all especialy when yo don't even use them.
4. Ending 'cinematic' was no cinematic just text spamming in my screen. I could also move and give orders to my units, walking around, casting spells.
5. Half the map is not used at all. Walking through the woods is annoying as hell.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
  1. Why change the icon of Curse to Fairy Fire!? The buff is still that of Curse.
  2. Units are not paused during cinematic mode and they remain selected.
  3. Undead sleep at night :rolleyes: and creeps that block the way too.
  4. The Dire Wolf spell is no different than the original Spirit Wolf.
  5. Some Chaos Peons just stand still.
  6. The Gold Mine can be attacked.
  7. If you do not destroy the first orc base, the corrupted elves cannot build their base.
  8. Glef'Taime has no hero glow and attack with piercing... totally useless against hero and heavy armour.
  9. Fun fact: you cannot build a Great Hall, possibly because of patch resource cost difference. At least you've got enough gold to construct a Mill first.
  10. Glef'whatever revives even if they have no more buildings...
  11. Elder Warlord the Warlord looks like a chaos orc.
  12. After the ritual my hero lost his items and was downgraded to level 4...
  13. For some reason, the Warlord follows my Peon... I've built a Burrow and it stopped. After training another Peon, the Warlord started following that unit...
  14. After bringing the other two tribes, my Peons were forced to follow them for some reason...
  15. The level could not end as there were no more enemy buildings when the tribes reached.

Too many bugs, also possibly because of patch version difference.
 
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