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Hopeless - Survival 1.06

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Reactions: FullBasher

You were lucky to survive in the city and escape with others. The city is filled infected and mutants and the law enforcement and military has been fallen. But you found a abandoned house and luckily you found a weapons. But infected and mutants smells you and coming your way. Can you survive?



Dark System
Flashlight System
Accuracy System




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The weapons from disguise merchant. Every weapons has special abilities example the shotgun has AoE damage and flamethrower has AoE damage and can ignite enemies.



Gears has special abilies.
Gas Mask - this gas mask has +2 armor also their immune infection.
Reload - if you run out of bullets(Mana) can refill it.
Flashlight - reveals dark area and can saw invisible units.



Perks can keep you alive.
Juggernaut - Increase hit points.
Double Tap - Increase fire rate.
Fast Revive - Decrease cooldown of revive.



Fixed Weapon List
Fixed Weapon Fire Rate
Fixed Weapon Damage
Fixed Weapon Description
Removed Pistol on Disguise Merchant
Add Shotgun on Disguise Merchant
Increase 10% to 15% Bash on Infected
Increase 15% to 20% Bash on Runner
Increase 20% to 25% Bash on Stalker
Increase 30% to 50% Bash on Bloated
Increase Damage and Hitpoints of Stalker
Increase 5% to 10% Dodge on Runner and Stalker
Increase Points 10 to 25



Every 2 levels the zombies more stronger and spawn every special mutants.
Infected - this is normal enemy that can run to the uninfected.
Infected Police - can stun you for 2 seconds also has a medium armor.
Infected Riot Police - can stun you for 2 seconds also can deflect your bullets and has very high armor.
Runner - stronger than infected but they run so fast and can dodge the bullets.
Runner Police - stronger than infected police can stun you 4 seconds also has medium armor and can dodge.
Runner Riot Police - stronger than infected riot police can stun you 4 seconds also can deflect bullets and can dodge.
Stalker - has high damage and can dodge.
Bloated - has a high health and high armor also can kill you instantly.
Lost - Coming Soon
Crawler - Coming Soon
Shrieker - Coming Soon
Hunter - Coming Soon
Watcher - Coming Soon
Golem - Coming Soon
Mantis - Coming Soon
Reaper - Coming Soon



Models:
Dioris
HappyTauren
General Frank
Talon the Mage
communist_orc
Epsilon
Debode

Icons:
Riley
Zombie
oh_snap

Skins:
Ana
Saikann
halo

Helpers:
FullBasher(Beta Tester,Systems)

Soundsets from Unreal Tournament


Map is Protected. Also if you want suggestion or found any bugs just leave comment here. Also this map were based on Zombie Temple Map made by FullVisor but also he me help for systems and Zetaprime for triggers.


Keywords:
zombie warfare, hope, last hope, hopeless, survival, zombie, warfare, war.
Contents

Hopeless - Survival 1.06 (Map)

Reviews
19:58, 7th May 2015 Orcnet: The game is good due to the player's using a soldier to buy guns, survive in the inn, and have ammo that does not run out when the zombies keeps coming, the knife ability by the way is too damn strong, I guess...

Moderator

M

Moderator

19:58, 7th May 2015
Orcnet:

[img]http://www.hiveworkshop.com/forums/members/194715-albums6441-picture75028.png[/img]



The game is good due to the player's using a soldier to buy guns, survive in the inn, and have ammo that does not run out when the zombies keeps coming, the knife ability by the way is too damn strong, I guess its based on the thunder clap ability without the slow effect, I suggest you use the breath of fire and lower down the damage range so that it gets more accurate of attacking with a knife in front view.

The guns should be given some attributes as well, not just additional mana points and base damage, like for an example the heavy support gun should be given some increase attack speed and range since a lot of sub machine guns or automatic rifles gets stronger than a pistol.

Since most of the fight goes around the inn, I suggest having a nearby region for the players to fight on as well, maybe add a garrison like region on the outside of the inn, a backyard, or lastly a pile of dead zombie place for players to take position in, while your at it, give the zombies some random spawn location so give in that ambush like atmosphere.

Overall, the map is good and best played with friends or in online.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
This map requires lots of polishing. The zombies spawn in such a massive number that some do not even move and just keep watching me. The ammo finishes too quickly; it's a matter of about a few shoots and I have to reload. Vending machines have a "high elven farm" model? This is a modern-themed map, such models should be prohibited for the sake of achieving as much modernity as possible.
 
Level 3
Joined
Apr 15, 2015
Messages
12
This map requires lots of polishing. The zombies spawn in such a massive number that some do not even move and just keep watching me. The ammo finishes too quickly; it's a matter of about a few shoots and I have to reload. Vending machines have a "high elven farm" model? This is a modern-themed map, such models should be prohibited for the sake of achieving as much modernity as possible.

i see i will find to way how to fix this thing.
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
This is an interesting game but need a little more work to live up to it's potential. I'm reviewing version 1.03.

Grammar

  • The game description and loading screen has very poor grammar to the point it just doesn't make sense. I'm not sure if your a native English speaker or not, but consider taking the time to improve it.

  • The unit has a buff which says "tooltip missing". Either remove the buff, or provide some sort of buff title and description.

Sound/Music

  • Your volume channels are way off. The music and sound effects are very quiet compared to the unit response sounds. End result is you either turn the game volume down so everything is hard to hear, or you go deaf putting up with the unit response sounds.

  • The warcraft 3 music doesn't fit the theme of the game. Either turn the music off and work on adding more ambience sounds or find some custom music. Try not to bump up the game file size too much though.

  • Add custom sounds for abilities like the reload and sprint, etc.

Gameplay

  • I think the reload should prevent the unit from attacking for 1-2 seconds or so. There should be some sort of short "cast time" added to it.

  • Also change the reload item to an ability. The hotkey for reload is NUMPAD 4. This isn't reachable from a Q, W, E, R standpoint. If it were an ability, you could assign it a F hotkey or something more convenient.

  • Limit the number of turetts you can build. 60 second cooldown, no limit? 6 players in the game? I'd imagine there would be 1000's of turets by the end of the game. Maybe 1 turret per player. When the spell is cast, the old turret is killed before the new one is made. You could sell an item which allows you to have 2 turrets or something.

  • Add more descriptive items. Guns could specify a list of their damage, range, ammo capacity, reload time, splash area, etc.

  • Remove the marines from computer players. There's no point having computer players in the middle. They just die straight away when they run out of ammo then litter the ground with a bunch of items.

Environment

  • Those shrubs don't match the style of the game. Find something else to decorate the outside area.

  • Adds lights to the house. Would be cool if the house area was lit up with a warm yellow light or something on each corner of the room.

  • Extend the non-playable bounds of the map. When you walk among the outside of the map, the terrain just "cuts off". Extend a non-walkable area around the boundary of the map.

Bugs


  • The Grenade can kill yourself, turrets and allies.

Suggestions


  • The concept of having. Wave 1. Wave 2. Wave 3. Wave 4. Wave 5, Wave 6 .....sorry am I boring you? Its well..boring. All your doing is just adding an extra 1 or 2 units each wave. Unit types consist of. Villager. Villager with Hat (Policeman). Villager with Shield (Riot Cop). Each new unit just has some more HP, damage, and armor. Boring. The game progresses slowly. I only tested to wave 14 or something, but nothing exciting happened.

    I suggest you create more unique enemies. Start by making each enemy look vastly different to eachother and give him stats/abilities to suit his appearance. A ghoul could run fairly fast but has little HP. A villager is an all rounder. A brute could move moderately slow, have high HP and high damage. An abomination could explode when it dies and spawn little crawly insects that run after you. You could make a jumper zombie, which, well, pounces at you if it gets within 400 range. Add a boss wave every 7 waves? A single strong unit?


  • Make a target time for the game. It took me 15 minutes to reach wave 14 and I had only seen 3 different types of units. I fear this may be one of those game with 50 waves, which just take forever. People don't have time to spend 2 hours on a game for a Warcraft 3 minimap.

3/5 Keep it up :)
 
Level 3
Joined
Apr 15, 2015
Messages
12
This is an interesting game but need a little more work to live up to it's potential. I'm reviewing version 1.03.

Grammar

  • The game description and loading screen has very poor grammar to the point it just doesn't make sense. I'm not sure if your a native English speaker or not, but consider taking the time to improve it.

  • The unit has a buff which says "tooltip missing". Either remove the buff, or provide some sort of buff title and description.

Sound/Music

  • Your volume channels are way off. The music and sound effects are very quiet compared to the unit response sounds. End result is you either turn the game volume down so everything is hard to hear, or you go deaf putting up with the unit response sounds.

  • The warcraft 3 music doesn't fit the theme of the game. Either turn the music off and work on adding more ambience sounds or find some custom music. Try not to bump up the game file size too much though.

  • Add custom sounds for abilities like the reload and sprint, etc.

Gameplay

  • I think the reload should prevent the unit from attacking for 1-2 seconds or so. There should be some sort of short "cast time" added to it.

  • Also change the reload item to an ability. The hotkey for reload is NUMPAD 4. This isn't reachable from a Q, W, E, R standpoint. If it were an ability, you could assign it a F hotkey or something more convenient.

  • Limit the number of turetts you can build. 60 second cooldown, no limit? 6 players in the game? I'd imagine there would be 1000's of turets by the end of the game. Maybe 1 turret per player. When the spell is cast, the old turret is killed before the new one is made. You could sell an item which allows you to have 2 turrets or something.

  • Add more descriptive items. Guns could specify a list of their damage, range, ammo capacity, reload time, splash area, etc.

  • Remove the marines from computer players. There's no point having computer players in the middle. They just die straight away when they run out of ammo then litter the ground with a bunch of items.

Environment

  • Those shrubs don't match the style of the game. Find something else to decorate the outside area.

  • Adds lights to the house. Would be cool if the house area was lit up with a warm yellow light or something on each corner of the room.

  • Extend the non-playable bounds of the map. When you walk among the outside of the map, the terrain just "cuts off". Extend a non-walkable area around the boundary of the map.

Bugs


  • The Grenade can kill yourself, turrets and allies.

tnx for review but the grenade can kill allies i forgot to put warning sign.
 
Level 16
Joined
Mar 27, 2011
Messages
1,349
This new update has drastically changed everything in your map. I have no idea what your trying to do or achieve...Did you even test this before submitting it..?

You have no time at all to prepare before zombies comes, and thousand come right away. You've removed reload mechanics, shops, and everything...The units are weak as anything. Removal of the floodlights and metalic fences has spoiled the theme of the map...I have no idea what you are doing. It seems your just doing a poor job copying this map: http://www.hiveworkshop.com/forums/maps-564/no-more-room-hell-1-7-a-249331/index2.html

I have to change my rating sorry...
 
Level 3
Joined
Apr 15, 2015
Messages
12
This new update has drastically changed everything in your map. I have no idea what your trying to do or achieve...Did you even test this before submitting it..?

You have no time at all to prepare before zombies comes, and thousand come right away. You've removed reload mechanics, shops, and everything...The units are weak as anything. Removal of the floodlights and metalic fences has spoiled the theme of the map...I have no idea what you are doing. It seems your just doing a poor job copying this map: http://www.hiveworkshop.com/forums/maps-564/no-more-room-hell-1-7-a-249331/index2.html

I have to change my rating sorry...

nah its okay and its true i just trying copy that map into this map also add classes but in version 1.04 didnt work at all they're so many bugs so that i create new map and trying copy the triggers and system from my older version.
 
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