• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Holy Light


Holy Light

“The answer that heaven has sent down to me.”


  • Previews

Ensemble


168188-e540582d67d76622f0d8537f05744ffd.gif



  • Changelog

11/22/19
-
Uploaded


  • Notes
Feel free to modify for personal use. Give credits.

  • Frequent Issues

Magos' Model Editor
If a.) the model/s present an error regarding a ribbon emitter upon opening, or b.) the models go blank in-game after editing them in Magos', use MdlxConv to convert the uncorrupted file to mdl, edit the model as you wish, and then convert back to mdx before importing.

In-Game
If models with omnilights light up the whole map after conversion, make sure you're using version 1.04 of MdlxConv.
Contents

Holy Light (Model)

Holy Light Nature (Model)

Holy Light Royal (Model)

Holy Light Void (Model)

Reviews
Mister_Haudrauf
Works and look`s good ingame. Good Job.
Level 6
Joined
Aug 6, 2014
Messages
96
Because Paladins around the world deserve better!

I see you are really inspired by the Path to Mastery, now that you've literally upgraded an original Warcraft spell. Just like that.

Have you tried the default yellow hue? I believe it's still going to be distinguishable. And quite useful in epic Paladin campaigns, for example.

Not sure about the after-cloud, however, as it mixes up rays of light with gas/vapour, which is a bit confusing to me.
It's not that big of a deal, and it actually looks fitting on the green variation.

My personal favorite is going to be the Proud Golden variation, for I cannot unsee the upside-down cross made of flare jets. It entertains an intriguing twist, in my opinion.
 
Top