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Holliance Random Defense150223

thanks for this text format.

Holliance Random Defense
Created by Holliance

Map Info:
VERSION : v150223
This game has simple rule and simple system.
The first person can also be easily adapted.
But it is not easy to win.

1. Your team defense your line clearly.
2. So your team can join final defence league. It is consists of five rounds.
3. A team wins when firstly get 3 points.

Features:

Only three gold you can randomly get the higher level unit.
Utilizing the unit of your trainees and top grade must clear the line's mission.
So you can join in the final defense.

In the final defense, each user can send their own unit but only one.
That's why teamwork and control is the most important thing in this game.

Some else stuff about map:

I take advantage of the music, which was built in Warcraft 3.
And add one 'Wow original ost'.
You can hear in game.

Screenshots


Image 1 Description:
This rooms are different according to your tribe and your slot.
And they can't fight or control. They are just decorations.

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Image 2

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Image 3

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Image 4

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Image 5

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1. Image Description:
At first, all of player must see this information.
This is for a new person.

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2. Image Description:
This is next information for players.

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3. Image Description:
You and your team start with 6 tier0 units and 1 tier1 unit.
They are all randomly selected.

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4. Image Description:
Every round you get 1 gold, and 1 tier0 unit.
And if you have 3 gold, you can use tier upgade spell.
So you can get new tier1 unit.
Surely, it is also randomly selected.

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5. Image Description:
At round 5 and 11, Bosses are coming to kill our all army.
You and Your team must evict him.
Or you may lose. It will not be easy. Good Luck!

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6. Image Description:
If boss kills your unit, his soul moves graveyard.
The unit will revive after 50 seconds.

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7. Image Description:
If you complete all the missions you may participate in the final defense league.
But you can participate in only one unit per each round.
If team members are four people, then four units can protect Hero at once.

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8. Image Description:
And you can hear 'WOW OST' from final league round 2 to round 5.
I hope that music powers up your will.
This is round 3, and I play Alliance.
So Horde Flood is coming.

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9. Image Description:
This is Horde's view.
Unfortunately, he is alone.
In game, you can't see other team never.

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10. Image Description:
A team gets 1 point when protect their Hero longer than other team.
Finally, The team wins when firstly gets 3 point.
So you should efficiently protect your Heroes.

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Change Log:



Fixed:
  • adjust graded list to count enemy unit correctly.
  • revise some korean to english
    like Tip(F9) and explanation about mutual relation of attak & amor.
  • Spelling : sumoon spider-> summon spider
  • adjust maker's name.


Fixed:
  • revise correctly unit's skill and ethnic character explanation.
  • comment appears by english when king has died.
  • start information texts are now more simple.
Changed:
  • Naga Death Knight's madness explosion changes attack speed 19% -> 21%.
  • Naga Druid's mystic rain effect changes more thinly.


Add:
  • Add rounds 5 system for final defense league.
  • Add terrains and decorations.


Changed:
  • Change tower's location. Especially Undead 6's tower.
  • Unit skill's explanation is now more simple.
  • Name of version shortly changed. Now, you can find this map in your map folder.



Credits:

Special Thanks:

  • My brother
  • And korean Users(Yes, I am korean. nice to meet you hiveworkshop Craftsmans!)
  • Thanks for my beat-up old computer
  • Image Upload Site, It's named Tinypic.
  • and thanks for this JASS form. Kobas made good thing.
  • Blizzard
  • Rex., advice about word problem.


Author's notes:

Now, you can find this map your folder.
Because name of this map is more short.
Anyway, I love horde, and Orc. But don't worry. Orc's balance is same like others.
If you like World of warcraft or Defense or Control or Team game,
I recommand you play once.

Hope for exciting!

Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Random Defense, Alliance, Horde, Random
Contents

Holliance Random Defense150223 (Map)

Reviews
StoPCampinGn00b 13:04, 7th Apr 2015 Map Moderated - Holliance Random Defense150223 Comment - My Review Verdict - Approved, 3/5 Other [TR]Map Submission Rules Staff Contact The Hive's StaffMap Reviewers Description Tutorials
Level 3
Joined
Feb 13, 2015
Messages
24
Only games in English are allowed. Pls make it to English.

Hello, thanks for your comment.
And I have one question, friend.
Did you play this game once? And did you see the Korean word in game?

Because...
If I play hiveworkshop's map, and If someone don't write custom hero's name,
then english translate autocally to my mother tongue.
Because that is fundamental funtion.
And I sure your funtion is same.

I really curious, see any Korean words in game.
Or should I translate all word to english for screenshot image?
And they are just decoration, anyone can't control them.

I wait your anwser earnestly, thank you!
 
Level 3
Joined
Feb 13, 2015
Messages
24
please add more rounds!!!!

Hello friend, I see your comment.
Thank you for your request.
Now, I anwser for you.

This is control game, so I am sorry, I don't want to make more rounds.
Because if there are many rounds in control game, everyone's fingers are sore.
And the minds will be tires.
I think, 11 Rounds and 2 boss and final 5 rounds system is good for difficulty. It seems to be no burden.
Yes, I like 15 minutes games. Surely, it may vary according to persnal taste.

Anyway, if there are more rounds, I think it is not game, but it is labor to you and everyone.
Thank you friend, I want to play with you^^
 
Level 32
Joined
Apr 2, 2013
Messages
3,954
[TD]
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GENERAL
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At first sight, HRD (V.150223) may seem as an unpolished map due to its lack of a preview screen and mediocre terrain, but what players might notice is that the map is polished and even unique in some ways. The map lasts roughly fifteen minutes and could be strategic and micro intensive, but due to some of the randomization mechanics in the game, some of that is taken away.​
GAMEPLAY
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The gameplay is basically a mixture of a small scale RTS defense and a mini-game. Players that read the essential quests, Hive description, and pay attention to the tutorial at the beginning - which are useful in this map as it isn't generic - may notice the map does not have proficient English, but it is still understandable. Other than the English, the map is very consistent with its self. Icons and units have organized tool-tips and it I haven't spotted any bugs.

What needs to be known about the strategy in the map is that you usually can't just go fight an enemy head on in one area, but the lack abilities and a non-organized techtree (upgrades) discredits some of the map's promise of teamwork in the description. Randomization isn't a terrible thing, but in a map that stresses teamwork, it usually is looked down upon. Upgrading units to a random one might be frustrating to the player as that's not the unit he wanted. Plus, many of the abilities, keep in mind there are so few, aren't exiting or strategic to use. But since the map has random in the title and is intended to have random things, it shouldn't be that much of a big deal, but it should be put out there.

For the majority of the map, we're fighting creeps dancing around the arena, or whatever its called. In my personal experience, it was easy to figure out the strategy on how to keep them under control.

The bosses to encounter were nothing special. They were just over sized units with average attack speed, and a massive amount of health. If you add more interesting features to them, say custom abilities, players may have more fun fighting them for a few minutes.

About the final rounds / mini-games, it seems odd that the splash damage is stronger than many (most?) of the AoE spells. It's usually a players instinct to use AoE spells on masses of units, but when you take that away from them, it causes confusion. I suggest the splash damage be weakened, AoE spells be buffed, or both. Also, the nature of the boss fights isn't something maps have, but it also doesn't require much skill. It is good, however, that you made it best out of five so players can learn from their mistakes.

Overall, the gameplay is a fun new take on what a small team map can be. You did a fair job explaining the mechanics, but it could definitely be better.
AMBIENCE & AESTHETICS
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As it stands in this version, the visuals of the map aren't unacceptable, they're just average. It is cool to see some tidy faction camps you put together, but on the other hand, everything else around it is rather bland. Try to minimize the amount of the dirt tile.

What I don't suggest is that you start spamming doodads and paint the map with random tiles. Doing that makes a map look cluttered. What I suggest is for you to have the tiles match the rest of the environment along with adding doodads on or near the the water. Also, if someone complains the the map is flat, you should keep in mind that not every map has to have height leveling. Most arena-like maps don't use height tools anyway.

The way the creeps were positioned were cool to see though. Them dancing around the arena / platform and the way they charged at the player during the final rounds simply looked intriguing.

Other things like the custom WoW background music matched the atmosphere of the map. More people should probably do that because in my opinion, it was pleasant to hear.​
MISCELLANEOUS
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The way you have your version number structured makes it hard to remember what version I was playing. It also makes your map look unprofessional.

Speaking of unprofessional, add a preview screen. Adding one might also help sell your map.​
[/TD][/TR]
 
Last edited:
Level 3
Joined
Feb 13, 2015
Messages
24
Hello friend, I read your good and objective review.
Thank you very much for your all suggestions and efforts.
I think that you might journalist or columnist.
Because your sentence and expression like something that New York Times showing.

Anyway, to my regret, I couldn't fix or add anymore because I have no time for game. I'm studying for next year's exam.
Ah, it is so sad.
I appreciate you again. Good luck!
 
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