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Hive Xmas 2011

Hive Xmas 2011

Celebrating the 1st annual Hiveworkhop Xmas Melee map! Merry Christmas and have a Happy New Year, peons!


Suggested Players: 1v1

Northrend

Map Size: 128x64
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Locations
Passive Building Location:
Mid Tavern

Exp. G. Mines:
Guarded by: 1 Dire Mammoth.
2 Icetusk Mammoths

G. Lab
Right/Left side of Exp. Gold Mines
Guarded by: 1 Dire Wolf
2 Frost Wolves
1 Giant Frost Wolves

G. Merchant
Outer Neutral Buildings
Guarded by: 1 Ice T. Warlord
1 Ice T. High Priest
2 Ice T.s
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Changelog
V.1:
*Public Release
V.2:
*Minor Terrain adjustments
*Added some doodads along the way
V.3:
*Added easter egg
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Created by: Ken-E
Credits: -Kobas-'s Awesome Melee Map Tutorial
Don't forget to rate the map.
Please throw me your honest criticism in order for me to make it a better map
And finally, have a Merry Christmas everypeon!
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Melee Maps
Altered Melee Maps

Keywords:
Xmas, 1v1, melee, kill, Ken-E, great, best, northend, mammoth, tuskar, ghosts, skeletons, Ralle, moose, 2011, tauren, chieftain, ho ho ho, Hive.
Contents

Hive Xmas 2011 (Map)

Reviews
Vengeancekael: Private Message Date: 2011/Dec/03 17:07:15 Reasons: Other: Check out the tutorials section: Tutorials Check out the Map Development Section: Map Development Section Check out the World Editor Help Zone (Trigger issues, object...

Moderator

M

Moderator

Vengeancekael: Private Message
Date: 2011/Dec/03 17:07:15

Reasons:


Other:
Check out the tutorials section: Tutorials
Check out the Map Development Section: Map Development Section
Check out the World Editor Help Zone (Trigger issues, object editor, overall WE issues): WE Help Zone

Comment: *Bonus Goldmines
*Enough Wood
*Symmetric
*Different item tables
*Filled environment, all of them fitting doodads
*Green creeps close to starting points
*Tavern not guarded
*Multiple types of shops

*You've overused the height tools a bit at some points, also the entry ramp leading to the player base looks rather weird, make it smoother and also reduce the random amount of different heights and just add very small heights at some terrain points
*Passive Tauren Chieftain?

Rating: 4/5
Admin Contact - Resource Moderation - Rules
 
*Bonus Goldmines
*Enough Wood
*Symmetric
*Different item tables
*Filled environment, all of them fitting doodads
*Green creeps close to starting points
*Tavern not guarded
*Multiple types of shops

*You've overused the height tools a bit at some points, also the entry ramp leading to the player base looks rather weird, make it smoother and also reduce the random amount of different heights and just add very small heights at some terrain points
*Passive Tauren Chieftain?

Rating: 4/5 - Approved
 
Level 15
Joined
Apr 5, 2009
Messages
969
*Bonus Goldmines
*Enough Wood
*Symmetric
*Different item tables
*Filled environment, all of them fitting doodads
*Green creeps close to starting points
*Tavern not guarded
*Multiple types of shops

*You've overused the height tools a bit at some points, also the entry ramp leading to the player base looks rather weird, make it smoother and also reduce the random amount of different heights and just add very small heights at some terrain points
*Passive Tauren Chieftain?

Rating: 4/5 - Approved

The Passive Tauren Chieftain was suppose to be Ralle's model, but since I cannot touch the object editor, I figured the Chieftain model would do. I'll fix the ramps soon.

Thanks to those who take time on playing and reviewing this map, enjoy!
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
The Fountain guardians can be circumvented and units can regenerate north of it.

No comment about the 250k life 2999 armour Kham Ghostseer on the island in the north that also has a Necklace of Spell Immunity.

3.5/5.
 
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