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Hills of Lordaeron v02

Name: Hills of Lordaeron
Players: 2
Playable size: 96 x 112
Tileset: Village
There are a lot of maps out there that mix the Lordaeron Summer and Lordaeron Fall tilesets, but I didn't see much Village and Village Fall mixed, so here is my attempt.

It's very colorful - too much so, perhaps. I've placed a lot of little villages, fields and all kinds of doodads. Probably not everybody's cup of tea.

When it comes to the layout, I'm not to happy with the tavern area being the only connection between the left and right half (besides the player bases), but I guess you need to test a bit to see if that's really a problem.

The reddish "fall" parts are built in like a spiral, but the effect is completely lost in the minimap, unfortunately. It looks rather chaotic.

All in all, I'm relatively happy with the map, but please let me know what you think and point out any errors. I'm open to all suggestions. And I've also filled those nasty gaps where workers can hide.

Enjoy!


changelog

v02
- set creep mana to full
- set red creeps to camp aggro
- added map description
Contents

Hills of Lordaeron v02 (Map)

Reviews
WolfFarkas
this kind of asymetry are very minor and dont affect the game, but can be detected. The red creep area can be detected and paths are different because of it, since 2 buildings are missing. I would put the red creeps with the squatch L9 in camp mode...
deepstrasz
The red camps (corner ones) should have low range. They're not protecting mines and them coming at you unexpectedly isn't fun. It's a bit confusing, the minimap, since you've not placed the green and orange symmetrically. Approved. If you want more...
Level 29
Joined
May 21, 2013
Messages
1,635

upload_2019-4-15_15-25-49.png

upload_2019-4-15_15-26-12.png




this kind of asymetry are very minor and dont affect the game, but can be detected.
The red creep area can be detected and paths are different because of it, since 2 buildings are missing.

I would put the red creeps with the squatch L9 in camp mode, also you cant AOW a Level 7 unit or above even in camp mode
I try many times, Level 7 or above have high range detecting buildings even in camp mode,

updated never so it should be still
mana of red creep 0, mana of the troll creep camp L13 priest L2 0
upload_2019-4-15_15-36-45.png

upload_2019-4-15_15-37-7.png


nothing else to detect.
 

Attachments

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deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,837
The red camps (corner ones) should have low range. They're not protecting mines and them coming at you unexpectedly isn't fun.
It's a bit confusing, the minimap, since you've not placed the green and orange symmetrically.

Approved.


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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
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Level 12
Joined
May 12, 2012
Messages
104
I've fixed all creep mana and set them to camp. Also added a small building in the lower red camp area to make it equal.

The visual assymetry was intentional, to give the map a little more interesting look.

I've uploaded the newest version.
 
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