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Highlands

Though the fixes are minor, I decided to update.


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Rocky hills stand dominant over the flatlands. The distant past leaves no room for ruin; these lands are perfect for long wars...
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This map features wide roads, dozens of creep camps, lots of Goblin Merchs and many more.

  1. 4 Waygates leading downward
  2. 4 Goblin Merchants
  3. 1 Fountain of Power
  4. 4 Mercenary Camps
  5. 4 Taverns
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Overview
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Screenshot 1
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Screenshot 2
Highlands_02.jpg

Screenshot 3
Highlands2.jpg

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Special Thanks:
  • Kobas for his tutorial and template
  • best_player_88 for his reviews
  • sonofjay for lots of tips
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- Tweaks around the map.
- Added cliffs on all edges as suggested by Ken-E.
- Reduced creeps on fountain.
- Overall terrain smoothening, tile variation.
Map Description Template Created by -Kobas-
Find more here: Map Description - Templates


Keywords:
Azeroth, Eastern Kingdoms, Melee, Highlands, Arathi, Arathi Highlands, Cake
Contents

Highlands (Map)

Reviews
Approved - take your melee abilities into these high lands and take control of every much everything!Highlands (No Version/s Stated) RateScorePercentLetter 5/591-100A RateScorePercentLetter 4/581-90%B RateScorePercentLetter 3/575-80%C...

Moderator

M

Moderator

[img]http://www.hiveworkshop.com/forums/albumpictures/65/1a741fbdfbc324e088ae4b7bdf7e6a25_65137.gif?dl=1358781786[/img] ORCNET
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Comment

Review

Version

Approved
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- take your melee abilities into these high lands and take control of every much everything!
Highlands (No Version/s Stated)


Rate
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5/591-100A

Rate
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4/581-90%B

Rate
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3/575-80%C

Rate
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2/570-74%D

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1/550-69%F

Overview:

Gameplay

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"No much problem seen in the game however the mercenary camp has a lot of rocks covering the patron's mercenary to be placed in, I suggest you take them all out it will ruin there space when hired."

Terrain

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"Terrain looks a little bit dry, how about give it more doodads or any landscaping techniques to give more color in the map"

Management

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"To my conclusion, this melee map is fitting for a 2v2 game especially for those who begs for 1v1 matches."

Total Score:


Rate
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9/1580%C
Mar 27, 2013
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Orcnet
- has reviewed map
 
I'd suggest not to put map preview since people will have a look at the map's layout before hosting it. I state this from my own experience as a host when picking melee maps, but I am pretty sure others think the same too.

As for the terrain, right now I can only suggest to put a lil bit of normal dirt near players' starting location so that it could show a lil variation of colours around the area.
 
Level 30
Joined
Nov 29, 2012
Messages
6,637
Time to put up a review. Overall, game's quite good but here's my review: Terrains is quite good but you can still improve it because as what Orcnet said, terrain is quite dry. Maybe try putting up some more tiles in it. I also suggest you to put up some more Gold Mines because 4 Gold Mines is not enough for a 4 player game. Because if its a full house game, players will be not given the chance to have more than 1 Gold Mines but dont put too much Gold mine as it will make the capturer OP. That's all and this quite nice and it is really worth reviewing. I rate this 4/5 just some terrain improvements and for the gold mines too.

Hopefull I can give you +REP but I need to wait so Im very sorry.... :(
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

First off, sorry my review took very long. I hope you'll like some feedback after all this time.

Okay, so Highlands plays pretty much a generic melee map, more so, it is flawed. I would like to point out simple errors on melee maps and believe me I did this back then; the boundary around the map, be sure to make a cliff as a wall otherwise using only trees around it will look pretty ugly once its cut down.

Would say that the terrain was pretty disorienting because of some of the parts are messily 'Noise'-d try to avoid using that tool, it keep thing awfully uneven especially on flat surfaces. Easily remedied by using 'Smooth' tool though. Also, the Waygates has a pretty nice twist, having you teleported under the designated portal rather on it, this is intentional right? Keep in mind try using colors to match up Waygates, as off now, its pretty confusing having different colors in each waygates, as of now you're using Purple=Teal, try making it Red=Red/Blue=Blue on a different sides, it would be pretty tactical if you make it teleport into a vertical slant, example; current purple color waygate should teleport on blue because its farther for the player on that position to reach the other dude on the blue, very important for FFA matches.

More simple mistakes are spaces between trees and lacked of doodads in some of the sides. And lastly reduced creeps on the mid, if you expect to take them down with your whole army on a late game, good luck with that ;)

It's pretty generic, flawed, and pretty fun to play. There's a a many room for improvements in your map but nonetheless its symmetrical and fair.

2.5/5 from me, happy mapping!

EDIT: Also, since this isn't really a melee map without the cross swords logo on the number of players. Would really suggest to utilize making it a fully custom melee with a different terrain, otherwise, you'd stick into the 'standard' melee map like I tend to do since it gives more feel of a melee map.
 
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