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High Road

High Road
Created by SonofJay

Description

Screenshot

Other stuffs

[TD]
High Road Do not be decieve by this beautiful land
as here lies a long history of battles that killed more than thousands
of people and until today the bloodshed continues as the curse
of a fallen King will forever live to continue its battle.


Features:
  • 6 Orange Camps
  • 6 Green Camps
  • 3 Red Camps
  • 2 Extra Goldmine
  • 2 Goblin Shop
  • 1 Fountain of Health
  • 1 Goblin Lab
  • 1 Tavern

Changelog:
2nd update
  • Improved terrain adding more rocks, arcs and other props to make it more lively.

1st update
  • Adjusted acquisiotion range of creeps
  • Fix cliffs
  • Added mixing creep on green creep camp
  • Improve bottom part terrain

Hmmm i'm actually satisfied on the result realizing that
i'm working on 2 other projects. Anyway just tell me what
you guys think. Anyway sorry for those spammed rocks, my
editor was bugged and I can't put deep water on those shallowed
one. So please before blinking there, please keep in mind this world
editor bug and don't blame me. D:

Join the Melee Nation Force!




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Check my melee map tutorial: SonofJay's Melee Map Tutorial Check this other sites: ChaosRealm BlizzardModding
[TD]

Keywords:
High, Road, High Road, Warcraft 3, Melee Map, SonofJay, Melee Nation
Contents

High Road (Map)

Reviews
Vengeancekael Date: 2012/Dec/04 21:56:04 [Please do not send me a message, use Staff Contact] Comment:Blue has one green minion less. (the closest green camp) Symmetric, neat terrain, but it doesn't really feel or look fresh. [tr]Recommended...

Moderator

M

Moderator

Vengeancekael
Date: 2012/Dec/04 21:56:04
[Please do not send me a message, use Staff Contact]

Comment:
Blue has one green minion less. (the closest green camp)
Symmetric, neat terrain, but it doesn't really feel or look fresh.​
Recommended
[tr]​

reportV2_animated.jpg
Rules
 
Level 18
Joined
Jun 15, 2012
Messages
498
Good to see another melee map from you :D

I tested it, the gameplay is quite good, and I got some suggestions:
-fix some cliffs, like the ones near the shop (look at them, I cant explain in english >.<)
-check the creeps, like the ones near the base, one of them has less creeps
-change some creeps' engage range to "camp", like tho ones near the base or
any on the path (it is really annoyng when you move your units around the map
and they get attacked by creeps)

remember also to calculate shadow and save

Good Work overall!
 
Level 28
Joined
Oct 28, 2011
Messages
4,759
Will be testing this soon along with z.ky's map :D

Hope you'll have fun :D

I tested it, the gameplay is quite good, and I got some suggestions:
-fix some cliffs, like the ones near the shop (look at them, I cant explain in english >.<)
-check the creeps, like the ones near the base, one of them has less creeps
-change some creeps' engage range to "camp", like tho ones near the base or
any on the path (it is really annoyng when you move your units around the map
and they get attacked by creeps)

remember also to calculate shadow and save

1st and 2nd - Okay i'll check those things asap
3rd - damn, forgot about that, thanks for reminding me
 
Level 15
Joined
Apr 5, 2009
Messages
969
Full Review Emerges

Played the map and I think this is pretty great! Everything is really fun to play and I gotta say, it's really more of a comeback map. :D

Symmetric and I love the waterfalls! Well, I love everything on the middle, upper and lower.

Some notes though:
*Set the map on Melee (Latest Patch), this way players would gain Tinkers and Alchemist heroes, and some tech advancement such as the Batriders on Stronghold and Gargoyles on Halls of the Dead.
*While the middle feels detailed, there's still that feeling of emptiness overall around the map, alot of empty spaces that could've been use for doodads and moar trees! D:

Other than that, it's really a fun melee map.
3.5/5, better than your previous work
 
Level 5
Joined
Dec 10, 2012
Messages
84
A Review from Crafty

My Review

Found no bugs. Very nice! :thumbs_up:

Suggestions:

For the gold mine creeps you have two items drop, one from the warlord and one from the priest. I would recommend just one item from the warlord and a level one tome from the priest, this way it's more balanced. (To me it is, just my opinion!)

Maybe Add tougher creeps around the goblin merchant, I can creep it with just a hero and one unit. (Which gives me a benefit in early game when I need to go there during the day, but then again it's same for your opponent)
And I'd like to see the goblin merchant more inclosed, I mean you can even access it up on the hill! Maybe add trees around it making a C shape where you can only access it from the direction of your base.

I noticed you have the health fountian creepless. :nw:
This just makes it too easy to abuse the map! By abusing I mean one player can put alot of pressure on his opponent while he can tech up or expand early game. So I'd like to see some creeps around that fountian to balance the map out. Maybe add 2 level 6 rock golems and 3 mud golems. And have a decent item drop and a level 1 tome. Or a level 2 tome and a average item. (Example: cloak of shadows, claws of attack +3)

Possibly add another gold mine somewhere center of the map with 15k with powerful creeps defending it. This makes the map have a economy advantage later in the game when getting up another expansion. Or even risk expanding there first and secure it with a few towers, but doing this would cost the player to camp at the expansion in order to secure it. Giving the other player an advantage to creep a higher level and claim those nice items!

Other then my suggestions, (sometimes silly.) great melee map!

The terrain is very good!
The map has a lively hood to it!
Great creep placement!

I rate it [color=green2]4/5[/color] for now. (When I can, I'm new to THW) and [color=green2]+rep![/color]
 
Last edited:
Level 28
Joined
Oct 28, 2011
Messages
4,759
For the gold mine creeps you have two items drop, one from the warlord and one from the priest. I would recommend just one item from the warlord and a level one tome from the priest, this way it's more balanced. (To me it is, just my opinion!)

Will probably consider it.

Maybe Add tougher creeps around the goblin merchant, I can creep it with just a hero and one unit. (Which gives me a benefit in early game when I need to go there during the day, but then again it's same for your opponent)
And I'd like to see the goblin merchant more inclosed, I mean you can even access it up on the hill! Maybe add trees around it making a C shape where you can only access it from the direction of your base.

There is actually a purpose why you can tank creeps easily by a hero, it is like that to fit the type of my game.

I noticed you have the health fountian creepless.
This just makes it too easy to abuse the map! By abusing I mean one player can put alot of pressure on his opponent while he can tech up or expand early game. So I'd like to see some creeps around that fountian to balance the map out. Maybe add 2 level 6 rock golems and 3 mud golems. And have a decent item drop and a level 1 tome. Or a level 2 tome and a average item. (Example: cloak of shadows, claws of attack +3)I noticed you have the health fountian creepless.
This just makes it too easy to abuse the map! By abusing I mean one player can put alot of pressure on his opponent while he can tech up or expand early game. So I'd like to see some creeps around that fountian to balance the map out. Maybe add 2 level 6 rock golems and 3 mud golems. And have a decent item drop and a level 1 tome. Or a level 2 tome and a average item. (Example: cloak of shadows, claws of attack +3)

I can see that you're a casual melee player to actually find this and see its main purpose, I leave it like that since professional players will surely make a use of it and harass its opponent badly. But if two pro players is actually clashing, one can easily find a way to counter this, just look on the terrain layout and you'll notice that camping there is a bad idea.

Possibly add another gold mine somewhere center of the map with 15k with powerful creeps defending it. This makes the map have a economy advantage later in the game when getting up another expansion. Or even risk expanding there first and secure it with a few towers, but doing this would cost the player to camp at the expansion in order to secure it. Giving the other player an advantage to creep a higher level and claim those nice items!

I actually love too, but that will mean that I need to reterrain some parts to be able to put one that have a strategical purposes.

P.S.

I seriously love to have a match or two with you when we got some time.
 
Level 5
Joined
Dec 10, 2012
Messages
84
There is actually a purpose why you can tank creeps easily by a hero, it is like that to fit the type of my game.
Oh thats fine, I have my purposes too when creeping :D!



I can see that you're a casual melee player to actually find this and see its main purpose, I leave it like that since professional players will surely make a use of it and harass its opponent badly. But if two pro players is actually clashing, one can easily find a way to counter this, just look on the terrain layout and you'll notice that camping there is a bad idea.
Yes I've played with the god of orc's Grubby (my opinion :p) and watched his replays many times. And yes I see what you mean by the terrain layout, I didn't notice it til you said something. Very creative! But like you said, it wouldn't be a very good idea to camp there vs a decent/or nowaday pros.



I actually love too, but that will mean that I need to reterrain some parts to be able to put one that have a strategical purposes.
Yes this is very true, but I hope you give it some thought and do it! If you do, I'll be playing this map quite often with my friends! :thumbs_up:

P.S.

I seriously love to have a match or two with you when we got some time.
Sure! I should be able to play within a week or less, right now I'm currently out of town visting family; and they have satelite internet. (Very slow and limited internet, if I attempted to play a LAN game I have serious delay, sadly.) But I'd love to play you, but I must warn you, I'm rusty so you'll have to cut me some slack, my apm probably has dropped to 120's. :vw_sad: I havn't played in like 6 months. :grin:
 
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