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High road - Low road

It takes a long walk through the shallow water to get to your enemy; there is a shorter way over the nearby hill but... its not very safe anymore.

The two bases are right next to each other, with two paths linking them:
- The low road circles the long way around the map, dodging hills, trees, fountains, and murlocs.
- The high road is up and over a small hill, past a nasty looking group of Bronze Dragons. They hit hard, they don't sleep, and they can see you even if you are invisible! Be careful, as these Bronze Dragons don't like to see conflicts too soon.

Strategies:
- Don't try to rush a ground force.
- Expand to the islands, and throw up a few towers to make very hard to destroy expansion.
- Purchase harpies from the nearby mercenary camps, and harass your enemies base with them.
- Fast creep the dragons, purchase dragons of your own, and then assault your enemy from behind.
- Rely on the dragons to defend your base, while creeping the low road. Eventually lead your assault force on their main gates.
- Grab a zeppelin, and drop your troops into the side of your enemies base.


highroadlowroadcreepspots.jpg

1: This is a camp of dragons. They have a large aggro radius, don't sleep, and can see invisible units. When you can finally take them down, they drop a lot of powerful items.
2+3: These are small air camps of harpies. Don't take them on unless you have some anti-air.
4+5: These camps guard a mercenary camp. If you want to quickly creep them early game, consider purchasing a mercenary yourself to help you.
6: These creeps guard the only expansion you can access by ground. The trees are spaced enough to walk through.


Map contains:
- Two base spawns
- One expansion accessable by ground
- Two expansions accessable with a zeppelin
- Two mana wells
- Two mercenary camps
- One dragon roost
- One goblin lab
- One goblin shop

Keywords:
Melee, Barrens, Solo, Murlocs, Bronze Dragons, 1v1, Desert.
Contents

High road - Low road (Map)

Reviews
12:05, 27th Feb 2010 ap0calypse: Approved
Level 2
Joined
Mar 9, 2005
Messages
19
Tested it out
-Terrain and Map Layout is just too... plain and empty. You can really improve on the terrain by adding more tile and doodad variation
-Not enough creeps
-No natural expansions which lowers possible strategies
-The Dragon path is almost impossible to clear lol. You'll never creep it, the game will be over by then

It just seems unfinished
1/5
 
Level 10
Joined
Mar 31, 2009
Messages
732
The idea is the dragon creeps not really meant to be creeped, heh. Its a deterrent. You could possibly creep it if you buy dragons from that merc camp, I guess.

I gave the initial mines a lot of gold, so by the time they run out, the game should be over.
The trees could be demolished out of the way to make a slightly shorter path, but I do think I need to add a goblin lab somewhere, at the very least to give them a zeppelin. Maybe I'll replace the Tavern/Marketplace.

Back to the mines, if they get rushed, you could screw over the opponent by killing their miners, but because of the maps design, and the time it will take to get there.. that won't be easy.

I agree there needs to be more creeps. There aren't many water-based creeps to choose from on the barrens tileset that work well with a water-theme :(


Update: Okay thanks for the advice. I've added more creeps, I think its still not enough... theres probably an obvious place somewhere I should add more. I dunno.
I thought about it, and realised theres a simple place to create an expansion: islands. And that gives me an excuse to add a goblin lab too. There was no reason for a marketplace, so ditched that.

I'm gonna leave the dragons as they are. I may remove one of the lv10 dragons, but I want to test out the map a bit more first... if anyone will ever join my games on bnet :S
 
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Level 2
Joined
Mar 9, 2005
Messages
19
k you did improve it
The goblin lab and extra expansion points are nice

And i actually creeped that dragon nest pretty early with a few archers and hippos
Do the two lizards on top side of the map drop items?
i didnt get any but the two on the bottom side dropped two items
 

CyberDuelX16

C

CyberDuelX16

Well, The Map, For The Most Part, Was Pretty Decent, It's really hard to rush because of the dragons (i learned that the heard way -_-) You might want to add a bit to the terrain and the most important (THE EXPANSION POINTS ARE SMALL) You can really only fit a town hall there and maybe a tower or two.
 
Level 16
Joined
Nov 30, 2009
Messages
2,073
I don't know whether the map is good or bad. But, please, PLEASE improve the description. If what do people say are to be believed, I will "report" this map to be approved, AFTER you improve the description (I dunno about descriptions on Melee Map. You should look at some other melee maps for reference).

EDIT: Okay. You've added strategies. But, IF I do remember, you should add information about Neutral Buildings. E.g. Taverns, Merchants, etc.
 
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