• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Hide and Seek v2.1

  • Like
Reactions: StoPCampinGn00b
Easy and simple map.

There is 1 seeker and 4 hiding players.
After 15 sec the seeker is released.
3 Different Game modes so far:
-Normal Mode (Standard Objects)
-Animal Mode (There are spawning pigs around the map, you will be able to hide as a pig)
-Ping Mode (Every 35 seconds there will be a ping on the map at the location of all hiding players)
The hiding players can change their look by using their ability. Hotkey (Q).

Have fun and give me some feedback :)


236161-albums7239-picture83150.png

236161-albums7239-picture81965.png

236161-albums7239-picture81964.png

236161-albums7239-picture83149.png

236161-albums7239-picture81962.png


Hide and Seek V. 1.0:
Beta Version.
Hide and Seek V 1.1+1.2:
Better Terrain (added borders).
Added more abilities to the seeker.
Removed life bars from hiding units
Hide and Seek V. 1.3:
Changed some triggers.
Made the triggers clear.
Better Terrain at some spots.
Hide and Seek V. 2.0:
Changed some triggers.
Increased the time for the seeker.
Removed so much forest.
Added Akolytes summoning the seeker.
Hide and Seek V. 2.1:
Set Seeker Mana to 10.
Changed Terrain at some spots

Credits to: Andser,Streak,Garylau


Keywords:
hide and seek fun mini map tiny small nice village
Contents

Hide and Seek v2.1 (Map)

Reviews
10:44, 23rd Apr 2014 Orcnet: Map approved
Level 4
Joined
Feb 15, 2014
Messages
27
Hm everytime i play it with my friends i have the feeling that there are too many spots :D
You dont have to hide yourself between the trees, you also can try to hide you in the middle of some flowers or behind a bigger house. Be creative ;D
If you want to, we could play it, so i can show you some nice spots :)
 
Level 6
Joined
Mar 30, 2014
Messages
230
sir you have a gmon on warcraft still fun 5/5

i have suggestion pick them if you choose
1.Add an ability for the seeker that will bombards an area (good for finishing in time to deal damage on hiders when there on groups)
2.All looks have different hp when there look is big there hp mas be high and when there is small there hp mas be lower

modes
1.Torch Light (adds the ability to place a torch on a area that will reveal the hiders last up for 15 seconds)
2.Seeker Rules (all hiders are low on hp)
3.Insane Seeker (the seeker can always see the hiders and the hiders need to run from the seeker)
4.Vision (the seeker as extreme line of sigh)
5.easy hiding (all hiders are invisible but when they move there invisibility are vanish (the hide ability ) and the seeker have the true line of sigh (but small radius))
 
Please use Edit, don't reply 3 times in a row.
I will play the map ASAP.
Looks nice and better than other Hiden n Seeks.
EDIT: Played the map, why do you use Lumber instead of Integer(array for 4 players), maybe it won't use much ram :D
You should also use "Starts the effect of an ability" instead of "Begins casting an ability".
I see you used 4 triggers: First Blood 1-4 and Other Deaths 1-4, it can be done better by adding in Conditions-> Or,Many conditions are true
  • First Trigger
  • Conditions
    • (Owner of (Dying unit)) Equal to Player 1 (Red)
    • (Owner of (Killing unit)) Equal to Player 12 (Brown)
  • Second Trigger
  • Conditions
    • (Owner of (Dying unit)) Equal to Player 2 (Blue)
    • (Owner of (Killing unit)) Equal to Player 12 (Brown)
  • Third Trigger
  • Conditions
    • (Owner of (Dying unit)) Equal to Player 3 (Teal)
    • (Owner of (Killing unit)) Equal to Player 12 (Brown)
  • Fourth Trigger
  • Conditions
    • (Owner of (Dying unit)) Equal to Player 4 (Purple)
    • (Owner of (Killing unit)) Equal to Player 12 (Brown)
It should be done like this:
  • Conditions
    • Or - Any (Conditions) are true
      • Conditions
        • (Owner of (Dying unit)) Equal to Player 1 (Red)
        • (Owner of (Dying unit)) Equal to Player 2 (Blue)
        • (Owner of (Dying unit)) Equal to Player 3 (Teal)
        • (Owner of (Dying unit)) Equal to Player 4 (Purple)
    • (Owner of (Killing unit)) Equal to Player 12 (Brown)
Also you should disable pre-selection so the player 12 won't see other player's when just spamming left click drag to find them.
  • Game - Disable pre-selection functionality (Disable pre-selection circles, life bars, and object info)
then add a trigger so the player 12 can't select them and so he can't find them so easy.
  • Select
    • Events
      • Player - Player 12 (Brown) Selects a unit
    • Conditions
      • (Owner of (Triggering unit)) Not equal to Player 12 (Brown)
    • Actions
      • Selection - Remove (Triggering unit) from selection for Player 12 (Brown)
  • EDIT:
Don't use
  • Do nothing
It does exactly what it says, it's pointless to fill your triggers with Do Nothing/s.
Rating 4/5 not as good as i awaited, and many spelling errors/bad GUI. ---^
4.5/5 Terrain (borders with other trees/terrain :O)
3/5 Triggers (you know what i mean)
4/5 Idea (there have been some before you)
4/5 Gameplay (Good, except some minor things)
 
Last edited:
Level 7
Joined
Feb 28, 2014
Messages
185
The seeker mana is too low , while finish cannot refuel , create one secret circle of power to refuel seeker mana and place randomly every round .
And the hider don auto-kick them while they found .From the start let them choose can revive how many time the limit is 2 and revive time more than find time also long .
Or u can give them choice while they found that u can create 2 dialog for them ,one is keep staying one is leave.
 
Top