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Hidden garden

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: deepstrasz
Hello, this is my third map and i tried to get evrything good as possible. This map is made for 1v1 or 2v2.

Informations:
Gold mines: 12 (12500 each)
Tavern: 2
Goblin laboratories: 2
Goblin merchants: 2

Green creep camps: 8
Orange creep camps: 8
Red creep camps: 3

Changelog:
#NoEntry
Contents

Hidden garden (Map)

Reviews
Championfighter25
Some neutral hostile creeps don't start with full mana. The bottom 2 goldmines have a bit more trees than those on the top side. Other than that I think this is a nice map. 5/5 from me.
deepstrasz
There's not quite enough space to build (main base especially). Paths/roads are narrow. Many choke points where you could build towers and block the way. Use unbuildable terrain in those places. I don't think those ogres are enough for two mines...
Level 22
Joined
Apr 9, 2017
Messages
1,681
Some neutral hostile creeps don't start with full mana.
The bottom 2 goldmines have a bit more trees than those on the top side.
Other than that I think this is a nice map.
5/5 from me.
 
Level 3
Joined
May 19, 2018
Messages
10
Which is good. Most competitive melee maps do the same.
More feedback in a few minutes..... Oh the map is protected? Sorry then not :(

I don't see any reason why normal melee is protected to be honest. If you're afraid of having the terrain getting stolen, I'm sure there are lots of ways to get the data regardless of protection.

lol what is protected, why these things even happening ? :(
i need to found how to get it to normal

also i checked evry syngle camp in editor and all creeps have full mana in it

im working on it in my editor, how did this can get even protected ?! and also keep doing mana bug ?!
 
Last edited:

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,806
There's not quite enough space to build (main base especially).
Paths/roads are narrow.
Many choke points where you could build towers and block the way. Use unbuildable terrain in those places.
I don't think those ogres are enough for two mines unless the gold is halved.

Awaiting Update.


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