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HeroRPG

An old demo for about 5% of what the creator would of liked finished on his map, this singleplayer RPG showcases real FF systems with a detailed enviroment, great and easy interface, and interactive control system! Open Source, Bugs may have occured since recent patches. Enjoy!

Campaign by: l]arkOne
Uploaded by: Shadow_Fox
Contents

HeroRPG (Campaign)

Reviews
VGsatomi: Approved. Awarded Director's Choice at wc3search, this campaign models the final fantasy battle system almost flawlessly. One of those campaigns that needs to be seen to be believed. Gilles: This needs to be a directors cut again. No...

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VGsatomi: Approved. Awarded Director's Choice at wc3search, this campaign models the final fantasy battle system almost flawlessly. One of those campaigns that needs to be seen to be believed.

Gilles: This needs to be a directors cut again. No need to explain why.
 
Level 2
Joined
Aug 14, 2005
Messages
14
Thats and exelent fighting system like FF, can you post a map with this battle system I'd like to learn how you make it with multiboard...if no I will understan you.
 
Level 1
Joined
Jul 11, 2007
Messages
1
to use battle system you use ur arrow keys and this is one of the coolest wc3 maps i like the legend of the dragoon music and ff7 music and menu thing
 
Level 11
Joined
Jun 21, 2007
Messages
505
Bravo! The only thing that could be required in the new version is Journal, where is stored information about my quests, and the bug correct: Cinematic at Lothar's house: When the Arthas' model stands near doors, there's a torch, you know, and it looks like the Arthas' head is firing! (but it's a torch, everybody knows) ANOTHER BUG!: when I've entered Lothar's house again, there were staying Arthas' model and Hodric! (+my hero) (four total men (+Lothar)). omg, there are Arthas, Hodrics and Lothars everywhere! I think they should be removed after the cinematic ends, because some restless players (like me) may enter there again. Well, you should add some quests and "what-to-do" so as not to finally make it boring.
10/10

And, please, navigate the main hero's walk this way: there's a Mover unit with invisible model and no shadow (and no attack). Use keys to move the Mover, and play Main Hero's walk animation +move him to the position of Mover and facing Mover's angle every 0.01 seconds. The main hero won't walk riggy (Mover will). Reset main hero's animation and order Mover to stop when a key is released and all other keys are not pressed.

Matrix:
I've tried the mouse buttons, but they didn't work
Didn't you read the message? I had some problems with reading it too (shows too fast), but I restarted the game and read everything again. That's what I got: use right arrow key to allow/accept and left arrow key to deny/cancel. Use up/down arrow keys to cycle between the targets in combat. Myself: use arrow keys to walk when not in combat. Use ESC when you hear a sound like someone did belch (red rune appears under a unit - that means you can speak to him) to speak to the sounding unit. Press ESC in cinematics after you read the message there (it won't disappear itself, until you read it (hit ESC));
 
Level 11
Joined
Jun 21, 2007
Messages
505
Hey!... Credits say I can take any resource of the .w3n and edit it, but I can't open it due to containing invalid functions inside the .w3ns's triggers, such as "MultiboardMinimize" and "(((A SQUARE)))"! Credits lie!! Everything lies!! Please download this from wc3campaigns.net, not from here. And (oh, god) you need WEU (World Editor Unlimited) to open the .w3n. WEU is available in resource sections of both The Hive and WC3C.
(and http://www.wc3campaigns.net/forumdisplay.php?f=211 doesn't forum doesn't exist)
 
Level 12
Joined
Jan 30, 2009
Messages
1,067
To all of you wondering when version will be released:

It doesn't look like there WILL be a "final version" according to the details it says its a left over demo which was about 5% done according to what the original creator wanted done. or something like that.

I don't think there's going to be an updated version, which is very sad because this gets a 10/10 from me.
 
Level 4
Joined
Jul 25, 2008
Messages
90
To all of you wondering when version will be released:

It doesn't look like there WILL be a "final version" according to the details it says its a left over demo which was about 5% done according to what the original creator wanted done. or something like that.

I don't think there's going to be an updated version, which is very sad because this gets a 10/10 from me.

omg fuck man :cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry::cry:
 
Level 18
Joined
Aug 3, 2008
Messages
1,935
WOw....

This game is the shit.

The Only thing that needs to be fixed is the Load. When my main characters died, it was gameover, and returned me to the main screen. When i tried to load, it wouldn't work, so i had to start all over again :/


Other than that, its an ingenious map. It is unprotected ( You need to use UMSWE to open it ) and the systems are crazy , like Akinaga said, its just like that game.

and for all those who dont know how to play, figure it out its not that hard... get used to using the ESC key and the arrow keys, those are the only things you need.
 
Level 1
Joined
Apr 8, 2009
Messages
3
Mhm good work, but the second fight is to hard - maybe i don't haver very much luck, because i miss alltimes and the enemy does always 50+ dmg. Manapots and healpots all used but the "Illidan" wins anytimes... Bad...
 
Level 3
Joined
May 23, 2009
Messages
46
Well this certainly is an amazing rpg however do not download from here as its not the complete version i theres a more completed one at www.wc3c.net you'll find it there but its a .RAR file so you need WinRAR if you dont have it already to unzip it. Enjoy! its certainly worth it!!!! =) by the way Gurufuels i was able to get past that level with illidan go to the website that i have posted above and you'll find a more completed version where u get to play after that level =)
 
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Level 7
Joined
Aug 31, 2006
Messages
132
You pick items from chests by coming near them and pressing ESC.
For that matter, how do you sell items? I bought 2 swords, but the Captain guy could not equip them and i found no way to sell the sword.
 
Level 4
Joined
Jul 25, 2008
Messages
90
searched on Google and every where and couldn't find a full version. I know there is one because the CREATOR announced it on www.wc3c.net but the file didn't exist anymore.
 
Level 1
Joined
Jul 6, 2009
Messages
6
Love your map! Can you post a map with this battle system? I'd like to know how to make those kinds of multiboards. Pleeeaassseee!
 
Level 2
Joined
Jun 13, 2009
Messages
10
this is sooooo cool!!! can't wait till' it's done! btw are you suppose to not gain exp from guardians?
EDIT: at your link when you go to that website, at the maps, it is at the top! haven't checked it yet but seem to be full version.
 
Level 11
Joined
Nov 12, 2006
Messages
765
Im currently making a campaign, and i wanted to try some other ones for refrense on how to make a good one. RPGS arrant really my thing, however i was intrigued by this appearing like it only has 3 maps however them being titled things like "save/load". So i played. You make excellent use of imports, great battle music, very unique fighting system, and the story is well thought out. No doubt you have alot of experience with either warcraft 3 modding or some other computer game creation programs, as it shows in this campaign. The only thing i was drawn back by was the lack of a quit button. I searched high and low, couldn't find things, so i had to alt-F4 my way out of it. I also didn't play all the way through, however that's just because RPGS arrant my thing. However the campaign reminded me alot of the Legend of Zelda, so that is a really good thing. You are very talented, and i personally challenge you to make an awesome multiplayer RPG or something, however use a battle system that is appropriate for multiplayer, lthough i don't expect you to take me up on this dare :p

this is good mapping.
 
Level 11
Joined
Aug 25, 2009
Messages
1,220
To clear things up, on the first level, the rogue will dodge all attacks. You try to survive for good amount of time, and then your guy will die. Once you get to 20ish hp go into the item thing and take a potion. I found that if you go into skills and do charge on him it will inflict damage, but I doubt that it will ever be enough for him to die.
 
Level 19
Joined
Jul 12, 2010
Messages
1,713
hmm...the idea of making an rpg campaign sounds good :D
gonna test it and comment soon...

EDIT:
WOOOOOWW!! awesome campaign man :O

Turn Based Battle System
It was an epic idea to implement it in your campaign!!
This system knocked out the boring wc3 normal battle system...

Arrow Movement System
This system is pretty common but it's still good!!
even though it took me some time to understand that you move with arrows...
maybe when you begin your game in the castle pop up a message saying "Move around with the arrow keys"

Cinematics
I only saw the 2 first cinematics and they were pretty good..
But there were some times that the view got blocked from doddand...
Also i like the feature that you had to press esc to continue, but what if we want to skip the cinematic? =/

Terrain
Well im not that good at terraining but the terrain was pretty good...
way better than the one i could make...
also the idea of moving to a small region when entering a house was good!! way better than the one they use in loaps..
the city was pretty good made but maybe you should enable visibility since the cam is always locked on the hero...

Multiboard System
Now that was an awesome idea...very unique!!
Multiboard was one of the main things in your campaign and the one that i payed most attention..
Choosing your actions in battle from the multiboard was something else!!

Other
One of the things that i noticed is that forest creeps were kinda hard...
maybe instead of 4 creeps vs 2 heroes you could make it more fair (2vs2)
 
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