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HeroPyromancer

I wanted to do something using the Eredar model as a base, and here it is.

The legs, pauldrums, and upper cape were reworked, and the new animations expanded from the basic set. The model uses the leather upgrade as the main skin, you can change it for the other two versions, or Zephyrius2412 adapted High/Blood upgrades, some icons from WOW works well with the model.
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HeroBloodPyromancer (Model)

HeroHighPyromancer (Model)

Reviews
General Frank
Works in-game, performs appropriately and is a good addition to the model section.

Kyrbi0

Arena Moderator
Level 44
Joined
Jul 29, 2008
Messages
9,487
I am really lovin' this model, even though I tend to care little for Elves, this really hits a lot of bars for me.

- Usage of Eredar Warlock animations (not often do I see that)
- High Elf version (always preferable)
- Uses Icon Textures
- - ... in such a way that you can actually switch them out!
- Decent custom animations
- - ... which end up providing a plethora of spell-making options! (seriously a glut; I saw a 'Crit Strike', a 'Bladestorm', a 'Blink', a 'Channel', a 'Firebreath', and then four more generic spell casting animations beyond that!)

Now, as for critique, I might suggest:
- Looking at the face/eyes; something about it seemed off to me (though the wrapping of High Elf texture to Eredar mesh is still quite good & creative)
- Consider alternatives (and/or May I Have Permission To Edit?); "Pyromancer" & all those fiery SFX (as well as some of the mesh/texture elements) just seems like you're stepping all over the 'design-space' of the in-game Blood Mage (i.e. does any map really need two fire-wielding, fancy-caped, Elven sorcerers??); and while it thematically 'fits' the Blood Elves (see: Blood Mage), it really feels off on a High Elf.

I don't know whether a slight SFX tweak towards a "Sun Mage" (oooh) or a full-SFX-rework towards an "Ice Mage" or "Arcane Mage" is better, but hey... Options? : )

~~~

Anyway, pretty great model. I'm a fan.
 
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