• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Heroic Melee (2.66)

THANK YOU FOR 5000 DOWNLOADS :D !!!

Heroic Melee (2.66)

Whats Different?
1: Heroes can reach level 100
2: You can upgrade units and buildings a lot more
3: 8 different shops have been added
4: There is a gold and wood bonus if you use 15 or less food
5: Creeps can be played. They will level up, drop items and raid your base,
6: Items text with color defines rarity. Common, Uncommon, Rare, Epic and Legendary
7: Some trees will regrow if you chop them down
8: Goldmines contains 80k gold

!!!AI is fully functional!!!



Gaudette233
I Really hope you will enjoy my Heroic Melee mode.
Don't hesitate to give constructive feedbacks and to provide ideas to help enhance the gameplay of the map. My goal is to try to stay faithful to the original melee gameplay while adding a little bit more focus on the opportunities of the different types of gameplay for both casual and hardcore players.


image.png



image.png

image.png

image.png


Version 2.66 fixes and changes

THANK YOU FOR 5000 DOWNLOADS :D !!!

ADDED:
-Random and/or pickable hero for creeps player
-Player commands by typing -help
-Huts can benefit from the Building Renovation upgrade
-Huts can be sold for 1000 Gold
-Creeps raiding chance can be changed if played offline and/or if you play creeps
-Computer will gain heroic items every 10 levels

CHANGED:
-Creeps no longer drop items from their inventories
-Creeps no longer attack dropped items
-Creeps number depend on the number of players
-Overhauled the creeps raiding system
-Polished the levelling system
-Nerffed the Armour Damage Reduction constant to 0.30
-Buffed Huts
-Decay time is set to default
-Computer Halls will become invulnerable when training/researching/upgrading
-Player heroes will revive instantly if killed by creeps to encourage farming

FIXED:
-Random game crash after 45 minutes by removing item drops after 20 minutes
-The creeps revival method
-Creeps will not gain experience if killed by a town hall type unit
-Rewrote the Random Spellbook trigger


NOTE: I will try to update all vanilla maps to the 2.66 version gradually since its a stable build


Version 2.64 fixes and changes

-Creeps are now controllable
-Updated all current maps for 2.64
-Fixed some typos
-Deactivated Heroes death alerts
-Changed various units data to fit the creep controlling mode
-Adjusted some custom units food cost


Version 2.63 fixes and changes

-Updated Booty Bay, Bowerfall, Golden Ruins and Divide And Conquer
-Creeps will now attack you

-Added Legendary rarity for items and replaced Epic with the color orange
-
Removed custom tower placement mechanic
-
Removed old and unused triggers
-Huts are now neutral passive and will no longer drop leveling tomes
-Change a gameplay constant for creeps return time


Version 2.61.2 fixes and changes

-Updated Booty Bay, Bowerfall and Divide And Conquer
-Adjusted heroic items priorities
-Addes the Realm Traveller to gameplay constants


Version 2.61.1 fixes and changes

-Adapted a new map: BOOTY BAY
-Added the Naga mercenary camp building in Divide & Conquer
-Removed a trigger that slowed down map initialisation
-Recalculated Divide & Conquer map shadows
-Haunted and Entangled Gold Mines can now sell as regular gold mines
-Added new creeps to be replaced by triggers during initialisation


Version 2.60 fixes and changes

-Removed Attacks from Hut building
-Creeps will now destroy items to remove late game lag


Version 2.58 fixes and changes

-Adapted the map "Divide And Conquer" for Heroic Melee 2.58
-Version 2.58 is adapted copy it on other melee maps more easily
-Optimised some Triggers to prevent Memory Leaks
-Overhauled the Creep spawning system
-Creeps will now use their abilities
-Decreased Item Spawning Rate
-Added the building "hut" which serves as a respawn point for creeps
-Buffed the potion of omniscience to 30 seconds
-Gold Mines can now sell and buy just like the marketplace
-Changed some building names to easily know what they do
-Skill choice won't be limited when leveling up
-Fixed an issue where heroes prioritized weaker items
-Fixed an issue where AI Night Elf got stuck doing nothing early game
-Fixed the Alchemist Spellbok not working


Version 2.55 fixes and changes

-Created a new map
-Fixed the heroes and items first spawn lag
-Corrected some pathing bugs
-Removed the Wander ability
-Resseted the minimap
-Recalculated Shadows
-Changed the loading screen
-Added Global weather efects
-Added Sound Environement
-Added Light Environement
-Removed the Wards near shops
-Fixed the custom upgrade research time
-Created a random weather system


Version 2.54 fixes and changes
-Fixed Blink Description
-Corrected some collored texts
-Adjusted the price and the bonus for both "Units Training" and "Buildings Renovation" upgrades
-Nerfed the Death and Deacay ability


Version 2.53 fixes and changes
-Nerfed the Doom ability
-Modified experience points
-Added Wander ability to creeps
-Combined the building renovation and towers efficiency upgrades and adjusted them
-Modified the anti-team-kill triggers
-Fixed some minor map bugs
-Reballanced the freelance bonuses
-Added regeneration bonus and fixed the cost of the temple of tides
-Re ajusted the naga prices
-Fixed the pocket factory ability
-Re adjusted the drops


Version 2.52 fixes and changes
-Fixed the trees regrowth problem at center of the map
-Disabled the Random Spellbook drop
-Did minor changes to the map
-Reballanced the Freelance bonuses
-Reduced the number of creeps to help AI ballance itself
Contents

Booty Bay - Heroic Melee (2.64) (Map)

Bowerfall - Heroic Melee (2.66) (Map)

Divide And Conquer - HM (2.64) (Map)

Golden Ruins - Heroic Melee (2.64) (Map)

Reviews
deepstrasz
Hide those screenshots please. They're occupying two screens. 1. Change the filename length since the map can't be seen in the game. 2. Big loading time. 3. Why are neutral hostile units heroes? 4. When heroes come out the game lags for some 10...
deepstrasz
I think adding new ones specifically designed for each race would be great and would make the game better. You could even do something with/for the heroes. EDIT: -killed units in the middle might spawn again right near or on the spot they were killed...
Level 3
Joined
Aug 11, 2017
Messages
10
Version 2.52 fixes and changes
-Fixed the trees regrowth problem at center of the map [X]
-Disabled the Random Spellbook drop [X]
-Did minor changes to the map [X]

-Reballanced the Freelance bonuses [X]
-Reduced the number of creeps to help AI ballance itself [X]
 
Level 1
Joined
Aug 21, 2017
Messages
2
It's not a bad map.. but personally it feels like the units scales so much quicker than heroes do. by the time i'm level 20.. heroes feel like just another glaive in an army
 
Level 3
Joined
Aug 11, 2017
Messages
10
It's not a bad map.. but personally it feels like the units scales so much quicker than heroes do. by the time i'm level 20.. heroes feel like just another glaive in an army
Hi! I really appreciate your feedback!
I will modify that in the next version. Since I can't really test it with a friend, the only tests I can rely on are the ones with AI!
Maybe raising the "Units Training" cost will fix the problem!
 
Level 1
Joined
Aug 21, 2017
Messages
2
Hi! I really appreciate your feedback!
I will modify that in the next version. Since I can't really test it with a friend, the only tests I can rely on are the ones with AI!
Maybe raising the "Units Training" cost will fix the problem!
I've only played with Ai myself also. but unless i focus on only going freelancer. 3 heroes and no workers and powerlevel as much as I can, i feel the ai upgrades their units that quick that playing normally (upgrading units and heroes) heroes just feel really weak in relativity.
even playing as a freelance having level 65 heroes and them only having level 20-30 heroes their units 5 chimeras would be extremely threatening still (until heroic items at least)
 
Level 3
Joined
Aug 11, 2017
Messages
10
Then I juste have to lower the bonus given per upgrades. That way the AI wont feel too hard and upgrading units+heroes wont make heroes feel weak! Also raising the uprade cost will help the units/heroes ballance for players. I will release this tomorrow ;)
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
Hide those screenshots please. They're occupying two screens.

1. Change the filename length since the map can't be seen in the game.
2. Big loading time.
3. Why are neutral hostile units heroes?
4. When heroes come out the game lags for some 10 seconds. This is annoying during battles.
5. The terrain could be less flat in some places and prettier.

Besides two general upgrades and some shops, this map doesn't really help the Altered Melee genre. There isn't much content, especially new one (eg: units, spells etc.).

Awaiting Update.

=================================================================================

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!
 
Last edited:
Level 3
Joined
Aug 11, 2017
Messages
10
Hide those screenshots please. They're occupying two screens.

1. Change the filename length since the map can't be seen in the game.
2. Big loading time.
3. Why are neutral hostile units heroes?
4. When heroes come out the game lags for some 10 seconds. This is annoying during battles.
5. The terrain could be less flat in some places and prettier.

Besides two general upgrades and some shops, this map doesn't really help the Altered Melee genre. There isn't much content, especially new one (eg: units, spells etc.).

Awaiting Update.

=================================================================================

A detailed changelog in the first post would be helpful to reviewers and notify fans about the newest implementations to your map.

To make your work run smoother, fix the so called leaks: Triggers - Memory Leaks and Custom Scripts

If you want more reviews, come here:
The Grand Review Exchange!

Hi Deepstraz!

I appreciate your observations and I will do my best to polish the map to suit everyone.

You may want to devellop for the screenshots. As for me, they appear where they sould be...


1-I will change the filename length.

2-As for the big loading time, i think its due to the high amount of custom units needed for the 2400 abilities levels (instead of 240). I cleaned everything unused and shrinked every triggers! I don't think the loading time can be shorter I'm sorry.
3-Neutral hostiles are heroes so they level up as the game progress! It adds ballance to the game and its part of the altered melle gameplay. This is a CORE aspect of a Heroic Melee.
4-I have a solution for the heroes creating lag, I will implant it for the next version.
5-I will try my best do some terrain work. I am really not the best at map editoring. I want to have a better looking map without cutting the leg for big base opportunities.


As I said in the description of the map, I don't want to add new units. My goal is to make longer match and adding more depth to the heroes gameplay while adding opportunities for the players not playing freelance to match the heroes power with their armies!


I am not used to changelog as this is my first map. I will definately check out other maps to see what it is you are talking about!

The triggers and leaks are correct, I tested them with exagerated gameplay and there were no leaks after a lot of time even with cheats....


I think that giving the map 2 stars without giving me a change is not fair at all. I understand that this mode may not be what you expected from it, but its a bit unfair to ignore the potential of the map.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
You may want to devellop for the screenshots. As for me, they appear where they sould be...
They are too big. Hide them using [ spoiler] image [/ spoiler] without SPACE. That's what I mean.
think that giving the map 2 stars without giving me a change is not fair at all. I understand that this mode may not be what you expected from it, but its a bit unfair to ignore the potential of the map.
Compared to other Altered Melee maps, this isn't that good but it may have even better potential if races/factions would be more differentiated instead of all having those two upgrades.
It would work better if there were more maps/battlegrounds to have this mod on, I guess.

And please do not write multiple comments one after another of yours. Use the green Edit button at the bottom of any of your posts and write there.
 
Last edited:
Level 3
Joined
Aug 11, 2017
Messages
10
They are too big. Hide them using
image [/ spoiler] without SPACE. That's what I mean.

Compared to other Altered Melee maps, this isn't that good but it may have even better potential if races/factions would be more differentiated instead of all having those two upgrades.
It would work better if there were more maps/battlegrounds to have this mod on, I guess.

And please do not write multiple comments one after another of yours. Use the green Edit button at the bottom of any of your posts and write there.

Ok, I will do these changes as soon as possible! And as for the races I will keep my 2 upgrades but I will modify each upgrades so they can reach level 30. EX. If you love to rush necromancers you will be able to uprgrade the skelletons and stuff.. It wil take a lot of time to accomplish but I think its worth it!
Concerning the map, I want to have a perfectly working MODE before making other maps with the Heroic Melee tag. I dont want to have multiple maps with the same bugs! ^^ But I definately plan to make other maps with the Heroic Melee Propreties ;)

Do you think removing the 2 custom upgrades and just adding more depth to the initial ones would help the fun of the mode? I may concider that <----
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,709
Do you think removing the 2 custom upgrades and just adding more depth to the initial ones would help the fun of the mode? I may concider that <----
I think adding new ones specifically designed for each race would be great and would make the game better. You could even do something with/for the heroes.

EDIT:
-killed units in the middle might spawn again right near or on the spot they were killed on. Heroes (neutral included) lag the game when they appear.
-the two new unit and building upgrades are instantly researched.
-neutral units in the middle instead of fighting back, many times just wander like crazy while being attacked.
-why be able to buy workers from the other races?

It's a pretty addictive game however very dependent on the middle.

Approved
.
 
Last edited:
Level 3
Joined
Aug 11, 2017
Messages
10
I think adding new ones specifically designed for each race would be great and would make the game better. You could even do something with/for the heroes.

EDIT:
-killed units in the middle might spawn again right near or on the spot they were killed on. Heroes (neutral included) lag the game when they appear.
-the two new unit and building upgrades are instantly researched.
-neutral units in the middle instead of fighting back, many times just wander like crazy while being attacked.
-why be able to buy workers from the other races?

It's a pretty addictive game however very dependent on the middle.

Approved
.

Thx for spotting the problems! I am currently working on a bug fixing update ^^
I will try to modify the respawning trigger so they dont spawn near a player units.
I will definately change the research time, I found out thats its easy to abuse in multiplayer games.
I removed the wander ability for the upcoming update because I noticed the same thing as you.
I was concidering the removal of the slave shop for 2.55... I think its indirecly nerfing the Dark Ranger ultimate ability... But I don't quite know what to replace the shop with!
 
Level 3
Joined
Aug 11, 2017
Messages
10
very good map, I played it with some friends and it was great, very fun, but I have a question, is there the possibility of the divide and conquer map, create it in 1.27b? if you can't, no problem, but my pc doesn't support much the reforged so I have to play in 1.27b XD anyway thanks for your time
Hi fran bel! Thanks you and your friends for playing on my map!😁 I have read some threads about the subject after your comment. Unfortunately it would be a lot of trouble to downgrade the maps to 1.27b. I would basically have to rewrite the whole map in the old version of the WC3 Editor. Right now I am really focused on adding all the vanilla maps to my bundle with the version 2.63. I will continue to dig the internet for some alternative methods to do it tho.
 
Top