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HeroHighElfPaladin

Another Paladin model based on Arthas... Added several animations tha hopefully will go well with the vainilla set, is a Warrior/Priest after all so added another options to the spell animations and a somewhat original take on the Bladestorm effect.

And there is a horse too...

In a serious note, i really didn't known if the morph needed more lightshow, or if the particle sphere is enough to convey "I'm summoning mah Horse!"

Update

08/05/2016

Overhead Attachment point moved out of the model Root_Bone. The attachment now has translation info to be higher than the model's head when mounting the horse. So when you have a buff like Inner Fire working and Morph is triggered, the buff will follow the model during the translation. Isn't that soft in Morph Alternate during the landing frames, but now is working with the rules.

Keywords:
Blood Elf, Cavalry, 3Hammer5Me, Mah Gaw a Ghost.
Contents

HeroHighElfPaladin (Model)

HeroHighElfPaladin (Model)

Reviews
15:39, 3rd May 2016 Fingolfin: Well-made model with great potential. The alternating foot/horse animations are great, and the morph animation is a nice touch. My only complaint is the horse shield emblem - it is a bit too flat and contrasted, and i...

Moderator

M

Moderator

15:39, 3rd May 2016
Fingolfin: Well-made model with great potential. The alternating foot/horse animations are great, and the morph animation is a nice touch. My only complaint is the horse shield emblem - it is a bit too flat and contrasted, and i generally dislike using geometry to add details that should have been made with textures. Still a very worthy resource, good job.

Hang on - i just noticed that the overhead attachment point is linked to the chest. This is not right, overhead attachments should be unlinked, just like origin attachments. Fix this and the above rating stands. Changes made, resource approved.
 
Level 5
Joined
Mar 6, 2015
Messages
130
I`m feeling f--king great to see this model I`m Voting for DC
this model is just like a Swiss army knife besides it uses the in-game textures!
i have some suggestion for you please consider them
swim , fast walk , stun , jump animations and different Variations (like female paladin human paladin) they would make your model very epic
I`m Surly gonna use it right now thanks for uploading it.
 
Level 50
Joined
Dec 29, 2014
Messages
1,950
Pretty nice model. The animations are what it makes the model unique, the morph animations are amazingly done. I think you could work around with the original mesh, sepparating gesosets and using othe textures and not just "slap" captain texture on a paladin. Overral, it's a unique and very useful model. And, yeah, nice trick with the DK animations i was wondering how you did it, to.
 
Level 27
Joined
Jun 20, 2013
Messages
752

Yeah, maybe i should make the model slimmer like the BloodMage, remember that i have this in the Simple resource edit. Mages

My intent is having an "Altar set" with the same texture. And maybe put the bloodmage version with a horse too, that &%#%& cape is killing my good mood.

Fasolace everything is in the model.
 
Level 4
Joined
Oct 31, 2013
Messages
88
Definitely one of the best paladin models in the Hive just because of how unmatched the animations are.

While I don't have anything against elves (I had one as a friend once) it would be awesome to see this quality with the variety of models that Ultimasa Hojo have been pulling off.
 
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