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Heroes Race v2.22p

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Contents

Heroes Race v2.22p (Map)

Level 5
Joined
Apr 13, 2004
Messages
45
Story: 10 heroes compete for the title of "Elite hero of Northrend".
The emperor wants to find the most efficient hero to help him in battle. To find this hero, he has seperated all 10 heroes. Then he will send waves of enemies at each hero. The heroes will have to fight these enemies alone, without helping eachother. If a hero dies, he's out of the competition. The last hero alive or the fastest killing hero will win.

Objectives: Choose your hero, survive all waves of enemies, and be sure to survive.

*15 totaly different heroes to choose from
*58 skills to learn total, each with 20 levels
*No hero level limit
*The shops have many different items to help you. Some items are limited to different hero types, others can be used by all.
*Every odd level consists of 10 regular units, every even level consists of 1 tough boss.
*50 waves of enemies to kill
*Kick system with voting to get rid of idiots

Plans:
*Minigame in the way of regular dueling. Winner will get extra gold or perhaps an item.
*Fixing the issue with -debug. For some reason, some kills are not noted. When that happens, next level wont start by itself, which is why I made the -debug command to launch next level. The problem is that some players abuse this by purpose, to reach goal faster. I dont have any solution yet, so you'll just have to live with it or copy it when someone starts abusing the command. (You'll risk getting killed by too many creeps)


For information on all my official maps and tips for map making, visit http://www.fischk.com/wc3mapmaking.htm
You may also leave bug reports, ideas, comments etc in my forum.
 
Level 5
Joined
Apr 13, 2004
Messages
45
And about that loading time... I've been trying to fix it for ages, and at last I found out it can't be done. The lagg is caused by the number of skills X number of skill levels. In other words, I would have to delete skills and\or decrease the number of levels for each skills. I've already reduced the number from 30 to 20, which reduced the loading time by 25% when testing in single player.
 
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