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Heroes of Theramore: Invasion

Hello Hive community

I would like to present my Map - Heroes of Theramore. Breathly wanna explain what this map about.
This map was under developing years, i was developing it by my myself alone, actualy my first WarCraft 3 project. This map is mostly multiplayer RPG game, fighting against enviroment and BOSSess. Also in case if you want to play alone or you have no internet to play with friends, you can do that with BOTs. Yeah, each computer from 2 to 10 have a programmed artificial intelect. BOTs will assist you, tank bosses, heal group or deal damage, follow some game mechanics and boss tacktiks. Also you can save your character at any time of your game and load it next game session. It is avaliable to play PVP on battleground or PVP Arena. Flag capture battleground Warsong-Like is only the one battleground in game. By the way BOTs are programmed to play it aswel.

Hereos of Theramore contan:

  • 13 Heroes with 7 spells each.
  • 18 different bosses. Each Boss has a game mechanic. Some of them can remind players about fights with bosses in World Of Warcraft.
  • 3 Different game zones for PVE
  • Each zone have quests, difficult bosses, hard events.
  • Items drops from bosses, level of item depends of boss difficulty (green/blue/Purple - Magic/Rare/Epic)
  • Battleground - Capture the Flag
  • BOT`s. Artificial intelect was developed almost for every hero. To turn on BOT just choose computer Easy/Normal/Insane from 2 -10. BOT`s know some Boss taktiks.
  • PVP Arena
  • Save/Load codeless system.
  • Damage monitoring system.
  • Boss Fight Mode. Means you can go straight to boss, whoever you choose, but make sure you and your group is strong enought.
Small video reveiew of map.


I want to say thank you to all our community and especialy to the people, who creates models and code, what make this project existing:

Angel Statues by Grey Knight
Ancient Warrior by Darkholme
AnimateDeadTarget , FireTrapUp, Flash, ShimmeringPortal, ShockwaveMissile, WispExplode, by JetFangInferno
Arcane Explosion, Health Surge, by JesusHipster
Arcane Nova by dhguardianes
Arthas/Nerzhul merge - Lich king Arthas, Icecrown Overlord, Blue Potion, Green Potion, Purple Potion, Small Blue Potion, Tiny Green Potion, Tiny Red Potion, by General Frank
Aura of Death by Kuhneghetz
Baron Dark/Iceclaw by PROXY
Baron Rivendare by Hyunrai
Blizzard II, Divine Edict, Heal, Heaven's Gate, Liberty, Smite, Void Disc, Shining Flare, Kingdom Come, Pillar of Flame, Void Rain, by Vinz
Blue and Green Fungus, CloudOfFog, LightningStrikeLarge, by Callahan
Bolvar Fordragon, Female Tauren Druid, Grunt Captain, Skeleton Death Knight, by Stefan.K
Breath of Acid, Frosty Crystal Drop, by The_Spellweaver
BTNDemonicShower, BTNStarFalls, by The Panda
BTNGunFire by NFWar
BTNThrowingAxe by -Berz-
Calia Menethil, Lady Liadrin V3, Koltira Deathweaver, Modera, by kangyun
Charge Effect by Shardeth
Crypt Mother, Nerubian Elder, Holder of Entropy, by -Grendel
DarkspearHero by Sellenisko
Earth Nova, Healing Touch, Holy Nova, by Champara Bros
Evil Eye by Direfury
Fear Effect by stan0033
Fel Reaver by Explobomb
Frost Missile by s4nji
Frost Name by Daelin
Frost Orb by Hate
FrostRevenant by WhiteDeath
FrostShard by NaserKingArthas
HealingSprayMissile by Mc !
HydraCorrosiveGroundEffectV054 by kellym0
Icons to Models Pack by Kenathorn
item models by terrio
ManaWard by PrMosquito
orb_big03 by EdwardSwolenToe
RoarCaster by DarkEvil
Sacred Shield by Shyster
Shield Buff Pack, Statue of Kings, Leather Jerkin, by HerrDave
Some Custom Items Pack by Kenathorn
Tidal Lord by Tarrasque
ToxicField by UgoUgo
Female Angel, by Tranquil
Zerg Egg by Markus3832
Codeless Save & Load v1.3.9 by TriggerHappy
WarStompCaster by JetFangInferno
Charge-Slash 2.0v spell by ColdBone
DUMMY by Grey Knight

Here i wanna show some Boss Fights.





  • FIxed issue when Hero can be summoned by Meeting Stone without hero near stone.
  • Amount of Expirience getting by kill adjusted.
  • Misc fixes and additions of enviroment and tooltips.
  • Spell button position adjusted.
  • Added loot log.
  • Added oportunity to fight with bosses since begining of the game.
  • Minor enviroment fixes.
  • Boss Lord Mograine - model changed.
  • All bosses attack speed adjusted.For all events rewards added.
  • FIxed issues when bosses goes to evade and got bugged.
10.06.2022 Last update
Contents

Heroes of Theramore (Map)

Reviews
I played the update. Nice work with the update. Some additional suggestions, there are some minor typos left and also, it would be good that each player has some starting gold so that you can buy some basic items before venturing into the game...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,828
Is this actually your map? The authors are different than the username/uploader.
Also, the credits list should be completed: Resources in use by Heroes of Theramore: Invasion That includes models, skins, icons, custom spells, systems. Also, sounds, music and everything outside this site.

EDIT: since the map authors have been changed. I want to leave this as historical evidence:
ouroHeroesOfTheramoreInvasionAuthors.png
 
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Deleted member 247165

D

Deleted member 247165

Now then. I tried out your game. Nice loading screen, change "invadir" to "invaders" I think it should be. No names for the forces? Why? I like the starting. It seems that you preserved most of the original hero selection concept from WarChasers. The mini description regarding each hero's abilities is useful, this way players can know what the heroes are capable of before picking one. Some newbie instructions regarding what you have to do after picking a hero would be a good addition. Most people will expect the game to instantly start once you pick a hero, just like in the original WarChasers. There are several typos lets say in the tooltips. "Silince" should be "Silence", also spotted additional letters near words that weren't needed, an example: Darksouls L .... "Strenght" is " Strength "

I like the fact that you implemented the QWER system for the hotkeys yet the button order is messed up. Spells binded by R or E are the first innate and then when you learn, let's say the Q ability, it appears as the 3rd one. You can try putting the innate spells between the Patrol and learn spells buttons so that they do not interfere. In the Quests menu, you can add some basic info and also few instructions. These things help new players a lot! As soon as I found myself in the starting base area, I was walking, checking the merchants and found myself instantly teleported after buying one of the flags. A bit of warning of what would happen might help here. You can make the support columns untargetable as doodads.

Once I got out of the starting area, which looks like a mini town, I was scourged down by dozens of skeletons. I spent little time around the time and so many skeletons stacked up there. You might want to lower down the amount, considering that they are the first enemies to fight with and you start at level 1 with your hero. I lured the skeletons near the guarding footmen at the entrance, which are a quick way to level up your hero considering the fact that they take down the skeletons in one blow. As soon as few skeletons died, my hero level turned 5th. It was way too fast, but way too fast! Check the experience tab and adjust them based on how your game progresses. Also, forgot to mention at first, I played the Warlock hero during the testing. Banish - turns the unit invulnerable. No it doesn't! Banish turns the target ethereal, meaning it is immune to physical attacks and abilities but can still take and be damage by magic attacks and spell damage. Be careful when you write your tooltips so confusion won't occur. Death Coil damaging undead targets ? Is it intentional ?

A flying evil eye rushed at light speed towards the center of the mini town then it walked past the nearby households and got stuck there for a moment then started attacking me.

The numbers regarding the damage dealt are shown incorrectly. The tooltip says it deals 75 damage, but it shows up 7500. In the original WarChasers, as soon as you found a key, an indicator on the minimap will blink...here it doesn't. It can help a lot so that the players don't walk around several minutes searching for the locked door. I don't say to make it extremely easy but it shouldn't be either like the ultimate riddle to solve. Nothing in the crates and barrels ? I was expecting some runes to regenerate or consumable items. There are items that cannot be equipped on some hero types. I couldn't use 2 items as the Warlock hero and the items just vanished.... at least to check what requirements were needed or at least to preserve the item and not make it disappear. Once I killed the 3rd boss, the Pitlord more exactly. I had to guess that I have to walk into the cavern entrance to reach the next area. There was no indicator, no clue what to do....such things can make people give up on playing your game...

I used Iseedeadpeople to check the whole map and I found a Meeting Stone (as you named it). When I used its ability, I teleported my hero from the current area to the icy area where I found the stone....I believe it is a bug, you should fix it. Even if I triggered the bug via a cheat, it shouldn't allow me to do something like that. Most enemies are the same and they do not spawn from the summoning buildings like how I expect. Instead, they are scattered around the map and you can lure them into hordes...I think you should work more on this.

The concept is interesting but you gotta work on it more! I will set it to Awaiting Update status for now.
 
Level 4
Joined
Jun 8, 2020
Messages
28
Thank you for your comment! Well noted. Will do all fixes soon.

Regarding lots of skeletons, this map is cooperative and there is no any chance to play it alone. I mean Tank, Healer must have. That`s why BOT`s are developed. Just before start game choose computers as medium or insane, doesn`t matter. Each computer will choose a hero. For example Grey will be a tank, Pink or Violet will be healer (Shaman or Priest) and etc. It is better to have 5 hero group Tank healer and 3 Damage dealers.

Regarding teleport to Meeting stones, i didnt use cheats to open map to be honest. They was done to summon party members by hero who is near this stone. If to jump with open map, bugs will appear. NPC are start spawning when hero entering area. I will find a way how to avoid this situation.
 

Deleted member 247165

D

Deleted member 247165

I played the update. Nice work with the update. Some additional suggestions, there are some minor typos left and also, it would be good that each player has some starting gold so that you can buy some basic items before venturing into the game.

Approved!
 
Level 1
Joined
Apr 15, 2022
Messages
3
i like this!
but i can't save character
i have register allow local files
i dont't know what happened

-----------------------------------------------------

the problem has been solved
because of the war3 version it cant work in some old version
maybe i’m too classical:xxd:
 
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