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Heroes Elemental 26.12 - E

master_minhduc

Heroes Elemental
master_minhduc
battle_by_kaasturovec-d4ui5rl.jpg

Map Info


Language:Vietnamese, English
Date:27/6/2013
Category: Hero Arena
Suggested Paleys: 10-10
Map Size: Medium
Tileset: Random
Terrain: Random

Features


  • More than 100 Heroes
  • More than 100 Item Elemental
  • Anti hack map 100%


Some other stuff about map


My makes maps Different

Anti hack map: 50% --> 25%

3 MODE: -ar, -ap, -sd

Update map: 26-12-2015

† Code Check map (Check map add cheats!)

_MD5: a5ac7015d19aedf35e2319c8c32b33c5
_RIPEMD160: cccd2ea5f74ff2b64f906ff08ba00fabf0b1221c ( Good! )

Using Software Hashcalc to check MD5 and RIPEMD160


Gameplay



Map type Hero Arena!
_ Team was reached ahead score, the winning request. Each time killing 1 Hero is rewarded 1 point!
_ Ex: -score 40. Host has selected score is 40. Let scores this request before to win!
_ Elapsed game time is 30 minutes, match time is over! Which teams have the higher score will win!
_ Level 8,16,22 award 1 Gold
_ Random Item every 60 seconds of game time at 8 Position on map.
_ Random Item when kill 3 creeps at 8 Position on map.
_ Etc...there is so much to describe
_ Press F9 in game to see more everything

_10 types of elementals:
Water, Fire, Metal, Forest, Earth, Time, Hole, Space, Dark, Light
_Each elemental has different characteristics and private Item in Shop Element
_Random: Terrain, Doodad, Building, Boss Elemental, Item....
_Anti Hack: 50% ( Exclude: Show Icon Hero on minimap, Show Illusions,... --> next version)
_Ban list: Haker, Quitter,...



FATAL ERRORS


FATAL ERRORS --> Cause: Font (exclude trigger, model....)

My maps use Font VNARIAL (Original Font!!!) (map: GoH of dragon fly team, map Hoth of DH-G, map LLS of K3_Posh...)

1. 100% Fatal Errors: If you play other maps first maps that use Font (ex: VNVOGU - map Divide and Fight) --> Font Errors!!!
2. sometime Fatal Errors: ??? You Play unknows maps first?

Alert: Exit warcraft --> open warcraft again --> and play my map first!



Screenshots and Videos



Terrain
Heroes%252520Elemental%2525201.jpg




Choose Heroes:
Heroes%252520Elemental%2525202.jpg


Private Item:
Heroes%252520Elemental%2525203.jpg


Random Item every 60 seconds of game time at 8 Position on map:
Heroes%252520Elemental%2525204.jpg


Random Item when kill 3 creeps at 8 Position on map:
Heroes%252520Elemental%2525205.jpg




Gameplay: Dragon Knight!
a.TOP
Heroes%252520Elemental%2525206.jpg


b.BOTTOM
Heroes%252520Elemental%2525207.jpg


c.Dragon Knight
Heroes%252520Elemental%2525208.jpg


Gameplay: Dragon BOSS!
Heroes%252520Elemental%2525209.jpg


Heroes%252520Elemental%25252010.jpg


Heroes%252520Elemental%25252011.jpg


Heroes%252520Elemental%25252012.jpg







Change Log





Fix:
  • _ Leak Point

Changed:
  • _ Trigger Ability Point Clap




Add:
  • _ New Item Sphere Of Void

Removed:
  • _ System show Damage

Changed:
  • _ System Cause Damage original of Warcraft




Change:
  • _ Neft Damage of Dummy Dragon BOSS



Fix:
  • _ Fix system show Damage



Added:
  • _New Hero: Black Point!
    icons_18403_btn.jpg
  • _Show Physical Damage, Spell Damage!
    - Physical Damage
    - Spell Damage
  • _Creep Auto Move: to random point!

Removed:
  • _ Removed Doodad cause lag!





Fix:
  • _ Drop Item when kill 3 creeps at 8 Position on map.






Changed:
  • _ Gameplay 2: Dragon BOSS --> I've just updated new version
    Occupying one of the three Dragon Temple in MID -> to Dragon Temple attack Hero of enemy with Lightning in the 60s

    After Dragon BOSS appearing! Dragon Temple began attacking Hero of enemy in 60s. During this time, you are not to leave the Dragon Temple.

    After 60s from the first from the first occupy, you will have to wait 1 minutes, to be occupied again!

    And after 60 seconds, if no enemy around 1000 AOE the scope will be awarded 1 point

    After Dragon Knight disappeared! Wait 60s Dragon Knight is back in Dragon statue!
  • _ now the distance to be increased exp is 2304 AoE around Dragons Statue....(13 exp/s).
  • _ Now you have to kill all creep of a park, then after 60 seconds it can fully revive the original amount.










Author's notes
Map Description Template Created by master_minhduc
Find more here: master_minhduc

Link download orther: Heroes Elemental 26.12 (E)

List Hacker Việt Nam (Account Garena): List Hacker Việt Nam

Keywords:
Heroes of phase Element, HOPE, Revive, master_minhduc
Contents

Heroes Elemental 26.12 - E (Map)

Reviews
21:13, 12th Aug 2015 Shadow Fury: A mediocre AoS with some interesting heroes and simple items. Approvable with a rating of 3/5, could be fun in multiplayer.

Moderator

M

Moderator

21:13, 12th Aug 2015
Shadow Fury: A mediocre AoS with some interesting heroes and simple items.
Approvable with a rating of 3/5, could be fun in multiplayer.
 

Ardenian

A

Ardenian

You might think about reducing the big image size, it is very uncomfortable that it stretches the page.
 
Level 4
Joined
Feb 10, 2014
Messages
35
Map type Hero Arena!
_ Team was reached ahead score, the winning request. Each time killing 1 Hero is rewarded 1 point!
_ Ex: -score 40. Host has selected score is 40. Let scores this request before to win!
_ Elapsed game time is 30 minutes, match time is over! Which teams have the higher score will win!
_ Level 8,16,22 award 1 Gold
_ Random Item every 60 seconds of game time at 8 Position on map.
_ Random Item when kill 3 creeps at 8 Position on map.
_ Etc...there is so much to describe
_ Press F9 in game to see more everything

===========================
Thank you everyone! :infl_thumbs_up:
 
Map type Hero Arena!
_ Team was reached ahead score, the winning request. Each time killing 1 Hero is rewarded 1 point!
_ Ex: -score 40. Host has selected score is 40. Let scores this request before to win!
_ Elapsed game time is 30 minutes, match time is over! Which teams have the higher score will win!
_ Level 8,16,22 award 1 Gold
_ Random Item every 60 seconds of game time at 8 Position on map.
_ Random Item when kill 3 creeps at 8 Position on map.
_ Etc...there is so much to describe
_ Press F9 in game to see more everything

===========================
Thank you everyone! :infl_thumbs_up:

Perfect! Now just put it in the description and you are golden. The game is good looking too. Maybe a bit empty but sometimes that's ok.
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
I'm quite disappointed... why are there default heroes in the taverns? There should only be custom heroes, not also common heroes. In addition, when I killed some creeps, they automatically respawned again in the same moment I killed them. They should spawn after some time. Another issue (and that's what makes me take my final decision) is that the items are far too simple. They randomly spawn around the map and I have to pick them but the problem is that I end up with some scrap items that I cannot upgrade. This makes the game unevolving... Items should also be bought from shops in AoS games, not be found around the map so that you do not even need gold for something great. Recipe systems would be required for a progressive gameplay.
Another point is the auto-gain of experience. That's wrong because I can just stay in the security of my base until I level up to a high level then go and face others with all my skills from early game. Once again, this makes the game non-progressive.
Lastly, I'd highly recommend searching for someone to improve your tooltips. I really had hard times understanding fully the descriptions of the abilities.
Overall the map is set to needs fix.
 
Level 4
Joined
Feb 10, 2014
Messages
35
I'm quite disappointed... why are there default heroes in the taverns? There should only be custom heroes, not also common heroes.
--------------------
I do not understand you are asking for problems. There are many heroes are in a state coming soon, but I do not see many people like to play my map, so I'm not interested to update the map.


In addition, when I killed some creeps, they automatically respawned again in the same moment I killed them. They should spawn after some time.
--------------------
Problems creep revival, I have tested a lot of different styles, so what you see in older versions as well as being in beta.
Now you have to kill the creep of a park, then after 60 seconds it can fully revive the original amount.


Another issue (and that's what makes me take my final decision) is that the items are far too simple. They randomly spawn around the map and I have to pick them but the problem is that I end up with some scrap items that I cannot upgrade. This makes the game unevolving... Items should also be bought from shops in AoS games, not be found around the map so that you do not even need gold for something great. Recipe systems would be required for a progressive gameplay.
--------------------
Items appear random, that is the form of my own unique gameplay, gameplay I do not like the other map.
My map type Hero Arena! Not type AoS like DOTA, LOL, or something like that...
HOPE: Revive (3.7.15) - E. This my map type AoS like DOTA!!!


Another point is the auto-gain of experience. That's wrong because I can just stay in the security of my base until I level up to a high level then go and face others with all my skills from early game. Once again, this makes the game non-progressive.
--------------------
"_ Team was reached ahead score, the winning request. Each time killing 1 Hero is rewarded 1 point!
_ Ex: -score 40. Host has selected score is 40. Let scores this request before to win!
_ Elapsed game time is 30 minutes, match time is over! Which teams have the higher score will win!
_ Level 8,16,22 award 1 Gold"

It is being tested,now the distance to be increased exp is 2304 AoE around Dragons Statue....

_ Gameplay 1: Dragon Knight
Occupying two Dragon temple at 2 lane TOP and BOT -> to turn Hero into the Dragon Warrior at Dragon statue! and be rewarded All Attribute, 1 Point and 50% Exp current!
Reaches the required number of points of the game, you will win game.

_ Gameplay 2: Dragon BOSS --> I've just updated new version
Occupying one of the three Dragon Temple in MID -> to Dragon Temple attack Hero of enemy with Lightning in the 60s

After Dragon BOSS appearing! Dragon Temple began attacking Hero of enemy in 60s. During this time, you are not to leave the Dragon Temple.

After 60s from the first from the first occupy, you will have to wait 1 minutes, to be occupied again!

And after 60 seconds, if no enemy around 1000 AOE the scope will be awarded 1 point

After Dragon Knight disappeared! Wait 60s Dragon Knight is back in Dragon statue!

Lastly, I'd highly recommend searching for someone to improve your tooltips. I really had hard times understanding fully the descriptions of the abilities.
Overall the map is set to needs fix.
--------------------
I rather bad English, sorry if that makes you uncomfortable when described incorrectly in the game.


:thumbs_up:
 
Last edited:
Level 21
Joined
Nov 4, 2013
Messages
2,017
--------------------
I do not understand you are asking for problems. There are many heroes are in a state coming soon, but I do not see many people like to play my map, so I'm not interested to update the map.

This should instead give you a reason to update your map and improve. Didn't you ask yourself why people did not like your map? If not, then it seems you are not a motivated map-maker. If you will stop working on this map then I'll delete it. Are you sure of your decision?
 

Ardenian

A

Ardenian

There is a changelog missing, so we can see what you changed.
I think that's what Orcnet asks.
 
Level 4
Joined
Feb 10, 2014
Messages
35
Thanks!

Update New Version!

Change Log: Heroes Elemental 13.10 - E

I - Added:
1. New Hero: Black Point!
icons_18403_btn.jpg


2. Show Physical Damage, Spell Damage!
- Physical Damage
- Spell Damage

3. Creep Auto Move: to random point!

II - Removed:
1. Removed Doodad cause lag!

Fix System show Damage: Physical Damage, Spell Damage!
:cry:

--------------------
Update New Version 21.12.14!
Add:
_ New Item Sphere Of Void

Removed:
_ System show Damage

Changed:
_ System Cause Damage original of Warcraft
 
Last edited:
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