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Hero Siege RPG


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Features
-5 unique heroes
-6 abilities per hero
-5 completely unique hero evolutions
-Custom items
-Custom item classes (common, uncommon, rare, epic, legendary)
-Scripted Boss Battles
-Custom waves
-No Grind
-Mazes
-Puzzles
-Tower Defenses
-Secret Rooms
-At least 4 ultimate style spells per hero
-Dungeons
-Unique environments for each Chapter
-and much much more!

ArthasAbilities
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Bless (Q): Damages and heals Nearby
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Guards (W): Summons a Minion
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Defensive Stance (E): Periodically Heals
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Retribution Aura: Grants Bonus Armor

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Curse (D): Deals Damage and Heals Nearby
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Damned Servant (Q): Summons a Minion
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Unending Servitude (W): Periodically Heals
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Resiliance Aura: Grants Bonus Armor
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Wrath of the Lich King (R): Grants and Deals Damage


SylvanasAbilities
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Resolve (D): Grants immunity and attack speed.
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Virtuous Arrow (Q): Deals damage in a line
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Orb of Annihilation (W): Grants damage and splash
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Critical Strike: Gives a chance to multiply damage


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Vengeance (D): Grants immunity and attack speed
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Malice (Q): Deals damage in a line
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Banshee Arrow (W): Grants Bonus attack and Splash
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Echoing Strike: Gives a Chance to multiply damage
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Forsaken Fury (R): Summons ghosts of Sylvanas to fight


GromAbilities
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Furylust (D): Grants splash damage
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War Stomp (Q): Damages and stuns nearby enemies
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Cry of the Hoard (W): Damages and slows nearby enemies
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Bash: Grants a chance to stun enemies


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Chaotic Rage (D): Grants temporary splash and damage
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Warsong Warcry (Q): Stuns, slows and damages enemies
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Dreadful Echoes (W): Weakens and damages enemies
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Crushing Blow: Gives a chance to stun increase damage
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Reign of Chaos (R): Teleports and damages around Grom


MalfurionAbilities
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Remorse (D): Damages and stuns a target

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Overgrowth (Q): Slows, damages and buffs an area
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Imbue (W): Heals multiple allies
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Essence Aura: Grants mana regeneration


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Sorrow (D): Deals damage and stuns
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Dawnwing (Q): Summons a hawk with passive benefits
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Blessing of the Wild (W): Heals multiple allies
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Wisdom: Grants various permanent bonuses
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Emerald Dream (R): Creates illusions of a target


JainaAbilities
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Empower (D): Empowers the next ability cast

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Arcane Missiles (Q): Damages 4 random nearby enemies
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Mystic Barrier (W): Heals allies and stuns enemies
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Dimensional Step (E): Teleports a short distance and grants mana on spellcast


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Magic Surge (D): Summons a minion on spellcast
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Arcane Barrage (Q): Deals massive damge to nearby foes
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Arcane Field (W): Heals allies, damages and stuns foes
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Reality Bend (E): Teleports a short distance and refunds mana
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Mirror Entity (R): Summons an image that casts spells when you do


IllidanAbilities
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Hatred: Grants stacking damage bonus
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Entangling Roots (Q): Immobilizes and damages target
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Immolation (W): Damages nearby units periodically
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Abhorrence Aura: Grants melee lifesteal



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Festering Hatred: Grants stacking damage bonus
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Demonic Grasp (Q): Jumps to target, while immobilizing it
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Eternal Blaze (W): Deals periodic damage nearby
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Magic Thirst (E): Grants temporary damage and life steal
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Metamorphosis (R): Grants range, damage and stats





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MEDIA


DEVELOPPER INSIGHT
Subject
Discussion
Suggested Players
My intentions in making this map was to have a Hero Siege/Dungeon Crawler to play with my friends on Skype or on a Lan Party. Due to this mindset, the map requires a full house to be properly played. I have no intentions in going into tedious balancing for reduced player groups, though I have seen some people make it particularly far as a group of 4. That being said, I added a special item that spawns when the game is played in single player. The purpose of this item is for lone players to test out some features. It is important to note that single player gaming does not reflect the full house experience. If you are looking for more people to play with, try hosting this game on MakeMeHost. I always upload the latest versions there and enough people play it that you should be able to get a full house rather quickly.
Gameplay and Inspiration
This map is a hero defense/dungeon crawler, which combines elements from my favorite maps. The idea of each hero having a specific role and being color assigned came from Illidan's 7 Demon Hunters. This setup also allows players to setup a strategy in the lobby and discuss their roles. The waves in the early zone are also similar to 7 Demon Hunters, as each wave uses different combinations of the same units to provide variety and uniqueness throughout the fights. The idea of dungeons came loosely from X Hero Siege, as one of my favorite parts of that map was when you and your group are transport into a different zone to partake in unique challenges. Having your heroes evolve visually and ability-wise throughout the game came from DBZ Tribute. Having your initial hero change visually always felt exciting in DBZ tribute, plus it allowes you to change your ability setup to fill any gaps your party might have as they face new threats.
Items
Special Events and Minigames
Throughout the game there will be minigames and special types of challenges that diverge from the classic Hero Siege/Survival concept. I added these to the game so that players can have a small breather once in a while. These such events range from Mazes to Tower Defenses. I made sure that these parts of the game are somewhat easy, meaning that you likely wont lose as a result of being unable to beat a minigame. My thought process here was that, if you spent the whole game upgrading and shaping your hero, you should only be able to lose in parts directly involving your hero. It would be pretty lame if you lost a game because you couldn't solve a puzzle even though your hero can take down bosses with ease.
Heroes and Story The story of this game is loosely based on the Warcraft III campaign. Basically you will be facing the same big characters you saw in the campaign. The heroes also follow the Warcraft III campaign. I feel like the stories Warcraft custom games that are completely original often get ignored, except by hardcore fans. So despite this game not really having a story, it is pretty easy to follow what is going on as these are characters we all know and love. Plus I feel like it's cool to somewhat relive the fantasy of being Arthas, grabbing Frostmourne, murdering your father and turning from a Paladin into a Death Knight. I am also pretty proud to have seem some people really get sucked into their characters while playing. I have even had games where some people spontaneously role play once they get their evolved character (I'm not making this up, I have really seen it!). I also like the idea of people calling each other by their character's name as opposed to by their color (I.E Yo Illidan grab that item. as opposed to, Yo Yellow Grab that item.)
AbilitiesI'm probably not going to win any awards for most original abilities here, most of them are simple edits of already existing abilities and some are pretty much the normal abilities with some simple added eye candy, especially for the base forms of all heroes. Though you may not agree with me here, I enjoy simple straight forward abilities. When starting a new game I really hate reading all the custom abilities that are so overly complicated. (When cast your Hero turns into a cucumber that deals X damage based on your enemies hps + the STR of your grandmothers age divided by a random number from 23 to your base agility + 16.). My abilities are usually very simple to understand and when you evolve and get a whole new set of spells, each new spell has the same basic concept as your old ones. But I feel like I was still able to keep abilities fun and special by allowing you to unlock new abilities through items later on and by adding special bonus effects when you maxe out your spells. This means that despite some heroes feeling like they are getting weaker as the game progresses, they will likely hit a pretty large power spike when they unlock a new spell or when they max out their already existing spells.
Items come in two forms in this game, the first is the classic dropped loot, meaning killing stuff will drop powerful items that you can equip. These items are classified in power from Common to Legendary . Such items can be found in secrets all over the maps, by killing bosses or simply by killing regular foes. The second form of item progression comes through recipes (OMG how original.....). I struggled with the idea of recipes because, I feel that no one likes looking through 10 different shops looking for some random item who's name doesn't always match the icon. (Hmmm, i need Claws of Justice to finish this recipe. Let me just look through all these goddamn shops, including secret shops for an icon that looks like a claw and hope it is the item i'm looking for.). So I decided to make a fairly simple shop setup. The recipes are in the starting castle and all required components are in a single shop. The component items have the same icon/names as the normal Warcraft III items (I.E Robe of Magi, Claws of Attack ect...) and the recipe progression is fairly obvious when looking at the items sold in the castle. Furthermore, to add a little bit of fun, the final form of all recipes require a single item that can only be obtained by finding in secret zones.
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NailBigGreen Triggers

Anachron
Mr.Goblin
I3lackDeath
BlazeKraze
Elfsilver Lord
Sellenisko
JollyD
Big Dub
Devine
Darkfang
Hellx-Magnus
4eNNightmare
PeeKay
RightField
JetFangInferno
Tranquil
Kwaliti
Ujimasa Hojo
DarkFang
Kimbo
13lackdeath
Callahan
Darkranger002
Henry
Kimbo
Sin'dorei300
CRAZYRUSSIAN
Hellx-Magnus
zbc
NFWar
-Berz-
morbent
67chrome
sPy
Tranquil
Tauer
RightField
Darkholme
JollyD
4eNNightmare
WILL THE ALMIGHTY
NFWar
~Nightmare
Spellbound
Anachron
Golden-Drake

And a huge thanks to testers
Apheraz_Lucent
WrathfulZombie
Pat1487
Popartica
namnume123
FFslayer
Olonavy
Hspence21190
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Open Discord
Discord

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Contents

Hero Siege RPG 33.2 (Map)

Reviews
StoPCampinGn00b
A solid map which is a fusion of a hero defense and puzzle / dungeon crawl RPG. Creative in some parts and very easy to get into. While it's not artistically up there with the greats, the gameplay is the perfect mix between familiar and fresh. Map...

Deleted member 247165

D

Deleted member 247165

This one really got my attention! I tried many Hero Siege maps throught the years but this, is really cool. You put hard work into it, the famous Warcraft heroes used, some of them also having the counterpart. The spells are yet simple but useful and easy to learn. The terrain is good for such type of map. Gameplay was cool enough! What I suggest you to do is to make some advanced spells for the champions, so that will lead to greater action , more intense combat and an even more enjoyable gameplay. 4/5 from me, vote for approval.
 
Level 32
Joined
Apr 2, 2013
Messages
3,953
A solid map which is a fusion of a hero defense and puzzle / dungeon crawl RPG. Creative in some parts and very easy to get into. While it's not artistically up there with the greats, the gameplay is the perfect mix between familiar and fresh.

Map approved. (Been a long time since I approved a map!)

Will play again. Hit me up on BNet sometime, EBD :]
 
Level 12
Joined
Jan 4, 2014
Messages
543
@Alxen345
Thanks for the kind words, this really has been a passion project :). Though I would ask clarification as to what you mean by advanced spells? I would certainly like to make more intense combat and more interesting action! But especially thank you for playing it really means a lot to me!

@StoPCampinGn00b
Thanks so much for the nice words and the approval! Very happy to know you had fun when we played it! And I am honored to receive the approval of the great Patrick Star :p. Let us play it the next time we are both on :D
 

Deleted member 247165

D

Deleted member 247165

Advanced spells, I meant like some deadly and chaotical spells with greater visuals. They will fit better for your game. ;)
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
163
Just tried the map out solo, lost during the 2nd dungeon at Cenarius - Couldn't do the minigames fast enough because the Stronghold has no regeneration at all.
Found several typos mainly, such as several ways of typing out Sunwell, such as Sun Well, SunWell etc.
The mouse during the Mouse minigame has a type in divine shield - Deivine Sheild.
In fact, Sheild seems to be a common typo, the correct spelling is Shield.
Enemy attack waves during the Cenarius encounter gives no gold or XP, but can still drop random items. Could potentially be farmed forever and sold for more tomes.
Trying to grab some peeps to play it in a full team, but no luck so far. Will test out propper gameplay without the solo start item and give feedback on balance and items once I have enough data to provide it with.
 
Level 12
Joined
Jan 4, 2014
Messages
543
@Senneria
Thank you for your feedback and bug report. Always happy to hear :)

Yeah the game is not really meant to be played solo, but I'm still pretty impressed you made it that far alone! Did you manage to find any secrets in your play through?

Yeah i'm also aware of the typos, I just always forget where they are when I open the editor I will try and fix a few for the coming version.

The waves in the Mini-game zone are not meant to give exp, though I left random item drop on, because honestly, at 65$ an item you'd have to farm a buttload to actually get some value out of it. Plus, honestly, due to the reduced attribute scaling, the items don't have such an insane impact. It's mostly about time work and figuring out the best way to fight bosses.

Hai, if you play on BNet, just add me on USeast or Northrend (EU), I have the same name as in Hive and we can play :). Also on makemehost.com you can always find a full house, fairly easily, though you may run into some veteran players who take the game a little too seriously (AKA rage at noobs lol)

May I ask how was your overall impression of the game?
And thanks again for the feedback :)
 

Senneria

Hosted Project: SC
Level 6
Joined
Jan 17, 2015
Messages
163
@Senneria
Thank you for your feedback and bug report. Always happy to hear :)

Yeah the game is not really meant to be played solo, but I'm still pretty impressed you made it that far alone! Did you manage to find any secrets in your play through?

Yeah i'm also aware of the typos, I just always forget where they are when I open the editor I will try and fix a few for the coming version.

The waves in the Mini-game zone are not meant to give exp, though I left random item drop on, because honestly, at 65$ an item you'd have to farm a buttload to actually get some value out of it. Plus, honestly, due to the reduced attribute scaling, the items don't have such an insane impact. It's mostly about time work and figuring out the best way to fight bosses.

Hai, if you play on BNet, just add me on USeast or Northrend (EU), I have the same name as in Hive and we can play :). Also on makemehost.com you can always find a full house, fairly easily, though you may run into some veteran players who take the game a little too seriously (AKA rage at noobs lol)

May I ask how was your overall impression of the game?
And thanks again for the feedback :)

From what I could tell I found every possible secret in the dungeons, though considering it was solo most of the items there got left behind due to low value.
With the solo item Illidan can easily kill most bosses solo, especially after he gets his new ability from beating dungeon two, due to roots preventing bosses from auto-attacking, shield that heals for 4k and new ability that prevents damage and increases damage and attack speed + lifesteal.
I didn't check ENT or MMH for games, had a peak in the lobby browser and didn't see any games so I gave it a solo shot.
The idea of the map is neat, and gives some measure of progress, akin to 7 Dreadlords and such, but can't comment much when the gameplay was a-move and win with my solo illdan g ame (again, that item combined with lifesteal makes most waves a joke.)
 
Level 12
Joined
Jan 4, 2014
Messages
543
Hahaha, despite the many flaws in this project, I have to disagree with your claim that it is an a-move map. The single player is really just there to test out the features, if you ever end up playing with 5 players, you'll see that it very much isn't an a-move type map!
 
Level 1
Joined
Apr 2, 2017
Messages
2
Good game! the gameplays, items and skills is nice! overall is nice but seems a bit hard when less player in game..
I had tried with 1 friend but seems 2 people does not goes far in the game...because sometimes is quite hard to find a full 5 player to play a game together :X
Can try to make a difficulty setting like Easy , Normal , Hard mode ? like make the income higher in easy mode or creeps damage or hp lower

This is just my personal opinion, if have any offensive comment sorry about that.
Nice game btw!
 
Level 12
Joined
Jan 4, 2014
Messages
543
@Wolfx
Hey Wolfx, thank you so much for playing! I am very happy you liked the map. The map would be very difficult to try and rebalance for shorter amount of players, but I will eventually try. Where did you play he game, Garena, Gameranger or somewhere else? If you use battle.net and Makemehost.com you should be able to find a full house fairly quickly!
 
Level 1
Joined
Apr 2, 2017
Messages
2
I play through garena, garena nowadays lesser n lesser people to play the other games, them just fixed on some games like battle stadium, foc, etc ( in SEA server ) it need quite some times to wait for other player hah
Btw thanks for look through the feedback, looking forward of the next version!
 
Level 12
Joined
Jan 4, 2014
Messages
543
New version! I failed to post 0.28 also so here are the patch notes for the 2 last version that weren't uploaded here

*NEW*
Tyrande added

*NEW*
Tip system added

Arthas
Guards/Damned Servant cooldown reduced from 55 seconds to 25 seconds
King's Call now has the proper (Q) hotkey

Sylvanas
Vengeance attack/movement speed bonus reduced from 150% to 110%
Forsaken Fury tooltip fixed

Grom
War Stomp mana cost reduced from 80 to 60

Jaina
Empower + Dimensional Step mana restore now occurs in the area after teleportation.
Empower + Arcane Missiles damage buffed from 270 to 370.
Jaina evo now has proper Tree of Life spell
A floating text now appears displaying aman gain on 4th Dimensional Step spell cast
Collision size of Magic Surge elemental reduced

Malfurion
Malfurion evolution model changed to Wc3 TFT model (Sorry but it was just to big of a model)

Illidan
Metamorphosis mana cost increased from 150 to 215

General
Divine Armor icon changed
Wtii has been given his own contributors item.
koks1 has been added to contributors item list
Players will now have the name of their heroes added to their in-game name
Leaver's will now have their name properly displayed on the in-game leave message
Glyphs description now changed to accommodate new heroes.
Satyr Hateseeker's life increased from 2350 to 2450


Bug Fixes
Fixed bug where glyphs could not be picked up by correct hero
Typos in mouse mini-game fixed
Fixed Metamorphosis hotkey



*NEW*
LOTHAR added

Arthas
Protective Stance activation mana cost reduced from 30 to 0
Unending Servitude activation mana cost reduced from 30 to 0
New animations for certain spells added

Tyrande
Elune's Judgement (Q) range increased
Celestial Glympse (Q) casting range increased

Grom
War Stomp Damage increased at all levels

Jaina
Empower + Dimensional step mana restoration decreased from 150 to 100
New Evolution Icon
Reality Bend & Dimensional Step (E) invulnerability duration reduced from 1 second to 0.5
Malfurion
New Evolution Icon

Illidan
Collision size reduced from 30 to 20
Demonic Grasp (Q) temporarily removes Illidan's collision

General
New secrets added
Reorganized armor and damage types tooltips
Ancient Guardian (ent) attack speed and health slightly buffed
Recipes no longer cost wood, intead their stock never replenishes
Menus no longer have a background
Players who do not pick within the first 60 seconds will be given a random hero

Bug Fixes
Fixed bug where Malfurion's (D) would not evolve
 
Level 2
Joined
Jun 26, 2010
Messages
19
Best custom map I've played so far, we tried as 2 players and were able to beat just 2 bosses, then we went as 3 and spent almost half an hour on one of the "puzzles" :D. This map has so much to offer and is a lot of fun! Definitely a 5/5.
 
Level 2
Joined
May 31, 2011
Messages
11
I played solo and i see sir lothar ultimate(AoE Dmge+ heal + other effects) had 0 coldown with 100 mana cost(balanced i think without the solo item), its a bug had 0 CD?
 
Level 12
Joined
Jan 4, 2014
Messages
543
Hai man, welcome to the community and congrats on making it to cenarius! I know, I was planning on making divine armor receive 30% of incoming damage from sources other than chaos instead of 5%, but since Blizzard broke JNGP I can't implement these changes, so for now you either need Arthas on your team or be willing to take on a very long boss fight vs cenarius! Tho there are a few ultimates that deal chaos damage, if you can get them in time. By the way, may I ask where you play this map? On battle.net or another platform?
Anyways, thanks for the feedback man :)
 
Level 2
Joined
Oct 20, 2016
Messages
13
atm im playing on garena with my friend, but we thinking to maybe move to battle.net. we managed to kill cenarius, but failed to kill blademaster in hero defense
upd. he more interested in lothar now, so can u say which ults have chaos damage?
 
Level 4
Joined
Apr 24, 2017
Messages
103
I fu... love this map super amazing THXS AND KEEP THE LOVE TO w3 map.I just create a account to can give 5 stars rating i play alot in gameranger and test all hive map defense survival,td,minigames,etc!!keep update plz and sorry for my english ;)
 
Level 12
Joined
Jan 13, 2008
Messages
559
I played this map yesterday for the first time with the map maker and it's fun :) The spells could be a bit more original tho .. I just had war stomp pfff >.< What really bothered me is that killing a boss only rewards the killing player with gold (even tho it's a teamgame) that's kinda frustrating ^^ especially because the items are expensive and you get so less gold.

Oh and I think it needs more items. 4/5
 
Level 3
Joined
Jul 13, 2016
Messages
48
I played this map yesterday for the first time with the map maker and it's fun :) The spells could be a bit more original tho .. I just had war stomp pfff >.< What really bothered me is that killing a boss only rewards the killing player with gold (even tho it's a teamgame) that's kinda frustrating ^^ especially because the items are expensive and you get so less gold.

Oh and I think it needs more items. 4/5
It has a pretty decent variety of items, there are two reasons I think you werent finding as many, you were playing single player which means you can't get very far, even at 3 players its very difficult to progress, and your probably weren't looking for SEEEEECRETS, which is dope as fuck that the creator put them in there.
 
Level 3
Joined
Jul 13, 2016
Messages
48
This game gets a hard 5 stars from me, It works well and smoothly, well balanced, the heroes adhere to their roles very well, The abilities have a familiar Warcraft flavor, but the VAST majority of them are not exact copies of any given abilities. I played with two of my friends, and we had alot of fun, but couldn't beat the game, we started losing after the furbolgs started spawning, (the minigames were awesome, though the mouse maze game was obnoxiously time consuming). The game would throw us out of the session sometimes, I have no idea whether that was a problem on our end or on the games end. One of my biggest personal pleas to the dev is PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE FIX GROM. Jesus Christ I can't begin to emphasize how fucking ugly he looks like after his metamorph, The Lich King Model for Arthas is absolutely awesome, and the story moments that you get to witness for the meta morphs are legendary and do a great job of throwing in OG warcraft Lore, but the new model for Grom is hideous and I don't understand why you use it, when Blizzard gives you a model that looks a thousand times cooler, with glowing eyes, and he's ACTUALLY red thus signifying his demonic Transformation. Anyways The combination of Secrets, Fun Gameplay, Great Abilities, MINIGAMES, Great Story Blending, and cool items, makes this undoubtedly the X-hero Siege of a New generation, and I would suggest literally every single Warcraft Custom Game player to try this out. 5/5
 
Level 3
Joined
Jul 13, 2016
Messages
48
This game gets a hard 5 stars from me, It works well and smoothly, well balanced, the heroes adhere to their roles very well, The abilities have a familiar Warcraft flavor, but the VAST majority of them are not exact copies of any given abilities. I played with two of my friends, and we had alot of fun, but couldn't beat the game, we started losing after the furbolgs started spawning, (the minigames were awesome, though the mouse maze game was obnoxiously time consuming). The game would throw us out of the session sometimes, I have no idea whether that was a problem on our end or on the games end. One of my biggest personal pleas to the dev is PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE FIX GROM. Jesus Christ I can't begin to emphasize how fucking ugly he looks like after his metamorph, The Lich King Model for Arthas is absolutely awesome, and the story moments that you get to witness for the meta morphs are legendary and do a great job of throwing in OG warcraft Lore, but the new model for Grom is hideous and I don't understand why you use it, when Blizzard gives you a model that looks a thousand times cooler, with glowing eyes, and he's ACTUALLY red thus signifying his demonic Transformation. Anyways The combination of Secrets, Fun Gameplay, Great Abilities, MINIGAMES, Great Story Blending, and cool items, makes this undoubtedly the X-hero Siege of a New generation, and I would suggest literally every single Warcraft Custom Game player to try this out. 5/5
Oh also, How do you upgrade items to Tier 3? We really could have used reincarnation stones.
 
Level 12
Joined
Jan 4, 2014
Messages
543
@This is my Hammer
Hai man, thank you so much for your kind words! I really appreciate it man!

I played with two of my friends, and we had alot of fun, but couldn't beat the game, we started losing after the furbolgs started spawning,
If you need more people to play with, try using makemehost.com for battle.net. You can get a full house in around a minute :). Also hit me up on Norhtrend (EU) or Azeroth (USeast) my account is Eat_Bacon_Daily!

(the minigames were awesome, though the mouse maze game was obnoxiously time consuming)
If you take it slow and use your divine shield and reveal properly it shouldn't be too hard. But I realize that it can be difficult

The game would throw us out of the session sometimes, I have no idea whether that was a problem on our end or on the games end.
Do you mean you guys would get disconnected or desynced? Where do you play? On Garena, Gameranger or battle.net? I have never experienced this when I played, but I will look into this :)

One of my biggest personal pleas to the dev is PLEEEEEEEEEEEEEEEEEEEEEEEEEEASE FIX GROM. Jesus Christ I can't begin to emphasize how fucking ugly he looks like after his metamorph, The Lich King Model for Arthas is absolutely awesome, and the story moments that you get to witness for the meta morphs are legendary and do a great job of throwing in OG warcraft Lore, but the new model for Grom is hideous and I don't understand why you use it, when Blizzard gives you a model that looks a thousand times cooler, with glowing eyes, and he's ACTUALLY red thus signifying his demonic Transformation.
Hmmm, many people have complained about the Grom skin. I like being able to have a brand new custom skin when you evolve, but maybe you are right. I will consider reverting it into the classic chaos blademaster skin.

nyways The combination of Secrets, Fun Gameplay, Great Abilities, MINIGAMES, Great Story Blending, and cool items, makes this undoubtedly the X-hero Siege of a New generation, and I would suggest literally every single Warcraft Custom Game player to try this out. 5/5
Thank you so much for your words man, words like that really keep me motivated to continue working on the map!

Oh also, How do you upgrade items to Tier 3? We really could have used reincarnation stones.
One of the ethereal stones is in the first room of the third dungeon (The one with all the mini-games) ;) Hope you can find it!
 
Level 3
Joined
Jul 13, 2016
Messages
48
@This is my Hammer


If you need more people to play with, try using makemehost.com for battle.net. You can get a full house in around a minute :). Also hit me up on Norhtrend (EU) or Azeroth (USeast) my account is Eat_Bacon_Daily!


Do you mean you guys would get disconnected or desynced? Where do you play? On Garena, Gameranger or battle.net? I have never experienced this when I played, but I will look into this :)

Me and my friends actually play LAN, and use a program called Evolve which creates a virtual network, that way we can play across any distance, we used to use Hamachi. But for gaming Evolve is just a thousand times better in every respect. I believe we got desynced, and if no one has complained about this issue, it is more likely a problem on my end. Though I looked online, and apparently if you play a different custom game, and then switch to another one, it can sometimes fuck with the LAN and throw you out, but if you rehost the same game the issues should stop. Also, what happened to battlenet? I haven't touched it in ages, because of the weird hosting bots, and I stopped understanding how it works, do you have to have a special program to join games, or only to host? Why did people stop hosting the way they used to host on battlenet? Also, what are Garena and Gameranger, how do they work in relation to WC3?
 
Level 12
Joined
Jan 4, 2014
Messages
543
I believe we got desynced, and if no one has complained about this issue, it is more likely a problem on my end. Though I looked online, and apparently if you play a different custom game, and then switch to another one, it can sometimes fuck with the LAN and throw you out, but if you rehost the same game the issues should stop.
This is an issue with WarCraft III and not Evolve. It happens when you play a map that heavily modifies the regular WarCraft III game settings. Basically the modified settings get carried over to the next games you host and results in errors or crashes. Closing and re-opening WarCraft III after playing such kind of maps should prevent the desyncs.

Also, what happened to battlenet? I haven't touched it in ages, because of the weird hosting bots, and I stopped understanding how it works, do you have to have a special program to join games, or only to host? Why did people stop hosting the way they used to host on battlenet? Also, what are Garena and Gameranger, how do they work in relation to WC3?
Bots are the best way to play on Battle.net, because they host accross all servers, which means more players can join and they greatly reduce the delay for all players. If you use this link, you can host using free host-bots MakeMeHost and if you wanna join games that will fill easily, join the games on this list MakeMeHost. Games on that list are incredibly active and usually pretty diverse. It's what I use to host and play the map :). If your friends don't own legitimate copies of WarCraft III I believe you can use this service ENT Gaming - User Control Panel - Login. I have never used it before, but i believe it allows you to connect to bot-hosted games without getting on battle.net. though using this service will only allow you to join games on the ENT games list
 
Level 3
Joined
Jul 13, 2016
Messages
48
Bots are the best way to play on Battle.net, because they host accross all servers, which means more players can join and they greatly reduce the delay for all players. If you use this link, you can host using free host-bots MakeMeHost and if you wanna join games that will fill easily, join the games on this list MakeMeHost. Games on that list are incredibly active and usually pretty diverse. It's what I use to host and play the map :). If your friends don't own legitimate copies of WarCraft III I believe you can use this service ENT Gaming - User Control Panel - Login. I have never used it before, but i believe it allows you to connect to bot-hosted games without getting on battle.net. though using this service will only allow you to join games on the ENT games list
Thanks for the info!
 
Level 1
Joined
May 8, 2017
Messages
5
Fantastic game. Lots of flavor. Map maker is a really nice guy too. You need full team of people who are willing to commit to the game though if you want to finish. Game is easy to understand and there are lots of cool hidden items throughout the levels. Not so simple you'll get bored, but not so complex that it pushes noobs away.
 
Level 12
Joined
Jan 4, 2014
Messages
543
New Version!

YvI2Vp4.png




buGEyUM.png




*NEW*
-Akama Added
-Dungeon 5 reworked

General
-Leavers will have their selections circles removed and no longer random a hero
-Item sell range increased by 100
-Acquiring a Power-Up! now displays a message to all players
-Castle health and armor increased
-Divine Armor now takes 20% of Hero Damage instead of 5%

Arthas
-Wrath of the Lich King (R) no longer shows an ability icon when cast
-Has a slightly different evolution mini-cinematic

Lothar
-Lion's Fury & Fury of Quel'Zalam (D) ranged increased
-Lion's Fury & Fury of Quel'Zalam (D) no longer targets units that aren't visible to the player (also excludes invisible units)
-Lion's Fury & Fury of Quel'Zalam (D) ranged increased from 600 to 800
-Sunder & Rend (Q) no longer targets invisible units
-Sunder & Rend (Q) no longer targets magic immune units
-Epitaph of the Brotherhood (R) mana cost increased from 100 to 125
-Epitaph of the Brotherhood (R) cooldown increased from 1 to 42 seconds
-Epitaph of the Brotherhood (R) no longer displays an in game text
-Now has his own evolution mini-cinematic

Tyrande
-Increased Moonlight Blessing/Moonlight Wisdom (W) attack and movement speed bonus accross the board
-Now has a new extra ability, Celestial Arrow (F). Chilling Howl (F) is now only useable by Sylvanas

Grom
Chaotic Rage/ Furylust (D) no longer shows an ability icon when cast
-Cry of the Horde now set as grom's (Q) spell
-War Stomp spell removed and replaced with Madness
Madness is a short duration massive attack speed booster
-Grom's Evolution model replaced with the regular WarCraft III chaos Hellscream model
-Typo fixed in Grom's evolution dialogue
-Grom can no longer accidentally skip his evolution

Malfurion
-Starting Strenght increased from 17 to 23
-Starting health increased by 100
-Glyph ability is now only Spirit Release (F)

Jaina
-Empower (D) + Dimensional Step (E) combo now replenishes mana faster
-Starting Strenght increased from 16 to 22
-Starting health increased by 100
-Glyph ability is now only Spirit Release (F)

Illidan
-Unleashed Rage (F) cooldown reduced from 35 to 30
-Illidan can no longer accidentally skip his evolution

Waves Part 1
-Skeletal Mage's chain lightning damage reduced from 35 to 30 per target

Waves Part 2
-Blessed Priest health decreased from 645 to 625
-Blood Elf Mage Model changed to Priest model
-Blood Elf mage now has a new spellset
-Water Elemental boss health increased

Waves Part 3
-Huntress Healt increased from 1850 to 2000
-Ancient of Justice Health decreased from 18100 to 17100

Waves Part 5
-More waves added
-Slight alterations to standing waves
-Nerazim Champion damage and health reduced

Dungeon One
-Paladin room is now completely visible during the fight
-Buffed Paladin's health from 1000 base to 1900
-Fire Elemental damage increased from 205 to 245
-Earth Elemental damage increased from 157 to 187
-Water Elemental attack speed increased by 75%
-Air Elemental attack damage increased from 147 to 200

Dungeon Two
-Blood Elf Engineer armor increased from 10 to 15
-Blood Elf Engineer health increased
-Keal no longer drops Power-Up!

Dungeon Three
-Mannoroth health increased
-Fixed Glitch allowing Arthas/Grom to keep effects of certain abilities forever
-Fixed Bug where Jaina would become vulenrable while doing a mini-game
-Cat & Mouse minigame white walls have been darkened

Items
-Arcane Staff now changed to a quest item.
-IceBound Blade now grants Endurance Aura
-Elven Clover now heals 225 instead of 100

Bug Fixes
-Periapt now properly gives 100 hitpoints
-Fixed some bugs, where cameras would not pan properly to teleport point of a unit
-Fixed issue where Tyrande would fail to unlock Chilling Howl (D), if she picks up Glyph of the Forsakne while in Luminescence (R)


**Huge thanks to @NailBigGreen aka ZubatMan for internally fixing the map, allowing it to be worked on in patch 1.28+. Without him this version wouldn't be possible!

***New version uploaded to Makemehost.com under "Hero Siege RPG v0.30"

****Tried fixing all the bugs and adding all your suggestions! A lot are left out and will be coming in the next version. It's a lot of work!

*****Major balance changes may cause this version to be harder than previous, I'll be checking up on it

******Thank you for hosting and giving feedback. The map was hosted 600+ times on makemehost.com and I recevied many private messages from communities around the world giving me feedback!

*******Join the Discord - Free voice and text chat for gamers if you are looking for people to play with!

******** Download here Hero Siege RPG or here Hero Siege RPG v.30 - Warcraft 3 Maps - Epic War.com
 
Level 12
Joined
Jan 4, 2014
Messages
543
Hai aphe!!!!! :D

There is a couple of cool new things added and I have some ideas that I want to implement, but I haven't had much time to work on the map because of College :(. I will have the new version likely during Christmas break. I hope we can play it together then :)
 
Level 3
Joined
Dec 29, 2012
Messages
51
So, We have defeated (Akama and Malfurion) Balnaazar, and so Malfurion got evolved to Druid.
However, remembering that Akama had before evolved to Broken and saved all the exp he had accumulated, Druid did not. He was reinstantiated with 1 lvl.

Is that a bug or not?
 
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