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Hero Craft CTF 1.14

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
GLB'S custom hero capture the flag

<<<<<< I. Introduction >>>>>>
Genre: capture the flag
Number of Players: 12
Language: English
Main-Feature: custom hero

<<<<<< II. Main-Features >>>>>>
-custom heroes (at the moment there are about 40 hero models I think)
-a lot of triggered spells (I tried to make the game as creative as possible)
-6 diffirent arenas (!)
-86 spells (about 65% of them are custom triggered spells, all made by me)

<<<<<< VI. Screenshots >>>>>>










<<<<<< VIII. Change-Logs >>>>>>


-finished loadingscreen made by CrazyRussian
-bug fixing (heroes don't revive anymore, when player leaves the game)
-minor changes (infernal, medicine, etc...)
-game renamed to "Hero Craft Capture The Flag"



-92 spells
-1 new spell (Static Clouds)
-"-repick" added
-some balancing


thanks! ciao! :thumbs_up:

Keywords:
capture the flag, ctf, CTF, GLB, warcraft, custom hero, custom heroes, felwood, sunken ruins, lordaeron
Contents

Hero Craft CTF 1.14 (Map)

Reviews
03:58, 31st Jul 2010 ap0calypse: Rejected

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
I forgot to talk about the Ranking system!

I create a ranking system for heroes. Killing enemy units, heroes, destroying enemy buildings and capturing the flag gives your hero special exp points. The more you 've got, the better your rank is. There are five diffirent ranks: Private, Corporal, Sergeant, Master Sergeant and Major. each rank has its favors and bonuses. Example given: items!
 
Level 3
Joined
Sep 19, 2008
Messages
14
this map is quite good, i enjoyed playing it at least, messing around with custom spells and stuff... it has some potential, and im sure it would be great once it's finished ^_^

there are some good custom spells and they look good, there isn't much flaw really...perhaps you should consider not including the flag as an item, so that players can have an extra inventory slot. It's fun to play, and you can pick between 3 arenas.

keep it up!! 4/5
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
this map is quite good, i enjoyed playing it at least, messing around with custom spells and stuff... it has some potential, and im sure it would be great once it's finished ^_^

there are some good custom spells and they look good, there isn't much flaw really...perhaps you should consider not including the flag as an item, so that players can have an extra inventory slot. It's fun to play, and you can pick between 3 arenas.

keep it up!! 4/5

thanks :ab: I am happy to see that some one likes my map.
Concerning the flag problem, it is a difficult issue I am still working on. In fact, the lost inventory slot is a big problem. Originally I created a dummy spell (with effect) that showed that you have the flag. But The Problem was that you couldn't transfer the flag to a team mate. That made team play much harder. Therefor I chose the "lost inventory solution"

At the moment I am working on items. So, new spells must wait.
ciao
 
Level 8
Joined
Apr 6, 2009
Messages
254
Played it and it was awesome =) Me and my friends actually enjoyed this one (ofc my team won).

I also checked this on Single Player, and noticed that MOST of your spells is not MUI =P

I used Thereisnospoon and then Thedudeabides after casting the first time, and it totaly bugged :D This is ofc impossible in B-net cuz of cooldowns cannot be changed, but i still think you should know =)

People say i am creative, and i think i am myself, so i can help with spell ideas/items/cheese/heroes/models/systems .... so on =)

Keep up the GREAT work 4/5.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Played it and it was awesome =) Me and my friends actually enjoyed this one (ofc my team won).

I also checked this on Single Player, and noticed that MOST of your spells is not MUI =P

I used Thereisnospoon and then Thedudeabides after casting the first time, and it totaly bugged :D This is ofc impossible in B-net cuz of cooldowns cannot be changed, but i still think you should know =)

People say i am creative, and i think i am myself, so i can help with spell ideas/items/cheese/heroes/models/systems .... so on =)

Keep up the GREAT work 4/5.

wtf? I can't believe it. Can you tell me, which spells exactly bugged? Personnaly, I thought my spells worked properly. But to be honnest, I did not try since I cannot host. However, I have payed atttention to MUI. But it doesn't seem to work... I am reall up-set! Please tell me which spells and I will try to remove the bugs.
Perhaps its due to the fact that I used Index A a lot... I already read that it may cause bugs...Does somebody know how to avoid index A ?
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
I dont know anything about Jass... i remember one of them.. its the Geist spell that creates 3 Death coils that moves in a triangle or star shape... ill edit for the rest :)

ah okay... that confirms what I was thinking of... all Index A based triggers do not work. Unfortunatly, there are a lot of them. About 15 I think. I should have read the triggering introduction on THW before triggering. Actually the Poltergeist-Spell was one of my spells I suspected not to work. That sucks. I will change that in the next version.

Please, just carry on informing me about bugs.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Up-Date

Here's my new version of my map. Thank you for downloading and playing.


-extreme bug
-fixing (people told me my spells are not MUI so I remade them and now I hope they finally work in MUI)
-some new items
-a new hero model ^^

Actually, this up-date only concerns bug fixing. Unfortunatly the game lacks a bit in the first minute. I know and I am trying to repare this bug. But at the moment, this doesn't matter. It's just the first 1:20minutes..


krisserz The map is pretty interesting. Good description, nice terrain and fun gameplay. You used some interesting things, e.g. ranks. From me 3.5/5.

thank you for rating. I am glad to hear did you appreciate playing my map.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Dude, you're my HERO! You see, one of my favorite games is Unreal Tournament and I like the Capture the Flag missions! I'm very happy that I can play the same type of game at Warcraft 3! I hope that you'll advance it & get it better!

Map: 5/5 from me!


:cute: thanks... that's really nice of you!

When I read that you like Unreal Tournament CTF, I was like lol! 'Cause I am a big fan of Unreal Tournament CTF, too, and actually I got the idea of creating a CTF map for wc3 when I was playing UT CTF!!!

Little Up-To-Date for you:
I made 63 spells! and 5 new items so in the next version there will be more items, more spells and, ofcourse, more hero models.

Please, tell me when you find bugs !
ciao

EDIT: I will remove some spells (like Poltergeist for example) because they are lacking too much...
 
Level 8
Joined
Apr 6, 2009
Messages
254
Just a few suggestions: You need some music that increases gameplay-fun-factor... ALOT.

Also need some special effects that doesnt lag to much but looks awesome ^^

Need special powerups, since this is a little map, they must spawn alot =) So the fun-factor will increase as the speed in the game will.

Some strategy, like Taking over a tower would be nice ^^ (Not to pwnage).

Thats it from me ^^ Good Job.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Just a few suggestions: You need some music that increases gameplay-fun-factor... ALOT.

-Sorry, but I don't want to import music ´cause it takes too much size.

Also need some special effects that doesnt lag to much but looks awesome ^^

-Did you mean, that my current special effects are laging and I have to replace them or did you mean, that you want me to make some crazy special effects, that do not lag? Any way, I will think of it...


Need special powerups, since this is a little map, they must spawn alot =) So the fun-factor will increase as the speed in the game will.

-okay, I will add that

Some strategy, like Taking over a tower would be nice ^^ (Not to pwnage).

-I could create an item or a spell allowing to take enemy buildings over, if you want to...
 
Level 8
Joined
Apr 6, 2009
Messages
254
About the music: Its normal WC3 music i want you to play xD Because when i play your map its Loarderon Theme music.. and thats boring =(

Special Effects: Some spells dont have to good looking special effects =) This is usualy target buff spells =) Try add fire on chest (looks awesome xD)

Powerups: I think it will increase fun factor alot =) Good ur workin on it.

Strategy: Hmm, you could let the Tower be neutral passive in start, and the killing unit will take over it and it will be healed by 100%. Just some more strategy than capturing a flag =)

But most important, it is if YOU want it, not me.

EDIT: Found errors =)

Grammar: -> The "Mana Drain" spell says "Man Drain" -> "Divine Shield" says "Divin Shield".

Spell: The "Poltergeists" spell is extremely to much imba (lol), it does 200 x 3 damage if there is nearby enemy units, thats to much, i think you should set damage to 40 -> 70 -> 110 -> so on.. NOT OVER 200 in first 3 levels... xD

Shops: It took me alot of time to figure out there were even shops... try in start of the game, ping where the shops are for 7 seconds so players will look there and notice them =)

Revive: The first arena is very balanced, good job! I love how you revive, how the gameplay is in there. The second one is pretty much just "Camp and capture" for the strongest team, no other weak team has no chance (this depends on who got first kills). The third is "ok", still can be anoying sometimes (my team didnt let the other move over 3 sec xD).

EDIT 2: When the victory limit is reached, dont just make victory/defeat! Its extremely anoying, make a timer on 20 - 40 seconds for the game to end, so winers can say "YES!!" and people can talk about remakes.
 
Last edited:

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Okay thanks!

-I already changed Poltergeits spell's damage, but I am not sure aboud keeping it in my map, since I 've got the impression that it lags a lot.
-I made ping the shops.
-Gramar is being corrected ^^
-Concerning your arena critics: I gave to each arena a difficulty. Easy, Normal and Hard. Ofcourse, Echo Isles (Hard) is anoying since you do not have enough freedom to do what you want to do.

I will also change the victory thing. Thank you rowboat. (I am not sure if you have seen, but two items have your nickname in their item name!)
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
UP-DATE Version 1.03


-Poltergeists Spell removed
-new spells added
-new items
-new custom hero models
-bonus items spawn regulary in the arenas
-shops are pinged at the beginning of the game
-games ends 40 seconds after reaching the required flag points


Unfortunatly, the game is still laging at the beginning, thats means in the first 1:20 seconds. I couldn't repair it but I will find a solution.

I hope you will like the map. Give me feedback about bugs aso. , please!

ciao
 
Level 3
Joined
Apr 10, 2009
Messages
39
Its good but i cant get a full game in most people leave at start. Here's a few thoughts

1- Be more descriptive at the start and treat players like retards, they aren't going to know how to do things and i frequently get asked how do i choose a hero or i cant choose abilities.

2- It would be nice if you gradually get exp as time progresses. It takes a long time to level up in my opinion and fights are more interesting when everyone has there abilities.

Keep up the good work :D

--Edit--
So i played again and this time one person couldn't choose abilities, and about five minutes in everyone quit. Work on making it more fast paced and make sure players get there levels fast.
 
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GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Its good but i cant get a full game in most people leave at start. Here's a few thoughts

1- Be more descriptive at the start and treat players like retards, they aren't going to know how to do things and i frequently get asked how do i choose a hero or i cant choose abilities.

2- It would be nice if you gradually get exp as time progresses. It takes a long time to level up in my opinion and fights are more interesting when everyone has there abilities.

Keep up the good work :D

--Edit--
So i played again and this time one person couldn't choose abilities, and about five minutes in everyone quit. Work on making it more fast paced and make sure players get there levels fast.

haha... Okay I will treat players like retards. You're right. I think I will add an optinal tutorial that the Host can activate at the beginning.

For the exp, okay I will add that people get exp with time and that you aquire exp easier.

For the one personne, who couldn't choose abilities, I am a bit puzzled. Normally, it should have worked. I think it was the player who didn't see that the "cross" doesn't mean +states, but increase ability level. Anyway, I will have a look on that.

Thank you man! This will improve my work.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
New Version


-new custom hero models
-tutorial added
-some bugs fixed
-some lag sources removed


Give feedback please!

EDIT: sorry but I had to reup-load the map cause the first time it didn't work properly. Anyway, don't be disappointed, but I couldn't fixe that bug making the map lag in the first 1:20 seconds.
 
Last edited:
Level 3
Joined
Apr 10, 2009
Messages
39
Nice to see an update. Here is a few more things i noticed.

  • After the tutorial you should pan the camera to where players select there hero so they don't get lost. Some players said even after the tutorial "where do i choose my hero?"
  • Is poison aura meant to silence on hit? Players complained about being permanently silenced.
  • Possibly increase the amount of gold you start with for diversity at the beginning of the game.
  • Furbolg Stones are quite strong and i was able to absolutely dominate a 1v3 game due to having control of them. It might be better to make them only have 1 charge.
  • The leveling up over time is good. But if you were to make it happen in smaller intervals with smaller amounts of exp it makes the game feel like its progressing.
  • Try to make the map fall under the category of QUICK ACTION it seems most people want this and will leave if things appear to be slowing down. One way you could accomplish this is by increasing the movement speed of all the heroes and make having the flag slow you down even more than it does at the momment so you cant solo the flag.
Keep up the good work. :cgrin:
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Thank you for those notices! That will help me a lot. Here my answers:

-That's curious that the camera didn't pan to the hero selection point. I actually triggered that. I will have a look.

-poison aura is meant to decrease armor and deal less damage over time. but I know why. I used "soul burn" as basic spell. I will change that

-lol Furbolgs.... okay is going to be changed.

-less exp over smaller intervals. Okay. Why not! At the moment, it is 120 exp per minute. Why not 2 exp every 1 second. I don't know if you recognised, but the exp amount you aquire when bringing the enemy flag back to your flag point starts with 300 exp and increases every minute by 50.

-I triggered that all heroes have the same movement speed: 280. But I can change that. 320 is that okay?

thank you Dual-Cross for helping! ciao
 
Level 1
Joined
Jul 14, 2008
Messages
539
could you PLEASE edit the wells cause they heal all heroes regardless on which side they are...so its easy to camp there to rape the enemies while getting healed by their own fountain !
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
<<<< Up-Date Version 1.05 >>>>


-new custom hero models
-balancing (poison aura, wells, etc)
-bug fixing
-new spells
-more gold at beginning (300)
- +2 exp every second
-movement speed increased to 350 for all heroes (and flags decrease movement speed by 70%)
-some lag sources were removed
-new feature: The Pimp

To improve the game play diversity, I added a new feature called the Pimp. The pimp is a hero model that exists in three forms: Int, Agi, Str.By using chat messages you can personalize your hero's outlook. You can add weapons, armors, shields, helmets, huts, special effects or cloaks. Furthermore, you can change the hero's coloration (red, green, blue) and even his size (from 50% of the original size to 200%)

Here are some of my "creations"











As usual, please carry on posting bugs, advices, or other stuff. So far, I respected all of your remarks and notices. I hope you will like the new features!

Ciao
 
Level 3
Joined
Apr 10, 2009
Messages
39
Hey man this is getting really fun to play. I noticed some things.

  • People spawn as soon as they die this makes it really hard to win. You should add a revive timer.
  • The ultimate that switches hp is really imbalanced. Maybe make the cooldown longer and add a limit to how low the other person's hp can go.
  • I still didnt get panned to the hero selection after the tutorial lol ;P
  • I think the fountains heal you too fast. It makes it easy to camp the base.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
thanks Dual-Cross :cute:

* the tutorial bug with the not repaning camera... that's strange. Actually I found an error in the script, but I am not sure, if that does change something. Of course, I correct the error for the next version (1.06)

* I will pump down the well's healing rate from 0.05 per second to 0.02

* the spell "Exchange": cd from 25 sec to 60 sec, would that be okay? And mana cost from 50 to 200?

People spawn as soon as they die this makes it really hard to win. You should add a revive timer
* I did make that this way to make it really hard to win! Cause it is really unfair when you play 3 vs 3 with a revival time depending on your level and somebody kills you and your two team mates at the same time. I experienced that in another CTF map (that I disliked by the way).
We were 3 vs 3 and the revival timer increased by 1 second per level. The enemy got an imba hero that killed all of us with one spell. Each of us had had 12 seconds of revival time!!!! So that guy walked camly to our flag and we were unable to do anything. So do you see why I don't want any revival timer nor revival time increase?

thank you for your help!

PS: did anybody already use the pimp feature? If yes, could you load up some screens? just for fun, I want to see your creations ^^
 
Last edited:
Level 3
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Apr 10, 2009
Messages
39
Here's some more

  • Some players camera's don't reset after the tutorial and are still zoomed in.
  • The boulder ultimate doesn't seem to work on the naga ruins stage.
  • Add a notification when a player leaves
  • The weapon that burns 40 mana per hit drains to much in my opinion.
  • People would block the entrance to the flag with buildings, you should stop players blocking the flag entrance and the entrance to their base.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
* the bug with the camera was the bug I recently fixed.
* You have to choose your spells depending on the area. I know that boulder bash is nearly useless in. Sunken Ruins. You see, personally I would choose boulder bash only for Lordaeron, but never for Sunken Ruins.
* I thought I did that! I will have a look
* Okay, I will set it down to 25? What do you think?
* There's a simple solution: "Demolation Sheep" (Q) :wink:
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
<<< Up-Date 1.06 >>>


-a lot of lag sources were fixed
-bugs were fixed (but I think there are still a lot of them...)
-tutorial bug fixed (finally)
-new spells
-locus swarm (lagging) replayed by "ultimate soulburn"
-quick message ("healing" for wounded heroes) added
-balancing (look previous posts)


Special thanks to Dual-Cross. You will be mentioned in version 1.07 ^^ I simply forgot to give you credits in 1.06. I hope you like the up-date.

ciao
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Thanks for the replay! I will watch it this afternoon. Concering 1.07, this will be a big up-date. I saw in the replays why my map is lagging so much. I am really a noob mapper. I will trigger something disabling all custom spell triggers that are not used. And I used not enough unit groups. I always used PickEveryUnit... Therefor it was lagging like hell when somebody casted Locus Swarm. Cause every 0.01 second more than 10 triggers picked all units in the map at the same time.... a big noob mistake. I will change that.

Anyway, the balancing will be difficult. "Poison aura" will lose its aura status. I will become a passive spell. and much more...

thanks! ciao
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
<<< Up-Date 1.07 >>>


-the majority of all lag sources were fixed (I would say the game lags about 40% less)
-a lot of bugs were fixed (instant message "healer" when invisible e.g.)
-new spells (all in all 67 spells! I am targeting 100, if it is possible)
-new models
-flags cannot be destroyed anymore (this was an epic bug)
-recipes do not drop on death
-new victory event (just test it.... can't explain it)


This time, I gave special credits to rowboat and, of course, to Dual-Cross (you've got your own little model next to the GLB model ^^ ).
This is a big up-date, and it will be the last for a long time perhaps, cause I am going to work abroad.

The most important thing is that I removed nearly ALL LAG SOURCES. The game does not lag anymore in the first 1:20 minutes and I think that even with 10 or more players it lags very less. I scripted a special trigger turning off or on all useless triggers and I replaced all PickUnitsIn by appropriated UnitGroups, that do not lag. I hope at least.

I tried to balance it as much as possible.

I added some new spells.

Perhaps I will up-load a new version in the next days, maybe not. It depends on the outcome of my job interviews ^^

Have a nice day everybody!!!!

(PS: is up-dating considered as double-post??)
 
Level 3
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Apr 10, 2009
Messages
39
Hey GLB you cant buy some items in the new version. They are blocked by the move , defend , stop and patrol commands since you changed the merchants to heroes. You might want to fix this its pretty important.
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
Strange... They were even heroes before. I set their movement speed to 0 and change their movement type to "nothing". I thing this may remove the walk and patrol icons. Since they have to attack, the attack, defend and hold position icons must be removed, too.
I tested the map and I could purchase all items (before modifying I mean).


EDI: I up-load a new map version "1.07b" I donna if I properly corrected this merchant bug, cause, to be honnest, I didn't understand what you meant.
 
Level 1
Joined
Jun 6, 2009
Messages
8
Nice map but the three arenas are kind of boring at times... especially the middle one so maybe make new arenas that is hard access to the flag. I really like the top map, not that its easy but that its looks really neat.

Probably make the minimap all black like in carslide cause it does look ulgy, or only shows the arena your playing and ofcourse that GLB doomguard in a corner somewhere.

For the pimp heroes, when you pimp them and use mirror image, the clone(s) is the image of the original guy with none of the pimped gear so the enemy can easily figure out which is real.

Make a catchy loading background so newbies won't leave at start. But keep the players loading thing up so we can bag the slowest comp. =)

Really need more items, but I can't thing of any.

Hey Dual-Cross, I watched the replays and are you rizz of BA? Lol I was in the fourth replay.

By the way, you typo gold in F9.
 
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Level 3
Joined
Apr 10, 2009
Messages
39
Heres a replay for 1.07

Replay Link

I used the pimp. There is one bug with him. When you respawn you lose the coloring of your attachments. To fix this i had to change him back to -color100100100100 then change him back to the color i wanted -color000000000000.

I would love to see some more passive trigger spells like thunder clap that have other interesting effects and it would be cool if you could add a lot more items with recipes. Maybe even add another arena.

Keep up the good work. :D
 

GLB

GLB

Level 8
Joined
Jan 30, 2009
Messages
233
No problem for the pimp bug. I will fix that as soon as possible. Thanks for the replay. I will watch it later. Some passive trigger spells? No problem. I already thought at "triggering" some normal spells as passive spells (like thunderclap -> thunder force)
For items, okay, but I am not really creative. Actually, I am not creative at all. So I will need your help and the help of the community. For items, spells, etc... By the way, is the number of hero models sufficient?

A new arena? I would like to do that, but I don't know how to widen the map. Is there any option to modify this? Thank you Dual-Cross!!!
 
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