• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Haunted castle

And old abandoned haunted castle or a holiday estate. Could be both.

Finally gave it animation after years of no use. Sadly, this time I didn't come up with a lore or a dedication.
Contents

Haunted castle (Model)

Reviews
General Frank
A bit too many polygons, but eh quality is astounding and very very good. Works in-game. Approved.
Level 7
Joined
Jan 15, 2016
Messages
137
Very nice model. If you can, make death animation not instant dissappear the castle.
 
I like this, but the texture of the courtyard looks stretched and doesn't fit very well. The stairs also have obvious repetition to them.

Courtyard isn't so noticeable at first glance, so I left it with maybe less detailed texture. But I needed to use something to make it more creepy. I didn't get that thing about the stairs though.
 
Level 7
Joined
Nov 22, 2004
Messages
192
Good model. I am using it for my next map update 8.5 of my map Realm of Nosgoth. I am using it for the castle of William the Just (Blood Omen story).

A question. I used the Haunted Castle model with a elevator base destructible doodad. I noticed that in some angles when I bring a unit it seems invisible. I made the castle big like 6 times the normal size. Is there a function in the world editor I have to change relating to sight?
 
Top