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Hardcore Ninja Advanced AI

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
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Reactions: deepstrasz
Hardcore Ninja is a multiplayer versus map based on Dota 2 Arcade game with the same​
name. It tests the player's patience and reaction, like a real ninja. It has also a smart
AI so you can enjoy fighting with them or use it as your training dummy. Fighting with an
insane AI will give you a real challenge! It has a Random-Terrain system so you can enjoy
fighting with different environment everytime to play this game.

Abilites:
  • Deflect [Q] - It blocks any damage for 0.7 seconds.
  • Blink [W] - It instantly moves your hero for 700 distance towards the targeted point.
  • Sword Wave [E] - Sends a rippling wave that damages an enemy in a straight line with 120 AoE.
  • Dagger Throw [R] - Throws a dagger to an enemy.

Items:
  • Quelling Blade - Chops a tree.
  • Orb of Preparation - Resets the cooldown of your abilities. Can only be used once per round.

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Next Update:
  1. Improve Terrain Generator
  2. Add new features
  3. Use a custom loading screen
  4. Applause Sound and Final Round background music
  5. Create my own Streak System

  • Initial Release


Credits:
  • To the owner of "FireClaw.mdx" (Please notify me if you're the owner of this model, so I can add you to the credits)
  • Vexorian - JassHelper, XE, TimerUtils
  • Doomlord - BlizzardMessage
  • Flux - DamagePackage
  • Nestharus - Event
  • Magtheridon96 - RegisterPlayerUnitEvent, Advanced Streak System, SoundTools
  • Bribe - NewTable
  • Xecutor_ShamanX - Map Preview
Previews
Contents

Hardcore Ninja Adnvanced AI (Map)

Reviews
deepstrasz
The sounds have not been credited. Everything has to be. They are from an Unreal Tournament game. You can't really dodge the knife if you're within 600 range and below without the Q spell. Right now, it's pretty simple. There are a lot of maps like...

deepstrasz

Map Reviewer
Level 69
Joined
Jun 4, 2009
Messages
18,808
The sounds have not been credited. Everything has to be. They are from an Unreal Tournament game.

You can't really dodge the knife if you're within 600 range and below without the Q spell.

Right now, it's pretty simple. There are a lot of maps like this. I suggest you add some game modes, flourish it a bit more. I understand the idea is supposed to be like this but honestly it's neither something new, nor an enhancement of what we've already got on the site.
You should try making more arenas (terrains/places for the heroes to fight in).
As far as game modes go, you could make a deathmatch (FFA or teams) where you respawn automatically after being killed randomly somewhere on the battlefield and they get a temporary no attack/spell use handicap while also being invulnerable so that the others who are already alive won't kill them instantly when they spawn and for the respawned not to kill others on the battlefield while they're invulnerable.
Another mode could be capture the flag. Just think creatively.

There are some thoughts. You can explore more with items, abilities etc.

Awaiting Update.


If you want more reviews, you should participate in the The Grand Review Exchange!

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If you're not satisfied with the review and wish another opinion, contact the other reviewers or use the staff contact:
Paillan
twojstaryjakcie
Daffa the Mage
https://www.hiveworkshop.com/forums/staff-contact.692/
 
Level 5
Joined
Mar 15, 2017
Messages
96
The sounds have not been credited. Everything has to be. They are from an Unreal Tournament game.
Oh, I didn't know that. I thought IceFrog was the owner of the sounds.

You can't really dodge the knife if you're within 600 range and below without the Q spell.
I'm planning to make Blink Instant (0 cast point) but I'm figuring out how.

Right now, it's pretty simple. There are a lot of maps like this. I suggest you add some game modes, flourish it a bit more. I understand the idea is supposed to be like this but honestly it's neither something new, nor an enhancement of what we've already got on the site.
You should try making more arenas (terrains/places for the heroes to fight in).
As far as game modes go, you could make a deathmatch (FFA or teams) where you respawn automatically after being killed randomly somewhere on the battlefield and they get a temporary no attack/spell use handicap while also being invulnerable so that the others who are already alive won't kill them instantly when they spawn and for the respawned not to kill others on the battlefield while they're invulnerable.
Another mode could be capture the flag. Just think creatively.

There are some thoughts. You can explore more with items, abilities etc.
Thanks for the feedback, I will surely improve my Map.

Thanks you for this, I was actually looking for this tutorial for a long time. :D
 
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