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Harbor Island 2.05

Story: Harbor Island is a new booming trade hub home to the strongest winds and the fastest ships. Unfortunately, the islands' popularity has attracted throngs of bandits from the seas which may lead to the villagers' downfall.


Tactics: The map has a goblin shipyard allowing you to use transport ships. Expansions are limited but you also have enough gold in your mine for 50 minutes. Spend your gold wisely.


Map Specifics

208431-68b922c0059b74b0d640282fca7d1f80.jpg
Players
8

208430-a0bf11462cec6338b8e882705c9309cd.jpg
Creep Camps
24 6 16

208427-67ced567f320d96ce63cdb2eb304a5d4.jpg
Neutral Buildings
23

208423-626cd1b769e6dcd3ae555e8d52671d6c.jpg
Gold Mines
10



Version 1.0 (7/20/17)
  • Added custom triggers to create teams automatically(Credit to Strajder - Skeletal Coast v1.3)
  • Latest Melee Patch
Version 1.1 (7/20/17)
  • Finessed some extra doodads and terrain making the map look even more sexy
  • added an island creep camp
  • added items to the 4 murloc creep camps that surround the center land
Version 1.12 (7/21/17)
  • balanced the boats because they were tipping overboard
  • adjusted the ravenous creep camps
  • added some green camps
Version 1.13 (7/21/17)
  • added the SHREDDER to the map :)
  • removed zeppelins cause we got boats
Version 1.14 (7/31/17)
  • improved frigate damage and range
Version 2.0 (8/10/17)
  • each player now has the same amount of creep experience available to them
  • each player now has the same item drops from creep camps
  • neutral buildings are now fair distances for each team
  • added marketplaces for north and south murloc islands
  • each region is now unique while maintaining the theme in the map description
  • added plenty of doodads and tile variations
  • skipped to 2.0 because of all the changes
  • I added about 12 hours extra into the map
  • The map has been reset to a traditional melee map
  • Reset object editor data
Version 2.05 (8/22/17)
  • replaced Ancient Sasquatch with Granite Golem at East and West expansions


Authors Notes
Hello everyone, this is my second melee map. I really enjoy the Blizzard map Friends and the nonstop action and fun of the map. With those traits in mind I also wanted to create another map that makes ships useful for game play and strategy. Please review the terrain and overall design of the map, I'm curious if this is a map you all would enjoy playing on.
Contents

Harbor Island 2.05 (Map)

Reviews
deepstrasz
1. Hmm... I suggest you create custom items which are dropped by mobs; you could also create custom units be they neutral and/or for the races. The cheese could be a drop instead of something every player has at the beginning of the game. Summoned...
Level 11
Joined
Oct 20, 2016
Messages
344
nice melee map. Keep it up and GOOD JOB:infl_thumbs_up:

here's what your looking for ( if you really love it ) : Water model - Wc3C.net

-i think you should change\reskin the heroes\building\etc.. ( because it is an altered melee - my opinion )
-Its better to add a multiboard\leaderboard
here's the example by Theeffi : [youtube=
[SIZE=6]Theef's Warcraft 3 World Editor Tutorial #16 - Multiboards (Team resources) [/SIZE]
]
[/youtube]
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
1. Hmm... I suggest you create custom items which are dropped by mobs; you could also create custom units be they neutral and/or for the races. The cheese could be a drop instead of something every player has at the beginning of the game. Summoned Kobolds are permanent
2. You could even fill the Mercenary Camp with interesting units.
3. Or the best thing about this map is to just turn it into normal melee. The layout is pretty nifty.
4. Attack ships don't really serve a purpose since even if you can stack an important number because of the no food requirement, there is no actual place for them to engage land units (other than on shallow water and cliff edges) and especially buildings.
5. The AI does not know how to break the rock chunks :) Just saying this is not a map for AI. The idea with the chunks is good; I'm not sure if they block vision as that would be even better.
6. It's not technically melee symmetrical but it works in 4v4 very well. I'm referring to the fact that some players have the rock chunks as protection and they're also near a fountain; of course, they have no near mine to expand.
7. The murlocs on the south "island" are facing the south instead of north. Green camps made of kobolds are facing the rocks instead of the road/open plain (intended?).

All in all, I'd hastily approve this as melee but as an Altered Melee, this requires much more work and thought.
 
1. Hmm... I suggest you create custom items which are dropped by mobs; you could also create custom units be they neutral and/or for the races. The cheese could be a drop instead of something every player has at the beginning of the game. Summoned Kobolds are permanent
2. You could even fill the Mercenary Camp with interesting units.
3. Or the best thing about this map is to just turn it into normal melee. The layout is pretty nifty.
4. Attack ships don't really serve a purpose since even if you can stack an important number because of the no food requirement, there is no actual place for them to engage land units (other than on shallow water and cliff edges) and especially buildings.
5. The AI does not know how to break the rock chunks :) Just saying this is not a map for AI. The idea with the chunks is good; I'm not sure if they block vision as that would be even better.
6. It's not technically melee symmetrical but it works in 4v4 very well. I'm referring to the fact that some players have the rock chunks as protection and they're also near a fountain; of course, they have no near mine to expand.
7. The murlocs on the south "island" are facing the south instead of north. Green camps made of kobolds are facing the rocks instead of the road/open plain (intended?).

All in all, I'd hastily approve this as melee but as an Altered Melee, this requires much more work and thought.

My goal for the map was for it to have boats added into the regular melee mix. I didn't want to change anything else as far as melee maps go.
I just listed it as altered melee because of the boats and the... cheese. My only goal was a lightly altered melee as I love regular melee. The permanent kobolds were intended for lolz

3: Thanks :)
4: The attack ships are only anti air to counter air abuse from the waters. They cannot target land units.
5: The rock chunks are just for the 4 players that start in the middle so you cant cheese rush your opponent at the start. Also the rocks do block vision which is cool.
6: Yeah its just for 4v4. Also I wanted the map to be limited on expos so it can be a low income game.
7. The kobolds were intended, they're analogous to miners, the murlocs were not lol
 
Overall, too few changes for an Altered Melee map.

Set to Substandard.
I don't see how after explaining what my goals were for this map you could give it a 2 star substandard rating. I explicitly explained it's an altered melee because of added naval units and the extra item at the start. I specifically wanted this to be a lightly altered melee map. It's not classified as a melee map because of these added changes to regular melee. I listed it under altered melee and regular melee because it's lightly altered, as intended. I don't think this map deserves a substandard rating. The map is original and not a copy. The map was designed for naval units. The reason why I passionately disagree with you is because I put a lot of work into this map making it what I envisioned. While I know maps are not reviewed only by author goals but design as well, I hope you can review my map now knowing what I wanted to achieve. I think it shouldn't be compared to a heavily altered melee map as that was not my intention.
 

deepstrasz

Map Reviewer
Level 68
Joined
Jun 4, 2009
Messages
18,706
it's lightly altered
Exactly the point. Hence, why it is not really quality for the Altered Melee genre. A few modifications don't really show you worked on it that much either.
I put a lot of work into this map making it what I envisioned.
I guess, the work is basically seen in the terrain/map layout which is why I suggested this map to be melee.

I am sorry. This is how I see things. @Paillan could give his opinion. Maybe he sees things differently. If not, try contacting the staff: https://www.hiveworkshop.com/forums/staff-contact.692/
 
I think the same say you do... this map has potential though, maybe you should add more water so that navies are much more important.
Well this was intended to be a melee map with transport ships and frigates. Not a completely altered melee map with custom races, items, creeps, etc. What do I have to remove to make it melee? Can I at least keep the transport ship.
 
I disagree. The map does not necessarily have to be played with/against AI. The rocks make the design better.

Reset all the object data.
Hey I've been making a lot of significant style changes to the map over the last few days. Is it fine to delete this resource and re-upload it with a different map name after I complete it? The updated version will be visually superior.
 
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