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HaradrimArcherVII

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
This is a new, higher-quality version of my old Haradrim Archer model. I contacted mods and admins some time ago, and asked them if it's alright/allowed to upload this model as a seperate one. Those who answered, mainly agreed. The reason why i don't want to replace the old version is coz the old version can still be used, as a Haradrim in medium quality LotR maps/campaigns or in custom WC3 maps as an addition to the human race. :wink:
This model might be used as a Sarracenian/oriental human as well, if desired.



About the model:

The Haradrim, also named Southrons or men of Harad, are one of the many human races in Lord of the Rings. They are the inhabitants of Middle-Earth's south to far south. In Peter Jackson's Lord of the Rings trilogy they were shown once in the "Two Towers" and then again at the battle for Pelenor fields in front of Minas Tirith in "Return of the King". They're also included in all of the Battle for Middle-Earth series and also in the War of the Ring game. In the movies, they mainly impressed when they fired their deadly arrows from the backs of the Mumakils (elephant-like creatures) while charging at the Rohirrim army.

Haradrim archers are among the better archers of Middle-Earth. Although they are by far not as good as the Elves, they are still capable of causing havoc among incoming enemies by sending them a rain of their arrows. Their major advantage compared to Gondorians is that their composite bows have a somewhat longer range. The only drawback of the Haradrim is their low armor, at least at the majority of their troops. Usually they wear clothes along with a few bronze parts, which is compared to most other Middle-Earth armors just very rudimentary. Nevertheless, they still should not be underestimated, they're capable of doing a lot of damage!



Abbilities and upgrades:



Envenomed Arrows

Haradrim archers always dip the pointy tips of their arrows in poisons from scorpions and snakes from their homelands. This causes every unfortunate victim to suffer additional poison damage over time. This comes especially handy when fighting heavily armored units or enemy heroes.



Flaming Arrows

Haradrim archers can fire flaming arrows at enemy structures, causing extra damage to them and setting them on fire. A building hit with flaming arrows takes periodical damage in the same way units take damage from poisoned arrows.




Important:

The Attack 1 animation is only for attacking units and heroes! The Attack 2 animation with the fire emitter is only for attacking structures and mechanical stuff.
The model has been scaled up for fitting better to other models with the size of Arthas. It doesn't require additional scaling in WC3 Editor for making it look more realistic. As projectiles i would recommend the Skeleton Archer's and the Flaming Skeleton Archer's arrows.


Feel free to use this model in any imaginable way (incl. editing if desired). I hope you like it. Have fun with it! :wink:


EDIT 1:
Fixed the clipping of the arrow through the chest and also fixed a minor clipping at the left shoulder.


EDIT 2:
Fixed a few proportion issues, like the size of the head and also removed the Stand Victory anim along with the corresponding particle emitter.

Keywords:
Haradrim archer, Saracenian, Saracenian archer, Human archer, archer, LOTR, Lord of the Rings

EDIT 3: re-assigned a few vertices to the correct bones, also made a few other minor changes and polishes. Also renewed the icon. ;)
Previews
Contents

HaradrimArcherVII (Model)

HaradrimArcherVII (Icon)

HaradrimArcherVII_Portrait (Model)

Reviews
08:47, 5th Dec 2014 MiniMage: There's a lot of derp in this one. There's numerous places where the textures stretch awkwardly during animations, there's a lot of clipping in the animations. Whenever he tries to pick an arrow, it stabs through his...

Moderator

M

Moderator

08:47, 5th Dec 2014
MiniMage: There's a lot of derp in this one. There's numerous places where the textures stretch awkwardly during animations, there's a lot of clipping in the animations. Whenever he tries to pick an arrow, it stabs through his chest before he fires them. Work on these things.
fix the camera by deleting both faulty ones and then set up a new one that properly shows his face while the portrait animations are played...

works nicely, you just need to hide a few things that appear ingame in the decay bone animation, i think that might be 'rigging to a helper object' issue
 
Amazing model, I love it.
For some reason, on the hive 3d viewer in the "stand victory" animation, the arrow he shoots is backwards and I'm not sure if it's like that in the game but if it is please fix it
Great job man I love your models. 5/5
Yeah, it is this way ingames, i think. If the regular archer from the nightelves has this flaw, than this guy has it too. Let's see, if the mods say it must be change i will. :wink:

Hehe, thx. :ogre_hurrhurr:

It's pretty nice, though his legs and butt could use some tweaking during his stand animations. Those areas currently look flat-ish thin during those anims.

It's good to have you back around uncle :D
Ty :ogre_haosis:
Hm, i didn't rly notice that. Is this happening ingames or in a modelling/vieweing program?

Thx, :ogre_haosis: i just got slightly inactive recently coz i am quite displeased with the current model mods. I mean seriously, why should i upload anything if they're going to force me to make experimental changes or changes into their custom needs. :vw_wtf: I've mentioned these problems @ the forums already.


Oh, and besides, this resource set (model + icons) isn't finished yet. I'm planning to make a custom soundset too for LOTR maps/campaigns! :wink:
 
This model is awesome AND usefull, it cans come in a themed campagne or scenario, good job! And for a model, your description is good too^^
Hehe, thx a lot, buddy! :ogre_haosis: Yeah, that's the reason why i made a new version of a Haradrim archer. :wink: The old one is -IMO- good enough for those who want to make a Warcraft-styled LOTR map/campaign, this one is made for better quality LOTR campaigns and themed maps/campaigns with higher standards. :wink:
 
Level 12
Joined
May 11, 2014
Messages
1,257
Nice model , look very good , it is prety unique and it is useful , very good work !
 
I realy like his face. I didn't like your previous takes on haradim units, but this one is pretty awesome. Good job.
hehe, thx a lot :ogre_haosis:

Agree'd. Where's dat face from?
ty :ogre_hurrhurr: once it was proudmore's face......i just rescaled it milkshape and rescaled the portrait in Oinkerwinkle's Geoset Translator for making the head shape different than the usual ones in WC3. I am outspokenly against having many models having the same head shape (like Arthas and Proudmore). :wink:

Nice model , look very good , it is prety unique and it is useful , very good work !
thx :ogre_hurrhurr:

Uncle, You improved your skills.
4/5
ty :ogre_haosis: I'm still trying to improve them :wink:

Looks nice, suits the theme. 4/5

Perhaps the turban could be team color, or gold?
ty :ogre_hurrhurr: I intentionally didn't make the turban use TC (Replaceable ID1) as it would look like a neon-colored techno-style cloth, if the player's TC is bright (like the red, pink or light green one). :vw_sad:
 
Level 12
Joined
May 9, 2009
Messages
735
+rep for not deleting the old model. Like you said it still retains its usefulness for both LOTR maps and non-LOTR maps. Now you can have archers from 2 arab factions or even an archer levy unit and an elite ranger unit for an arab-like race.

:ogre_hurrhurr: I intentionally didn't make the turban use TC (Replaceable ID1) as it would look like a neon-colored techno-style cloth, if the player's TC is bright (like the red, pink or light green one). :vw_sad:
If I am not mistaken it's possible to add a darker tint to the team color. Don't ask me how but check out miseracord's assassin skin (the skin for the model wraps fine on normal riflemen and has darker-than-usual team color).
 
+rep for not deleting the old model. Like you said it still retains its usefulness for both LOTR maps and non-LOTR maps. Now you can have archers from 2 arab factions or even an archer levy unit and an elite ranger unit for an arab-like race.


If I am not mistaken it's possible to add a darker tint to the team color. Don't ask me how but check out miseracord's assassin skin (the skin for the model wraps fine on normal riflemen and has darker-than-usual team color).
haha, thx :ogre_haosis: Usually i try to make each model in a way that it's usefull in many maps. That's why i rly avoid using custom skins. :wink:

It is, with a geoset anim, but i am afraid that it might turn out confusing, i.e. the 2 green TCs looking to similar. Additionally, i don't rly believe it's a good idea to have the TC turn out different than in other models.

Great model! The face and the 'hat' are awesome!
Ty :ogre_hurrhurr: it's a turban :wink:
 
doesn't really look like the haradrim in the films, but would be great for a generic saracen archer. his face is too small, and far too short though, making his head-body proportions look funny.

optional changes to get him to look more haradrim-y:
- add a mouth veil similar to the acolyte model's
- bronze armour should cover more of his chest, and should use a duller, browner texture
- his turban should be black (or team-coloured), while his shirt should be maroon
 
Level 12
Joined
May 9, 2009
Messages
735
doesn't really look like the haradrim in the films, but would be great for a generic saracen archer. his face is too small, and far too short though, making his head-body proportions look funny.

optional changes to get him to look more haradrim-y:
- add a mouth veil similar to the acolyte model's
- bronze armour should cover more of his chest, and should use a duller, browner texture
- his turban should be black (or team-coloured), while his shirt should be maroon

The haradrim in the movies are but a depiction of tolkien's haradrim. The point being you don't need to be have a loyalty to that depiction and this one is just as valid. Check out some games that aren't based on the movies (war of the ring, last days of the third age mod) to see other representations of haradrim.
 
doesn't really look like the haradrim in the films, but would be great for a generic saracen archer. his face is too small, and far too short though, making his head-body proportions look funny.

optional changes to get him to look more haradrim-y:
- add a mouth veil similar to the acolyte model's
- bronze armour should cover more of his chest, and should use a duller, browner texture
- his turban should be black (or team-coloured), while his shirt should be maroon
I intentionally didn't add a face cover to this one. Some of my other haradrims will have this and i want to avoid having them look all the same. Hm, i don't rly think the head should be biggerm as the neck is supposed to be wrapped in clothes. :eekani:


The haradrim in the movies are but a depiction of tolkien's haradrim. The point being you don't need to be have a loyalty to that depiction and this one is just as valid. Check out some games that aren't based on the movies (war of the ring, last days of the third age mod) to see other representations of haradrim.
That's true too :p
 
Level 11
Joined
Apr 9, 2013
Messages
710
You should delete stand animation "3/5" or maybe just 3, and perhaps leave it like that or make custom ones maybe you can talk to Wandering Soul and get the "bottle" animation if you want.
Also that scarf looks a bit weird (kinda makes him look like a giraffe) and shouldn't his face be a bit more tan (or is the viewer on crack again? as when doing "spell" he sends his arrow backwards in to the sky)
I can't test the model in game so if you have made some changes, I can only see the stuff on hive so apologies.
Anyway when you look at the picture he seems to have a very large Beard but if you check that is actually the "scarf" which sincerely looks more like a dog infectious collar thingy again you may have fix those.
I'm sure you will manage to fix this and not forget about it. Cheers and greatly await your Saracens!
 
@Makoodzaka: you missed the word 'optional', i'm perfectly aware that resembling the films isn't a requirement. the model is fine as is, never said otherwise (except for his small face, which is small whether his neck is covered in clothes or not).
Rly? To me it seemed mostly ok ingames. Well, i'll have it a few checks again.

You should delete stand animation "3/5" or maybe just 3, and perhaps leave it like that or make custom ones maybe you can talk to Wandering Soul and get the "bottle" animation if you want.
Also that scarf looks a bit weird (kinda makes him look like a giraffe) and shouldn't his face be a bit more tan (or is the viewer on crack again? as when doing "spell" he sends his arrow backwards in to the sky)
I can't test the model in game so if you have made some changes, I can only see the stuff on hive so apologies.
Anyway when you look at the picture he seems to have a very large Beard but if you check that is actually the "scarf" which sincerely looks more like a dog infectious collar thingy again you may have fix those.
I'm sure you will manage to fix this and not forget about it. Cheers and greatly await your Saracens!
Thx for the detailed review. Bottle animation? Haven't heard of that so far, i must check it out! ^^
I don't rly want to make his face darker/more tan, this causes the skin details to somehow suffer. It would not be a big problem at the actual model, but the portrait looks pretty weird and crude-made if the skin tone is too dark. :(
well, i didn't want to make the scarf in a different color, since the Haradrim in the movie had mostly uniformly dark, mainly black clothes and face masks.
Haha, thx! :) though they are actually made after the LOTR "saracens", not the real ones ;)

Awesome! 5/5 <:
ty :)

Very "eastern" model! :)
thx a lot! :)
 
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