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Hand of Justice

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Detail


Status


Forum - http://septimus.invisionplus.net
Map Status - Open Source
Current Version - 1.01
Duration - 5 minutes

Description


A mad guy on the loose. Would he be brought to justice after all the insanity he does?

Screenshot


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148027-albums700-picture9946.jpg

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Notice


1) Open Sources

  • If this map is open sources, it mean this map are free to be view by everybody regardless of age, community, religion and status.
  • Open sources doesn't mean you could edit this map freely without my permission for the sake of fun or various reason, you still got to ask my permission to do so.

2) Protected

  • If this map is protected, it mean there is an content or resources that are deem to be exclusive or specially made for the map that I strictly do not allowed other to use or neiter view it.
  • If you wish to view the map through world editor, kindly ask my permission and I would send the open sources to you if I see your reason to be acceptable.

Credit
SectionContributer
Model
  • General Frank
  • Tranquil
  • -=Emergenzy=-
GUI/JASS Assistant
  • Aeroblyctos
Loading Screen & Images
  • Thrikodius
  • Paladon
Changelog
Version StatusUpdate Information
1.00
  • Beta release.
1.01
  • Add missing credit.
Septimus Map Resources


[THREAD="87433"]Are You A Perfect Idiot ?[/THREAD]
[THREAD="100164"]Are You A Perfect Idiot ? (2)[/THREAD]
[THREAD="106408"]Are You A Perfect Idiot ? (3)[/THREAD]
[THREAD="116973"]Are You A Perfect Idiot ? (4)[/THREAD]
[THREAD="117009"]Are You A Perfect Idiot ? (5)[/THREAD]
[THREAD="82506"]Are You Intelligent ? (Survivor)[/THREAD]
[THREAD="82507"]Are You Intelligent ? (Solo)[/THREAD]
[THREAD="82508"]Are You Intelligent ? (Cooperate)[/THREAD]
[THREAD="83511"]Are You Intelligent ? (Team)[/THREAD]
[THREAD="85518"]Are You Intelligent ? (Time)[/THREAD]
[THREAD="82626"]KFC 300[/THREAD]
[THREAD="84623"]Sparta - Modern Warfare[/THREAD]
[THREAD="88705"]United States Of 300[/THREAD]
[THREAD="89067"]Glory Of the Spartans[/THREAD]
[THREAD="108889"]Harry Pottaa And The Dining In Hell[/THREAD]
[THREAD="84733"]Symmetry Park[/THREAD]
[THREAD="95556"]Stairway[/THREAD]
[THREAD="95423"]Garuda Ruins[/THREAD]
[THREAD="95711"]Heion Forest[/THREAD]
[THREAD="95683"]Flood Point[/THREAD]
[THREAD="83746"]Olympic Torch[/THREAD]
[THREAD="84214"]Omaha Assault[/THREAD]
[THREAD="86253"]Kill Me[/THREAD]
[THREAD="105092"]Invasion Of MasterHaosis[/THREAD]
[THREAD="108660"]Dan War[/THREAD]
[THREAD="118947"]Click To Kill[/THREAD]
[THREAD="122023"]Dodge[/THREAD]
[THREAD="100225"]Just For Laughs[/THREAD]
[THREAD="97315"]The Human Sin - Trailer[/THREAD]
[THREAD="116696"]Brotherhood Of Kenji[/THREAD]
[THREAD="118665"]Memory Forever[/THREAD]
[THREAD="122211"]Hand of Justice[/THREAD]
[THREAD="128667"]The Confrontation[/THREAD]
[THREAD="168596"]Unknown Cinematic[/THREAD]

Contents

Hand of Justice (Map)

Reviews
10:05, 17th Apr 2009 by bounty hunter2: The cinematic lacks better terrain work, a better story, effects, yet it is decent enough, with two mini moderator thumbs up, Approved with a 2/5 (Lacking) rating. You can find my full review at post #12.

Moderator

M

Moderator

10:05, 17th Apr 2009 by bounty hunter2:
The cinematic lacks better terrain work, a better story, effects, yet it is decent enough, with two mini moderator thumbs up, Approved with a 2/5 (Lacking) rating.

You can find my full review at post #12.
 
Level 1
Joined
Dec 7, 2008
Messages
823
Hand of Justice made by Alexis Septimus.

1.....Category of map is cinematic instead of none
2.....OMG?
3.....The whole wooden floor had gaps in between which were clearly visible
3.....The warden's model can use improvements. Like when she moved head it
appeared as if it were not joined to the body. Also when she says justice will be done then the area around her lips was looking odd.
4.....When the first spear was sent it looked odd that the mage was able to take it above his head. Well if he had stopped it then why did it move afterward?
5.....Warden moved through the traps while moving
6.....What was the Red thing near the dead man near the throne scene?
7.....The laughing sound did not fit. It seemed odd on the mage
8.....Good Animations
9.....Good use of Blizzard sounds
10......A lamp hanging near the piano looked odd as the room was already well lit.
11......Where did that gigantic spear come from? The small spear i can see but a spear that size seems odd.
12.....From what i gathered from the story something was stolen. What was that body doing there if there was a person's body near the chair/throne?


My Rating: 3/5
Vote for Approval
 
Level 31
Joined
May 3, 2008
Messages
3,155
1.....Category of map is cinematic instead of none

The category was set to none for temporary period for some circumstances, it would be set to cinematic soon.

3.....The whole wooden floor had gaps in between which were clearly visible

A gap? I don't see it?

3.....The warden's model can use improvements. Like when she moved head it
appeared as if it were not joined to the body. Also when she says justice will be done then the area around her lips was looking odd.

Model problem, I order it to execute stand animation using custom script animation index. For some strange reason, it execute other action.

The area around her lips looking odd because she was talking.

4.....When the first spear was sent it looked odd that the mage was able to take it above his head. Well if he had stopped it then why did it move afterward?

Because while he was busy casting spell to lift the spear away, the warden was making a even bigger spear to throw at him. It was some sort of humour


5.....Warden moved through the traps while moving

What trap?

6.....What was the Red thing near the dead man near the throne scene?

It was a ritual table.

7.....The laughing sound did not fit. It seemed odd on the mage

A humor that are add purposly into it.

10......A lamp hanging near the piano looked odd as the room was already well lit.

Cause that guy was a madman, lunatic, insane, crazy and etc etc. Know what I mean? :p

11......Where did that gigantic spear come from? The small spear i can see but a spear that size seems odd.

Already explain at above.

12.....From what i gathered from the story something was stolen. What was that body doing there if there was a person's body near the chair/throne?

If you refer to the body at the throne, that was king. If you refer to the body at that room, that was another victim to this madman.
 
Level 28
Joined
Jan 26, 2007
Messages
4,789
It's a pretty good cinematic...

- Originality: It has been done before (someone becomes a psycho, will he kill or be killed?)
- Sounds: You've used blizzard sounds, which is a choice.
In this case you've chosen the sounds carefully, no remarks there.
- Special Effects: not a lot of wow-effects, though I really liked every good effect.
- Ending: You don't know who is going to win untill he/she really dies, very good and unpredictable.
- Terrain: Well... it's a house, you can't do a lot wrong there :p
- Camera: The camera follows the action smoothly and the allknown 'black background with 2 fighting heroes' is back :D
Overall: good cinematic with unpredictable "twists", not really original and no background story, but the camera, terrain and some special ffects were done really well.

I will rate it a 4/5. (about 3.5/5)
 
Level 1
Joined
Dec 7, 2008
Messages
823
A gap? I don't see it?
No big gaps. But there are gaps enough to make it look like as if the floor is made by putting a lot of planks. Not too bad but the gaps exist.

What trap?
When the warden goes to the dead body then the 2 white emissions is what i called traps. Maybe mistaken.

Cause that guy was a madman, lunatic, insane, crazy and etc etc. Know what I mean? :p
O.K.

OMG? i am not too good at abbreviations.
 
Level 31
Joined
May 3, 2008
Messages
3,155
- Originality: It has been done before (someone becomes a psycho, will he kill or be killed?)

it was psycho all the time. I make a quick sketch and planning since it was for speed mapping contest.

- Sounds: You've used blizzard sounds, which is a choice.

It was a multiplayer cinematic, I have to make use in every resources I could without exceed 4mb.

- Special Effects: not a lot of wow-effects, though I really liked every good effect.

Infrane told me a sfx should not be overused in my previous battle cinematic. I try to make this one use as less sfx as possible.

- Ending: You don't know who is going to win untill he/she really dies, very good and unpredictable.

Predictable storyline was awful and boring.

- Terrain: Well... it's a house, you can't do a lot wrong there :p

Well, the battle scenario was at illusion realm. I cannot make a fancy terrain due to time restriction for speed mapping. Kinda good gimmick to saves time, eh?

Overall: good cinematic with unpredictable "twists", not really original and no background story, but the camera, terrain and some special ffects were done really well.

Because it was battle cinematic for speed mapping contest. I already make a careful layout about it, it took me about 50 hours to make it though. :=/

No big gaps. But there are gaps enough to make it look like as if the floor is made by putting a lot of planks. Not too bad but the gaps exist.

If you refer to the gap around the carpet area, it was because that lunatic remove the plank and replace it with carpet and etc etc.. XD

When the warden goes to the dead body then the 2 white emissions is what i called traps. Maybe mistaken.

If you refer to the king, it was a vision.
 
Level 1
Joined
Dec 7, 2008
Messages
823
If you refer to the gap around the carpet area, it was because that lunatic remove the plank and replace it with carpet and etc etc.. XD
No there were gaps in between the carpets

If you refer to the king, it was a vision.
Not the king himself. The path to the king had 2 dolphin something on wither side & they were giving out flame/emission something.
 
Level 31
Joined
Jun 27, 2008
Messages
2,555
I really liked the music, it fit pretty well.
There're some things that could probably be improved.

When these footmans got cursed, I think everything should go faster and I saw quite big intervals between special effects appear. If you would like to keep it like this, you could make these footmans run around or just run back saying something or shouting for help or screaming cause of pain, you know, it might be much more impressive.

When the Blood Mage casted something to make everything in black, it seemed quite out of effects. How about adding some filtring effects or smething like that to make it more impressive?

When that psycho blood elf, lol, caught that spear, he moved it aside. I must say that it happened too slowly, too slowly for sure. Making it faster, would be much better, watchers would not lose the impression and wouldn't stop observing the events and now I actually waited that spear to flew away. Also that special effect was at the same spot when it had to be on the spear. It looked ugly. I suggest you to use something like small arcane explosion on the spear and it might gone. It will look like some kind of energy stopped it, don't you think so?

Why you display these OMG!!? It looked weird and hardly understandable your point. As I understood, that's the reaction when he saw that giant spear? You should add a sound, I think.

Everything was okay and everything seemed serious until that giant spear showed up. I think the idea of throwing a giant missile it quite silly. How about throwing not one, but lots of it and normal sized? He just couldn't handle them all and die.

There was two of these mages? Because when he died, I saw blood and his corpse. You should add some kind of effect to his body to make it look like his own body has vanished and hide or remove it from the game in order to hide it. Then it might be logical that he didn't die. When I saw him dying, I believed he died, but when I saw him sanding behind that woman, it seemed weird because he didn't die at all.

When the mage started casting that Death Coil missile, it seemed out of effects too. How about adding some special effects to the caster and to the missile? It might really look like he is casting something, not like holding something.

Edit:
Hehe, forgot to rate. I will rate it by 3/5 because I think it's almost not possible to get such a quality that deserves higher rating than this, since this map was made for Speed mapping contest.
 
Last edited:
Level 31
Joined
May 3, 2008
Messages
3,155
There was two of these mages? Because when he died, I saw blood and his corpse. You should add some kind of effect to his body to make it look like his own body has vanished and hide or remove it from the game in order to hide it. Then it might be logical that he didn't die. When I saw him dying, I believed he died, but when I saw him sanding behind that woman, it seemed weird because he didn't die at all.

Because it was a illusion realm.

When the mage started casting that Death Coil missile, it seemed out of effects too. How about adding some special effects to the caster and to the missile? It might really look like he is casting something, not like holding something.

Actually the casting part was a slow motion. XD
 
Level 18
Joined
Sep 27, 2005
Messages
2,069
Hand of Justice is yet another battle cinematic by Septimus. A Warden is off to apprehend a murderer and she barches in his house to kill or arrest him.

The terrain was badly done. The dodoads are huge, compared to people. A chair is the same size as a human. The stairs fit for giants. The middle of the room covered with stones looks bad. Aswell as the post lantern that doesn't fit in at all.

The music was well chosen and it fit in. Now the special effects weren't much. Average mostly. The cinematic was illogical at parts. When she threw a spear and he was avoiding it by sending it above him, she had a lot of time to cast another spell and kill him.

The omg omg omg part was rather silly, and didn't fit in the cinematic, since it was serious till that part. This was a bit childish I must say. The story wasn't much, it's the most often motive for revenge, murder.

Overall, a cinematic that isn't much, lacking, thus I will go with the 2/5 (Lacking) rating and Approved.
 
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