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Halo Grunt

This bundle is marked as pending. It has not been reviewed by a staff member yet.
a model made 10 years too late, with halo past its prime and wc3 modding wayyy past its prime :(

anims likely to be improved on in the future. attachments likely to be posted below

update: refined mesh & anims, added TC, added collision spheres, did a pass through model checker

Keywords:
unggoy, covenant, fingolfin where you at
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Halo Grunt (Model)

Reviews
ILH
ILH
There are several issues that you need to fix: Please include an in-game screenshot. Please add a collision shape. Geoset should disappear at the end of "Decay Bone" animation. Please fix the issues found by Hive's Sanity Checker. You may try this...
General Frank
Please fix the following issues: Animations for Decay are wrong and not adherent to wc3 standards: Decay Flesh should have the model slowly sink down into the ground and have the corpse dissappear and the main model completely gone at the end of it...
Level 2
Joined
Nov 8, 2020
Messages
8
He looks like he's having a gun in his hand when he's running, but I didn't see a gun in his hand, so if you can fix it, it's good
 
There are several issues that you need to fix:
  • Please include an in-game screenshot.
  • Please add a collision shape.
  • Geoset should disappear at the end of "Decay Bone" animation.
  • Please fix the issues found by Hive's Sanity Checker. You may try this tool for optimization.
  • Optional but I'd recommend adding team-color.
jesus there's so much more red tape to uploading models than a few years ago...

i've added a screenshot for all the unit models and the rest is on my to-do list, but honestly... there's no way I'm adding a screenshot and a death animation for my Battle Rifle, which is a simple attachment that one can easily verify works ingame

edit: the optimization tool link doesn't work?
 

ILH

ILH

Model Reviewer
Level 26
Joined
May 8, 2012
Messages
1,232
jesus there's so much more red tape to uploading models than a few years ago...

i've added a screenshot for all the unit models and the rest is on my to-do list, but honestly... there's no way I'm adding a screenshot and a death animation for my Battle Rifle, which is a simple attachment that one can easily verify works ingame

edit: the optimization tool link doesn't work?
Yeah, we've been increasing our standards since then. By doing so, we push modders to deliver their resources on the site with their best quality and less hassle on the end-users. :grin:

For your Battle Rifle, both in-game screenshot and Death animation are obligatory. As an attachment, please show it being attached to a unit's attachment point in-game. People should be able to verify it themselves just by simply looking at the image. The Death animation is also necessary so that the model doesn't linger when the attachment is no longer used.

To use the optimization tool, you simply just drag and drop your .mdx model into the page and it will return as an optimized version. Sorry for the lack of instructions!
 
Please fix the following issues:
  • Animations for Decay are wrong and not adherent to wc3 standards:
    Decay Flesh should have the model slowly sink down into the ground and have the corpse dissappear and the main model completely gone at the end of it.
    Decay Bone should only the corpse geoset.
  • Model need proper collision shapes, spheres are preferred here. See how regular wc3 model do it.
  • The model might need a team-coloured background plane with team colour that shows in the portrait animation.
 
It's perfect! :jd:

I think you could warcraft-ify the walk animation a bit more though, add some more up/down bobbing motion, exaggerate all extreme points of the poses -legs kicking higher up back, maybe also have his body bob back and forth.
In the throw animation, his right arm could lag behind the motion a bit to add some fluidity.

You really hit the sweet spot with the triangle count!
 
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