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H5's Tavern Defense V 1.35

Call upon 5 of the 8 heroes of the tavern, as you defend yourself against the cheap no-tippers and finally; Clan ravh itself!

long ago, when i was still in clan ravh, i made a basic, leaking, overall crappy version of this map. Now i updated it heavily, and it mayB my best map so far (Or atleast i think).

This is a td like any other, however u can use only a maximum of 5 towers, and the towers are heroes that gains exp grows and becomes more powerful as the game goes on. You can also equip them with items to make full use of your gold.

Gold are worth more when invested in items, in my opinion.


I dont know what more to say.... I didnt use any stuff here from the hive, i still love all of you though <3

Try it out! Might contain minor bugs or leaks since i took the old triggers and made them leakfree, might have missed something :p

Keywords:
TD, Tower, Defense, Tavern, Bar, Hero, Heroes, Items, Clan, RavH, Ravenholdt, GUI, EXP, XP, level
Contents

H5's Tavern Defense V 1.35 (Map)

Reviews
16:20, 31st Jul 2010 ap0calypse: Approved
Level 10
Joined
Mar 16, 2009
Messages
354
I dont know what more to say....

screen shots would be nice, and fixing the grammar and using BB codes will make it look nicer, the better the description looks the more people will want to download your map.

mayB -> maybe
i -> I

testing some time will edit after with constructive criticism ;)

Mmk,

so at first the map was pretty cool, the concept of the heroes was nice but there was not enough stuff to spend my money on as the game went on, eventually I could not possibly spend my money on anything else, but the game was still going.

Instead of having to constantly go back and forth to the shop why not have the items able to upgrade in some way, this will free up room in the shops to add more items, because the amount of items currently in the shops seems like a lot but they are all mainly extensions on one another.

Recipes would be nice.

Items that require a hero at a certain level to use, or other benefits of a high level and game modes.
---
the map is good it just seems a little under developed.
 
Last edited:
Really awesome idea, I really like it, but your map is still very poor -.-

First improve terrain a little!
Then create multiboard...
Then create game modes...
Add more towers, heroes!
Fix that turn autocast on! (Replace cold arrows with cold attack)
Fix some models don't use troll for goblin model :D
I survived 27 waves and get killed then but I wasn't defeated!
Add hints, text messages etc etc!
Add better items and spells to buy, Cleaving Attack don't work for range hero -.-
Worker will play build animation even if tower is constructed

Well I guess I write all, if I remember anything I will edit post :D
 
Level 6
Joined
Oct 10, 2009
Messages
1,425
CWeener = Helpful(Map reviewer + Grammar Nazi)
Yes, that arithmetic is Proper syntax as well, because I'm that big of a grammar Nazi. >.>

Copy & Paste the following into your map description. It is simply your description, but in proper English.

Call upon 5 of the 8 heroes of the tavern, as you defend yourself against the cheap no-tippers and finally; Clan ravh itself!

Long ago, when I was still in clan ravh, I made a basic, leaking, overall crappy version of this map. Now I have updated it heavily, and it is possibly my best map so far (Or at least I think).

This is a TD like any other, however you may use only a maximum of 5 towers. The towers are like heroes that gain experience, grows, and becomes more powerful as the game goes on. You can also equip them with items to make full use of your gold.

Gold is worth more when invested in items, in my opinion.


I dont know what more to say.... I didnt use any stuff here from the hive, I still love all of you though <3

Try it out! It may contain minor bugs or leaks since i took the old triggers and made them leak free, but I might have missed something :p

While now it may be in proper English, it still is ugly. Use some of these to help with the ugliness.

If you'd like some examples of a good description try the following links, and maybe give rep to the authors for being so awesome :)

Shining Waters by R.Gaming_Strike
Avatar by dj0z
Cweener's Signature said:
Seriously, Presentation(description) is very important in a map. O:
 
Last edited:
Level 6
Joined
Feb 27, 2008
Messages
222
Well, it has an interesting concept. But it's broken in many ways.


1. Difference in hero costs. For some reason i dislike this. Mostly because all the heroes should, in my opinion, cost the same and have different bonuses. For example, beast master has no inventory, but he gains strong bonuses per level. Tinker has inventory slots etc.
Why?
It just seems weird. I can't really explain it but i really think they need to cost the same.

2. The pathing. It's just a straight line and you build along it. Nothing special and there are little possibilities of a correct tower placement. Either make a possibility to maze or make it go into a line with several turns or something.


Just my ideas. I might be horribly wrong but oh well...
 
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