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[GUI] Real Physik Knockback system with vectors

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
i found no GUI knockback with vectors so i decited to create one. this system use a very good index so the max index (you can see it ingame if you press Esc) is ~ 40 because this system search a not used index and activate it and fill in the values.

please give +rep if you use this in your map.

Keywords:
Knockback; GUI; MUI; hell gate; vectors
Contents

Map template (Map)

Reviews
20:06, 26th Oct 2009 TriggerHappy187: As the others have said, there are already plenty of these. I honestly don't think we need another one. Although the coding is fine, I'm going to have to reject this. If you feel I made the wrong decision...

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20:06, 26th Oct 2009
TriggerHappy187:

As the others have said, there are already plenty of these. I honestly don't think we need another one.

Although the coding is fine, I'm going to have to reject this. If you feel I made the wrong decision, send me a mesage.
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
vectors eh? is this adobe illustrator where we upgraded from photoshop pixles?

gaahh downloading ...

FIRST EDIT:

Doint ask for rep hell gate, very rude and against the rules ;)

Second Edit:

Not bad not bad at all but a few minor adjustments.

In your read me trigger there are only one sfx variable not two as it is in the example and the system. The Aoe of destroying trees is rather low, maybe 150 will do it. The documentation is very low and the real triggers are non commented but anyway this is really good. Good job.
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
Imo a GUI knockback system is totally useless as there already the KBS by kenny I think alongside other knockback systems... and there's no way a GUI system could beat those.

So I think this is useless...

I'm trying not to sound rude hell_gate :s you know I wouldn't say it's useless unless it is...

+ it's not nice to ask for rep :p ask for credits however :)
 
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