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[GUI]HOLY SPELL v1.2 [MUI]

Hello fella'z

As I'm currently makin' my hope&learn spellpack I thought you wanted something to look at :)

So made this small preview as I'm not going to describe this so detailed as I used too cause it's jsut a preview right? ^^

Contains the holy light spell, fully MUI and customable. ALSO CHECK THE DOCUMENTATION, maybe I get a 7 in a 1 - 5 rating in documentation ;)

Spell description:

The priest burns the ground with holy power that heals allies for x hp and damage enemies 0.75x of the healing. Also slows enemy units.

Level 1 - Heals for 150 hp, slows 10%.
Level 2 - Heals for 200 hp, slows 15%.
Level 3 - Heals for 250 hp, slows 20%.
AoE and casting range increases with level.

Very easy to understand.

Thought I didn't made the special effects so good, so please don't complain about it to much :)

and this is not as the normal holy light spell ... or maybe it is, just with aoe ;)

Changelog:

v1.2 Changed dummy unit movement type to flying, removed the bj destroy and added the normal destroy group call, added a temporary unit group variable and also made a loop integer for the loop instead of integer A NOW the ring of holy shit should move proper! and it does! :) 26/5 - 09

v1.1 Forgot to remove the target location 25/5 - 09

v1.0 Released 25/5 - 09

Have fun

Credit me and doom sheep if you wanna use this also you can change it to anything just credit us if you use this as a base.

Regards

~baassee

Keywords:
heal, holy, unholy, damage, aoe, ring, circle, MUI, MPI, easy, documentated, baassee, doom sheep
Contents

baassee H&L SP Preview v1.2 [MUI] (Map)

Reviews
20:07, 4th Jun 2009 hvo-busterkomo: Overall a good spell. It's leak free, MUI, and configurable. My only complaint is that you don't store the caster in a variable.

Moderator

M

Moderator

20:07, 4th Jun 2009
hvo-busterkomo:
Overall a good spell. It's leak free, MUI, and configurable. My only complaint is that you don't store the caster in a variable.
 

Rmx

Rmx

Level 19
Joined
Aug 27, 2007
Messages
1,164
REVIEW RULES

Rating System :

0 - 15 = Shame on U
16 - 25 = Unacceptable
26 - 35 = Lacking
36 - 45 = Useful
46 - 55 = Recommended - Highly Recommended
56 - 60 = Directors Cut


Recommended to read the How to improve on every review.


Idea and Creativity - 6/10.
Spell Description and In game Balance - 3/10.
Triggering and Scripting - 9.5/10.
Special effects *Eye Candy* - 5/10.
User Friendly *Documentation* - 10/10.
Efficiency - 8/10.

Is it Multi Instanceable - [OFC it is instant]
.

Final Rating - [41.5].

Status - ***UseFull***.

The spell is very common and lack of special effect.... also the unit moving in their angles even if they have no collision they will still go around the tree or ext.. so make them flying unit that be better, also the spcial effects are very nooby and simple make it better didn't see any leaks and the documentation was really good anyway one thing could be IMPROVED the bj_Wanttodestroygroup ...... Best to destroy group is manually call destroygroup(udg_?) anyway make it nicer :) have fun.


I myself like simple spells but not that simple any trigger could of done that that is shame Bassee to you :( i am sad u promised me a good spellpack :( still it's not a spellpack :) waiting for it !!! i hope i won't regret it .. anyway +REP have fun ~~RMX~~.
 
Last edited:
Level 22
Joined
Nov 14, 2008
Messages
3,256
@ rmx

the thing is that the dummies are alrdy flying units / flying movement type :S

also if you noticed the trigger header, this was one of the most easiest once, got one even easier (worse! :p ) haha ;)

this is the easy level stage thought might change it to very easy.

also I just had the bj destroy thing to test something new and also get rid of one simple variable but yeah I know and I like destroygroup more but thought newbies need to see some new lines too

@ berzerk

yeah I know about the special effects but I thought that would be enough as I made it a little better then a normal, spawn holy light in 3 different circles or 16 impale lines :)

@ seed :)

haha wont get so good rate on thsi one thought so don't expect anything to goody

EDIT:

Updated!

Forgot to remove the target point! My bad :(
 
Level 4
Joined
Apr 9, 2009
Messages
16
well the spell is... GREAT :)
healing and damage dealing. good for rpg maps ;)
what can i say... heal and dmg dealing at same time is good idea. you could make it to deal not 0.75 but 2.5 of amount hp healed to undead or at least 1.5 (pwning for ghouls ^^) but even without it the spell is great. you could also decrease dmg to 0.4 or 0.35 and add stun instead. this are just some ideas how you can change this :)
4.5/5 :thumbs_up::thumbs_up::thumbs_up::thumbs_up:
 
Level 22
Joined
Nov 14, 2008
Messages
3,256
@ sad

as the damage is fully customizeable I get your point.

But that's pretty easy to make just add another condition and another if/then/else

add condition if unit is undead = not true in the regualar damage one

and a one with it as true

but I get your points and I'm satisfied how it is now, it's just a preview right? ;)

~baassee
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
Sadrax said:
Deuterium said:
Haha well apparently yesteryda baassee decided to give me a new nickname :p
you will need to change your signature ^_^
instead of "msaeed28 = Deuterium"
you will have "msaeed28 = Deuterium = seed"
Haha! :p



Spell Review:

[-]

1. Although you mention that you didn't do it of laziness, that doesn't mean I won't point it out.
You destroyed the group using a BJ:
  • Custom script: set bj_wantDestroyGroup = true
Destroy it manually instead:
  • Custom script: call DestroyGroup(udg_<whichgroup>)

2. Special effects bug (as demonstrated in the attached picture). I think setting Movement - Type to Fly would fix that issue...


3. Uses Integer A as the loop integer. Avoid using that as it might cause the spell to bug and use an integer variable instead.


[+]

4. Works efficiently and does what it's supposed to do.


5. MUI


6. Leakless


7. Detailed documentation and explanation!


8. Special effects are simple and nice.


9. User-friendly and easily adjustable.

Well baassee, I think this simple triggering became a simple task to you. Good job!
I like the fact that you're explaining what each little action does in order to teach people new to spell-making.
Anyways, just fix the two negative things mentioned in the review - specially the special effects.
 
Level 17
Joined
Mar 17, 2009
Messages
1,349
baassee said:
well seems to that I have to destroy it with the normal one after all ;)
I mean why use a BJ when you know how to avoid it :p

baassee said:
schiesse the units didnt ahve fly movement :S
Use a unit that does instead... and remove that import by setting the model as none.mdl

baassee said:
thought the integer A is instant should bug or? ^^
It just bugs sometimes... you never know when :p it's a Blizzard bug
 
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