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Gryphon Knight (AoW)

This is our Lordaeron Gryphon Knight that has both land and air animations and we are going to use him for our project:


Follow our progress here.
Here is the model Video Preview:

Co-Creator deme3s
For more info contact me.

tools that was used to make these models:
Retera's Model Studio
Photoshop
CASC Explorer
MdlVis 1.41
Jm2converter

Original Model from Blizzard.


If you want to edit the model contact me
If you use it credit us.
Stay Tuned!
Previews
Contents

Gryphon Knight AoW (Model)

Icon for Flying Version (Icon)

Icon for Land Version (Icon)

Portrait (Model)

Reviews
Barorque
Approved! This is a ridiculously awesome model. Your use of WoW animations with Reforged ones combined works really well. Textures for the WoW model work fine in Reforged, even if slightly more blocky, it is still one of the newest gryphon model. The...
Level 8
Joined
Sep 28, 2020
Messages
107
As always on top. True, you could have taken a griffin from reforged, but if you thought it necessary to take a model from WoW, then so be it. As analogous to the mechanics of the Viking unit in SC2, it is a good idea if we are talking about people without Dwarves, such as Stormwind before the second war. The only question is the elf shield and emblem.
 
Level 23
Joined
Oct 29, 2020
Messages
75
As always on top. True, you could have taken a griffin from reforged, but if you thought it necessary to take a model from WoW, then so be it. As analogous to the mechanics of the Viking unit in SC2, it is a good idea if we are talking about people without Dwarves, such as Stormwind before the second war. The only question is the elf shield and emblem.
Thanks! Although the shield is from the Lordaeron Captain.
 
Level 23
Joined
Oct 29, 2020
Messages
75
Very nice model mate well done! Please allow me to ask: will there be squallrunners (Kultiras gryphon rider in wow) for Kultiras with their white gryphon in the future? Also...how you guys edit the skin of that gryphon, and make it looks so reforged? It's amazing.
Certainly, we are going to make a full fledged kultiran faction. As for the external source items, we plan to make tutorial about it in the future.
 
Level 3
Joined
Jul 10, 2019
Messages
17
hello! i really love the model, i always wanted a model like this, thank you very much for the work.
I have a question, how can I make it only terrestrial? I tried importing the model to the knight with horse, but it keeps flying.

Is there any way to have it only terrestrial?
I would really appreciate your hel
 
Level 23
Joined
Oct 29, 2020
Messages
75
hello! i really love the model, i always wanted a model like this, thank you very much for the work.
I have a question, how can I make it only terrestrial? I tried importing the model to the knight with horse, but it keeps flying.

Is there any way to have it only terrestrial?
I would really appreciate your hel
You can delete the flying animations and delete the "alternate" word of the ground animations. Or when you use the model in the map editor go to object editor -> Art-Required Attachment Link Names and type alternate.

Untitled.png
 
Level 3
Joined
Jul 10, 2019
Messages
17
You can delete the flying animations and delete the "alternate" word of the ground animations. Or when you use the model in the map editor go to object editor -> Art-Required Attachment Link Names and type alternate.
I thank you very much for the answer, I tried the map editor way, but it keeps flying D:
 

Attachments

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Approved! This is a ridiculously awesome model.

Your use of WoW animations with Reforged ones combined works really well.
Textures for the WoW model work fine in Reforged, even if slightly more blocky, it is still one of the newest gryphon model.
The knight's armor is not lacking either, really cool helmet in particular.

Great work people!
 
I thank you very much for the answer, I tried the map editor way, but it keeps flying D:
I have a fix for you: Add the 'alternate' string in the "Art - Required Animation Names" instead of "Art - Required Attachment Link Names". @Darious might have mistaken the two data fields. :smile:

Regarding this model, it's a fantastic model. Really sick, man! Keep it up. :grin:
 
Level 1
Joined
Apr 22, 2017
Messages
3
First thing first. Great job on the model. Second thing. Anybody who can explain to me how to use the Icon, i have imported it, but I can't use it
 
First thing first. Great job on the model. Second thing. Anybody who can explain to me how to use the Icon, i have imported it, but I can't use it
You add the "ReplaceableTextures\CommandButtons\" before the file name (i.e. BTNGryphonRider.dds). If it's the disabled button--DISBTN--you add 'Disabled' at the end of "CommandButtons" in the directory/pathing. Be sure to remove the war3mapImported (or whatever it's called) before, and copy/paste the whole pathing to the unit you want the icon to be used. It's not the same the model where you can just click the dropdown for the custom models.
 
Level 1
Joined
Apr 22, 2017
Messages
3
You add the "ReplaceableTextures\CommandButtons\" before the file name (i.e. BTNGryphonRider.dds). If it's the disabled button--DISBTN--you add 'Disabled' at the end of "CommandButtons" in the directory/pathing. Be sure to remove the war3mapImported (or whatever it's called) before, and copy/paste the whole pathing to the unit you want the icon to be used. It's not the same the model where you can just click the dropdown for the custom models.
I don't think i fully understand. Can you give an example if i can be a pain in the ass😅😅
 
I don't think i fully understand. Can you give an example if i can be a pain in the ass😅😅
I don't personally use the icon in this upload. But here's an example.

image_2021-12-18_100931.png


It shows both disabled and the normal command button. And as an added bonus, the auto-cast button as well. I think for the passive icon, instead of Disabled, it's Passive?
 
Level 12
Joined
Feb 23, 2020
Messages
305
Great one. if you can make a flying unit land and walk, ever thought of adding the dragons of WC3 land animations?
 
now if only i had that fly and land ability.... if somehow you could add that to this mod, i'd gladly try this out for a map im making.....
You can create a Fly and Land ability by creating a custom morph ability in your map. I forgot which is the most ideal morph ability to use, but I think it was the Goblin Tinker's ability; just convert it to a unit ability and not a Hero unit one, first thing that came to mind because it's permanent, unlike the Metamorphosis ability of the Demon Hunter - you can't toggle it back and forth, nor is it permanent.
 
You can create a Fly and Land ability by creating a custom morph ability in your map. I forgot which is the most ideal morph ability to use, but I think it was the Goblin Tinker's ability; just convert it to a unit ability and not a Hero unit one, first thing that came to mind because it's permanent, unlike the Metamorphosis ability of the Demon Hunter - you can't toggle it back and forth, nor is it permanent.
Most in debt expiriance i have with editing abilitys, is things like fx....

Starfall normaly as one level, so as it wont be upgraded by choosen again once the hero level up. Ive made one that can.

Or the change the ability that summon spirit wolf to summon 5 dragonspawn meddler as level 1 ability, 4 dragonspawn aprentice at level 2 ability, etc etc up to ability level 5 2 dragonspawn overseers.

So unless the gobling tinker ability effect couse the unit to change betwing flying and ground unit, i am as lost as before reading your reply.

question for creators. if i put the gryphon modle onto the human knight, and gives it the gobling tinker ability, will that be enough for it to transform from air to ground unit? or will i need a second gryphon that somehow is ground version?
 
Level 5
Joined
Sep 1, 2022
Messages
86
Most in debt expiriance i have with editing abilitys, is things like fx....

Starfall normaly as one level, so as it wont be upgraded by choosen again once the hero level up. Ive made one that can.

Or the change the ability that summon spirit wolf to summon 5 dragonspawn meddler as level 1 ability, 4 dragonspawn aprentice at level 2 ability, etc etc up to ability level 5 2 dragonspawn overseers.

So unless the gobling tinker ability effect couse the unit to change betwing flying and ground unit, i am as lost as before reading your reply.

question for creators. if i put the gryphon modle onto the human knight, and gives it the gobling tinker ability, will that be enough for it to transform from air to ground unit? or will i need a second gryphon that somehow is ground version?
The night elf druid has the ability to transform into a raven, I suppose they could use that.
 
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