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Grid Model

Self-explanatory, in-game grid model with three grid type animations.

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Contents

Grid Model (Model)

Interesting Model, what do you think, could it be useful for?
It depends on what you want. Terrain textures for example are divided in a grid, Warcraft 3 pathing uses grid. In World Editor grid is used when terraining, placing objects, regions ect...

The point of this model is to provide in-game grid for whatever reason it may be.

This would certainly be useful when building structures with more precision.
 
Level 14
Joined
Jul 1, 2008
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1,314
yeah building systems could benefit from it defenitely. Also, I think, this can be useful for SciFi maps or for stealth applications (e.g. discovering a stealth unit).
I asked, because I wanted to know the purpose you may have possibly thought of..
 
I guess this is preferrably done with a custom texture than a model. Mainly because models won't adapt to topography and will disappear upon the minimal height alteration. I've done it already using textures for a project of mine, and it looks alright in those situations.

upload_2016-7-23_15-27-2.png

It's true, though, that a model is smaller in filesize, so if a map doesn't use terrain heights, this model is a good option.
 
Substituting the original TerrainArt texture with a grided one, as if it was a custom tileset texture. (You need to do this with every texture you're using, what may end up filesize-heavy)

upload_2016-7-23_19-26-33.png

One thing is that using a model as A Void is doing, allows you to remove the grid if you want. By texture, the change is permanent, you can't activate/deactivate it in-game. (Actually you could, but you'd need to use triggers to paint all map with grided tileset, that would take a lot of memory and possibly lag)
 
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