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GreenWoods

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GREEN WOODS
created by sigelang a.k.a Haze
Description
Long ago, this forest was the sacred glade for the elves which their great archers protects this woods from the invaders.Defeat your enemies and claim this land, but beware, different kinds of dragons protects the dragon roost at the center.
Features


- Strong Creeps with good item drop
- Random Dragon Roost (maybe, black, red, nether, or bronze roost)
- 2 Health Fountains and 2 Mana Fountains
- Thick Forest, so you have many lumber source
- Good Terrain
- 12 Guarded goldmines
- 2 Random Mercenary Camps
- 2 Goblin Laboratory
- 4 Goblin Merchant
- 2 Taverns
- And etc. Just try to play this map and get ready for the battle !
Screenshot

226275-albums6282-picture95591.png

Changelogs

-Make it more balanced ! (by enhancing some creep and item drops

Keywords:
Forest, Ashenvale, Trees, Nature, War, Army, Creeps, Dragons, Falls, Woods, Lumber, Lordaeron, Green, Jungle, Melee.
Contents

GreenWoods (Map)

Reviews
1:15, 15th Mar 2015 StoPCampinGn00b: Approved. 21:38, 11th Mar 2015 StoPCampinGn00b: Map set to await update based off of Reviewer Shadow Fury's review.
Level 21
Joined
Nov 4, 2013
Messages
2,017
This is a pretty strange melee map. It has a great terrain but also some defects:

CREEP CAMPS
1- I must admit this is the first time I see someone using "Random Units" and "Random Groups" for creep camps yet you manipulated them badly. For example, let's look at the ExpansionMine group. The first set has an Ancient Sasquatch + 2 Sasquatchs (total level 19). The second set has an Enraged Jungle Stalker + 2 Jungle Stalkers (total level 15) As you can see, there is evidently a difference in level between those two creep camps. It means that one game it's going to be easier to beat that creep camp than another one. Same thing goes for the other random groups of course

ITEM DROPS
2- Item drops are catastrophic. With the random level 9 units guarding the expansion gold mines, I wonder, did you mean to let the level 9 creep drop two level 4 items or not? Currently, there is a 33% chance to get Runed Bracers, 34% to get Scourge Chime Bones and 33% to get nothing!! What the heck? If you wanted it to drop both items, you had to create two sets of 100% chance as you did with the Granite Golem. If you wanted a 50% chance for both, then you had to right-click on Item Set 1 and click Redistribute Chances. Next thing is that I don't like that most creeps drop specific items. All Dire Wolves drop Talisman of Evasion and that's really annoying. Where's the variation of items in here? Besides, I really feel that item drops are generally underpowered. Look at the ogres and trolls guarding the Gold Mines surrounded by trees. The Ogre Lord drops a Potion of Invulnerability (again specific item being dropped) and the Ogre Mauler drops a random level 2 Power Up. The sum of the level of the creeps is 26 and the one of the items 5. How worthless items... Another case of underpowered items is the creeps guarding the Goblin Laboratory. It's a creep camp of total level 18 vs a humble level 3 item. There are other cases similar to the ones I listed but I guess you got the point.


The map has a big potential but it really needs to be refined. I will give it 3/5 but suggest the moderator to AWAIT UPDATE as long as the map is problematic
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
Some item issues were fixed though there are still some places with underpowered drops and the random groups are still as they are. However, I feel that the map has reached an acceptable state and it would be a shame to keep such a good map pending so now I am happy to vote for APPROVAL but please update the map again and fix the creep camps + underpowered item drops.
 
Some item issues were fixed though there are still some places with underpowered drops and the random groups are still as they are. However, I feel that the map has reached an acceptable state and it would be a shame to keep such a good map pending so now I am happy to vote for APPROVAL but please update the map again and fix the creep camps + underpowered item drops.

What underpowered item drops ?
Most default melee map on Warcraft 3 put some low level items on some red creep camps. . . :)
 
Level 21
Joined
Nov 4, 2013
Messages
2,017
What underpowered item drops ?
Most default melee map on Warcraft 3 put some low level items on some red creep camps. . . :)

Don't take Blizzard as someone to imitate fully. Even Blizzard melee maps aren't perfect and sometimes I find issues even in their maps.
Well, look at the gnolls creep camps for instance. A level 1 permanent item isn't that worthy. The wolves guarding the gold mines drop a level 3 item and their total level is 20. Got the point? If there is an abyssal difference between summed level of creeps and summed level of items dropped then you must look into it.
 
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