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Greenville Woods

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Villagers of Greenville left the village in hurry, leaving all thier treasures there. Various creatures, attracted by the treasures, migrated to this beatiful valley. But they didn't know, they are not the only ones...

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Greenville Woods is an 4 player melee map, suitable for FFA

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[2016-12-26]

  • Map uploaded


[2017-01-04]

  • Created pathing blockers to the top ledge of the map, to prevent unfair basebuilding.
  • Tweaked the creep camps (Some were melee only + unfair drops)
  • Added 4 more green camps (One per player)

[2018-01-18]
  • Fixed the goblin shop location, so you won't get attacked on your way to the tavern
  • Tweaked the creep camps and item drops
  • Minor terrain changes

[2020-03-10]
  • The map has been remade from scratch with Reforged World Editor
  • Creepspots/Shops have been moved
  • Amount of gold in all gold mines has been adjusted
  • Fog was removed
  • Way Gates have been removed
  • Some item drops have been changed
  • The map was made more open/walkable for late game armies
  • The map has been updated to fulfil melee map criteria in English Reforged Editor
  • I want to thanks everyone who gave me some feedback, namly @Kam ,@Arrr ,@HighTac and @mafe
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One of my first maps here on Hive created for a contest hosted by the FFA Master League. I thought it deserves an update seeing that I've learned a lot in those 3 years that have passed since this map was uploaded.

Have any suggestion? Please write a comment. I am opened to any ideas. Have a nice day!
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Greenville Woods (Map)

Reviews
Rufus
Approved. A good looking melee map. The gold in the mines seems a bit too much, but it is ok. If you want more reviews, try joining the Grand Review Exchange.
Level 1
Joined
Dec 24, 2016
Messages
2
Nice map!Not to exhaust you, but can you replace the trees and the other doodads to a Lordaeron Summer or Village? The human village doesn't look to fit in the theme of the map.
 
Level 29
Joined
May 21, 2013
Messages
1,635
Major things

1) Mercenary camp is not well placed, the building can be reached from behind by sneaking.
2) The wall should have vision blockers to avoid exploits, those gates may be bottlenecks that can be blocked with melee huntress, while archers and casters can attack to the other side of the wall safe. NE advantage. Also tower build that area seems to be a benefit.

Minor:
3) Orange aerial creeps level 12 can´t be creeped by undeads until Tier 2 (web skill). NE advantage for the archers (Orange review of low level aerial creeps). The loot is a power up level 2, that may give more exp to the hero.

no more things I think, I still rate it 5/5 those things are easy to fix.
 
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