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Green Blackrock Blademaster Re-Reforged



GREEN BLACKROCK BLADEMASTER RE-REFORGED

Custom Blackrock Blademaster model, with green color and improved cinematics animations. It doesn't make sense for all Blackrock Blademasters to be Fel Orcs, so here it is a green version. It has custom cinematics animations so it's perfect for closeup shots.

The green colouring is based on Bagysta skin:
Green Chaos Blademaster Skin

It has the following additional animations, with respect to the vanilla Blackrock Blademaster model:
  • Cinematic Angry One
  • Cinematic Standard One
  • Cinematic Listening One
  • Cinematic Walk One
  • Cinematic Dead One
Other animations are also fixed and now they work properly:
  • Stand Ready
  • Attack Slam
  • Attack Walk Stand Spin
Other animations have minor improvements and fixed chances of appearing in-game.

The model was developed by Tamplier777 over a skin by Bagysta for Warcraft 3 Re-Reforged, and tweaked by me. I think many could benefit from it. You are free to use it, but you are required to give credits to Tamplier777 and to Bagysta for it (and it is very welcome if you link my project along with the credits).

The model is fully functional, both for gamplay and cinematic wise, and it is compatible with Blackrock Blademaster facial animations.
The model and animation edits are done using Reteras Model Studio.

INSTALLATION
  • Import the .mdx main file to your map using the Asset Manager at the path:
    GreenBlackrockBladeMaster.mdx
  • Import the .mdx portrait file to your map using the Asset Manager at the path:
    GreenBlackrockBladeMaster_Portrait.mdx
  • Import the textures to your map using the Asset Manager at the paths:
    GreenBlackrockBlademaster_Main_Diffuse.dds
  • Enjoy!
Previews
Contents

Green Blackrock Blademaster Re-Reforged (Model)

Green Blackrock Blademaster Re-Reforged Icon (Icon)

Green Blackrock Blademaster Re-Reforged Portrait (Model)

Reviews
Mr Ogre man
The extra animations work well with @Bagysta 's model, so I'm glad you've reached an understanding.
Hum dude, the skin is mine :hohum:, I post it a year ago here :

I thought it was from @Tamplier777, my bad, I didn't noticed it. The model is using your skin as a base, but has additional animations. I will add you as coauthor and link to your skin if it's ok for you.
 
I thought it was from @Tamplier777, my bad, I didn't noticed it. The model is using your skin as a base, but has additional animations. I will add you as coauthor and link to your skin if it's ok for you.
I'm okay with it, I may have overreacted, I know you didn't do it on purpose
 
I'm okay with it, I may have overreacted, I know you didn't do it on purpose

I even remade the icon! ahah silly me.
Anyway, you are in process of being added as coauthor, and I've added all the relevant information and differences from your skin, beside a link to your skin.
 
I even remade the icon! ahah silly me.
Anyway, you are in process of being added as coauthor, and I've added all the relevant information and differences from your skin, beside a link to your skin.
Thanks for your understanding

And as I said before in private, I love your work and I'm glad if my work can help you. ✊
 
Hey guys.New here with world editor.I followed the instructions but I get the model completelly white.Did I forgot to add a setting to something?
Have you correctly remove "war3mapImported\" from the texture name in the assets manager, and only keep "GreenBlackrockBlademaster_main_diffuse.dds" ?

If not, do it and when it's done, save the map and restart World Editor
 
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