• 🏆 Texturing Contest #33 is OPEN! Contestants must re-texture a SD unit model found in-game (Warcraft 3 Classic), recreating the unit into a peaceful NPC version. 🔗Click here to enter!
  • It's time for the first HD Modeling Contest of 2024. Join the theme discussion for Hive's HD Modeling Contest #6! Click here to post your idea!

Golem Invocation 1.6.1

To be honest with myself, I never expected the spell to go this far at all. Using 2D dynamic arrays was a complete new experience for me, I just hope I learned it well.
Anyway, Here is the spell.

This spell belongs to my project
Castle vs Castle Flame Edition and I hope you all enjoy it.


Description:
Golem Invocation - This spell summons creatures while the caster is channeling the spell, and it has many options for the user.
This is my 3rd submit to this community, it is just a way to thank all help and experience you guys have been giving me, and I hope you all like it.

Forest Call - Creates a green paradise in the target area. Ancients and trees will spawn to aid the ranger fight her enemies and, while inside the green paradise, all allied units will benefit of special abilities. Affects a 500 AOE.
This is also my spell for the Spell Olympics, I hope you all enjoy.

Requirements:
- Jass NewGen Pack (uses vJASS)
- TimerUtils
- Table
History:
Version 1.0
- Innitial release

Version 1.1
- Code and comments both improved in performance and readability

Version 1.6
- Versions 1.2, 1.3, 1.4, 1.5 were test versions that didn't get released
- The core of the spell was drastically improved in performance
- The spell now is easier to use and change due the use of dynamic arrays
- This version is a culmination of knowledge provided from the other versions before

Version 1.6.1
- Updated for patch 1.24

This took a lot of my effort, just to have a chance on the contest. I hope you like.

Keywords:
CCFE, Castle vs Castle, Flame_Phoenix, summon, golem, channel, AOE, dust, earthquake, JESP, vJASS
Contents

Golem Invocation (Map)

Reviews
Dr Super Good: Very nice spell. The system used is very easy to use so even beginner triggerers will find this a pleasure to use. The customizability of this spell is great, and there is almost a limatless number of cool spells that can be made...

Moderator

M

Moderator

Dr Super Good:
Very nice spell. The system used is very easy to use so even beginner triggerers will find this a pleasure to use.
The customizability of this spell is great, and there is almost a limatless number of cool spells that can be made from this. I can think of a lot of maps that can use this spell, if ballenced correctly. I highly recomend using this spell if you want a cool summon affect spell.

Code wise it is also good, with no noticable leaks at all. Although it is not as efficently coded as it could be, this spell still is very efficent. Full MUI also means multiple heroes can use this spell at the same time. Really there are not many flaws with this spell next to the odd bit of efficency which it is pretty good at.
 
Looks very cool, well, but I never liked mass summons, sorry, but the quality of the spell is good. 7/10
This spell is JESP, it can be used for other things than a mass summon. In fact, you can summon only 1 unit if you change the SETUP right.
Btw, it doesn't look cool, it IS COOL xD

Thx for posting anyway.
This spell was also approved in wc3campaigns, so is sure be have quality. Hope you all like it.
 
Top