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God's Land

---IMPORTANT--- In this map you can become god by using the tool bar provided you move the peons on tho the circle to select the player just underneath were all the
units are it gos by color codes we haven't done the A.I for a god computer yet so don't put a computer on god playing this map allows more than one play but be fair while playing HAVE FUN ---IMPORTANT---
Contents

God's Land (Map)

Reviews
Earth-Fury: The terrain is OK, but not great. the way commands are enterd for the god player is shit (in my oppinion). Its unclear and cumbersome. I hate these maps. It works, so approved.

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M

Moderator

Earth-Fury: The terrain is OK, but not great. the way commands are enterd for the god player is shit (in my oppinion). Its unclear and cumbersome. I hate these maps. It works, so approved.
 
Level 2
Joined
Jul 30, 2007
Messages
2
If you want some instructions on haw to play there are some codes in objectives to help you along the way like to open the gates there are also quests that you can activate please don't edit it the map is highly fragile there will be future developments allowing more than one god and maybe custom units
and also a map were you can build your own map in game! witch is in process and may be finished by the end of next year have fun playing anyways hope you like it.
 
Level 1
Joined
Jun 1, 2012
Messages
1
Sorry for the stupid question but how do i use the custom units made...i click tried with the peons to do something to summon them but nothing seems to work can u help me out please ?
 
Level 25
Joined
Feb 2, 2006
Messages
1,667
Hello,
I have played your map as God and with 3 human players.

Here are some issues:
  • Units can accidentely be sacrificed by walking through the circle in the middle. Especially if you want to play with computer players this is a major issue. Add some sacrifice ability with a target image to let players explicitly sacrifice units.
  • I cannot remember who sacrificed what. A multiboard for God with information would be useful or some chat command like "-lastsacrifies".
  • What's the difference compared to: God's Land Xtreme v1.2
  • The units you can give players should be standing in some order like: Human units, Orc Units etc. it's really confusing to find certain units.
  • The quests are shown only once and you might forget what to do especially if there are multiple quests at once. Are they added to the non-God players to the quest log? I didn't see it. If so, everything is great.
  • Players should not start next to each other. I played with 3 humans and they started next to each other. They should start on different points on the map.
  • Is there a command to disable sacrificing units? Sometimes it was too much and I wanted it to stop. There could also be an option which does not allow to sacrifice units I have given to the players.
  • Add many more wonders or something like the Plague. It's really fun. You have heal units but there could be more interesting wonders (like in Age of Mythology). You could add so many hero abilities but with an unlimited range as Wonders.
  • Add some Gods from Warcraft lore if you know them.
  • The Ring from the quest was far too strong.
  • I want to be able to make specific alliances like choosing to players and choosing their exact alliance type.
  • It should be optional of God has a real base on the map or it should be a bit smaller or outside and marked as something like that. It was a bit annoying that players moved there and got killed.
  • Sacrificing a hero removes it permanently? This should also be shown in a multiboard (how many heroes which player has). The stats of the players are quite interesting to god.
  • Allow God to ressurect heroes and units and recreate buildings which got destroyed.
  • A map with some water and ships would have been great and a second spot where you could give players ships/water units.
  • Giving items seems rather impossible. You should add some shops which can be used to give items to players. The items would be spawned at the same location as units.
  • Controlling everything with workers is fine but takes much place. Maybe use custom abilities?
  • I didn't try it but "End Game" and "Armageddon" etc should have some dialog to confirm it since it shouldn't be done by mistake. Or add them to a separate room with a worker.
  • I am not sure but some unit types might be missing? I have to recheck.
  • Is "Recreating Treants" that the trees will be reappear or not? It should be possible to recreate the trees at certain regions (again an ability would be nice with a target image). It would also be nice to have an ability to create trees or Doodads at certain points.
  • I could not make my own units neutral!
  • Show something like "Quest X/Y", so players get an idea how many quests there are.
  • Allow something like defining the end of the game/goal in the beginning. After 3 quests most players left since it became a bit boring (maybe I wasn't the best god).
  • Allow more than one player to be god: If you play like with 8 players, it would be fun to have two gods. Maybe even allow fights between the two gods. So you can get help from one god but no help from the other. Of course this might end up in getting too many strong units.
  • Allow changing the race of a player by converting all of his units into different units.
  • Allow giving players buildings at certain positions (also campaign buildings).
  • Allow god to change the maximum level of heroes and enable attribute bonus.
  • Allow god to give players certain upgrades/extra upgrades.
  • I am not sure what happens when a player is defeated like in melee. Is he kicked out of the game?
  • Make it somehow possible for players to defeat god.
Pros:
  • Easy to play and to give different units.
  • Small map size to download and a known standard melee map.
  • The quests REALLY helped me to keep the game interesting.
  • You can change almost anything as God and revert it again.
  • Useful chat commands for alliances were really helpful.
  • Fun to play.
  • Custom items and units make it more interesting.
  • The control with workers is easy to understand and to control without chat commands.
 
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