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Godfall Conquest

Godfall 2 player version. Terrain made by Wimplow.
Map is not protected

Please note that there is no Ai.

http://www.hiveworkshop.com/forums/maps-564/godfall-chronicles-127803/?prev=search%3Dgodfall%26d%3Dlist%26r%3D20

http://www.hiveworkshop.com/forums/maps-564/greenvalev2-39-a-186289/?prev=search%3Dgodfall%26d%3Dlist%26r%3D20


Map Info
Play as one of the 4 factions in the Godfall universe.
Drow, Orcs & Goblins, Humans and Wood Elves.

Features.
1.A squad system, control squads of units through one captain unit.
2.Workers operate artillery without workers the artillery will be abandoned as "neutral passive" on the battlefield and can be captured by the enemy if you do not reclaim it with your worker.
3.Build system limits buildings and allows you to only construct structures near your town hall.
4.Destroying an enemy town hall and another town hall of your race will build from the rubble.
5.Capture neutral structures by attacking and destroying it will give you control of it. Owning a neutral structure with addition to it´s design like "sell potion" will give you alternate resource.
6.Lost a unit in your squad? Reinforce your squad with the reinforce ability found in some of your structures like barracks.
7.Hero deaths are permanent, you can retrain the same type of hero if you lost your previous one. "Cause fun".

134555-albums8432-picture101601.jpg

134555-albums8432-picture101600.jpg

134555-albums8432-picture101640.jpg


Humans are quite fearful and prejudice towards magic and magical theme races/elements. Their entire ability to survive in a magical theme world is through their ability to invent weapons of war. Gunpowder was the first invention that gave them an edge in combating other species like elves. Their faction resembles an early 18th century real world culture "with elements of steam punk".

Elves are dependent on their symbiotic relationship with nature to survive. They have not evolved in terms of warfare since the invention of the bow and arrow. Recently they have had to change to adapt to "modern warfare" against humans superior technology but magic still gives them an edge in battle. Wood Elves culture resemble that of native american indians vs civilisation.

The Drow mix their science with magic and are truly a malevolent force. They fight from the shadows using poison, stealth, slavery and magic to over come any opponent. They excel at hit and run tactics.

The Orcs & goblin have been isolated from the rest of the world for a very long time after the humans drove them off into the endless deserts. They are a force to be reckon with but do not have technology nor magic to rely upon, instead they have befriended numerous amounts of deadly beasts to devastate their opponents. Orcs are pure brute force and excel in close quarter combat.


Credits List
WhiteDeath: Model
JesusHipster: Model
HappyCockroach: Model
donut3.5: Model
Supertoinks: Model
Freddyk: Model
Callahan: Models
JokeMaster: Model
PROXY: Model
Tranquil: Model
Mike: Models
Wandering Soul: Animations for Halberdier
General Frank: Buff-Model
JetFangInferno: Spell-Model
ChriZ: Porjectile-Model
Kimberly: Texture
daenar7: Texture
erwtenpeller: Texture
Estar: Texture
Apheraz Lucent: Texture + Icon
CrazyRussian: Icons
AbstractCreativity: Icons
NfWar: Icons
Golden-Drake: Icon
67chrome: Texture + Icon
Afronight_76: Icon
0123456789: Icon
-Grendel: Model + Icon
Marcos Dab: Icon

Other resources collected from
Rise of the Lich King: Model
Xgm (Galenrad, NilasAran)

Special thanks too
Heinvers
Wazzz
Reaper51
Wimplow
Ashbringer

The Creator of the Blade Shield effect: Whoever you are :)

A very special thanks too
Mechanical Man: Co_modeler/Triggerer/mapmaker


About
Godfall has been a project that I and Mechanical Man have worked on since 2006. Often abandoned, picked back up and worked on again, redone/changed etc. It has the possibility for more races, add-ons, more variety of maps but never will there be a big change to it again. I feel it has reached the stage I would want it to be at and cannot improve upon further except with fixes and balance changes. Construct criticism on balances or bugs are of course welcomed.

Update
Added new upgrades, abilities and reduced time base on upgrades/researchs.
Added more neutrals.
Replaced Imperial Generals ultimate into Airship Command as it should have been, bit of an oversight.

Keywords:
Godfall, Em!, Godfall2, Conquest
Contents

Godfall Conquest (Map)

Reviews
00:30, 4th Oct 2015 StoPCampinGn00b: Follows rules, approved.

Em!

Em!

Level 25
Joined
Jan 9, 2004
Messages
635
So two of people I already knew in Hive were working on this and Forgot to give a detailed description...
Ugh.

- If I already knew somebody in Hive means they are VERY famous :p

Here are details. There are 4 races and you play one of them. It´s an rts. You fight, there is a victory and defeat condition. uhm, oh yeah it has squad system and artillery crew system but we already covered that. uhm there are upgrades so you research. Its pretty self explanatory. Not sure what else you want. It has no story, it´s multiplayer, no ai though.

I am sorry, I ain´t making fun of you but if you played an rts before like dawn of war, starcraft or warcraft then I trust you have the knowledge you need. Is it tech trees you´re after? because that kinda takes out of the experience of playing the mod but if you want that then I will update desc soon, altough it was a self made desirable choice not to include that.

Updated with some more info on the races. including a screenshot on what little tutorial you need to play.
 
Last edited:
Level 17
Joined
Dec 11, 2014
Messages
2,004
Here are details. There are 4 races and you play one of them. It´s an rts. You fight, there is a victory and defeat condition. uhm, oh yeah it has squad system and artillery crew system but we already covered that. uhm there are upgrades so you research. Its pretty self explanatory. Not sure what else you want. It has no story, it´s multiplayer, no ai though.

Oh you fight each other and stuff. I am sorry, I ain´t making fun of you but it´s pretty simple really. I modeled a lot for this and mechanical man did too, so custom models.

Is it tech trees you´re after? because that kinda takes out of the experience of playing the mod but if you want that then I will update desc soon, altough it was a self made desirable choice not to include that. In my experience revealing to much takes a lot of the fun out of it. Imagine seeing all the good parts when watching a trailer then you´re all hyped to see that said movie but all the good parts were shown in the trailer.

Alright.

It is cool'Old RTS altered melee, But have you seen even Altered Melee Descriptions?
http://www.hiveworkshop.com/forums/miscellaneous-tutorials-456/map-description-templates-171659/

This is a helpful link which I'm pretty sure you have visited. But why not use it?

PRO TIP: If you want people not to say "you have a bad description", just fill in stuff with EVERYTHING you can see related. No matter important or even small tips.

I'd suggest you to:
Say whether your map is protected or not.

BB-Code everything. (at least somehow)

Be Descriptive.

Say everything, but in the right section.

Many Screenshots = many downloads (if your map is cool enough though).

//========================

I think You'd like to know that a good description can result into more downloads.
- My own experience.


Good luck,
Regards,
stuff,
Arad MNK
 
Level 2
Joined
Feb 2, 2015
Messages
22
i tested map in single player also 2011 version and from i have seen 2011 had most races 6 units while this alot have 5

also apart from conquest resource added heroes work different and orc instead of vamp is nearly same 2011


why is it you choose to let every race has small amount units

also wood elves from turtioal campaign had more upgrades for it archers and wild riders than your melee map has



edit: is this every getting update ?
 

Em!

Em!

Level 25
Joined
Jan 9, 2004
Messages
635
i tested map in single player also 2011 version and from i have seen 2011 had most races 6 units while this alot have 5

also apart from conquest resource added heroes work different and orc instead of vamp is nearly same 2011


why is it you choose to let every race has small amount units

also wood elves from turtioal campaign had more upgrades for it archers and wild riders than your melee map has



edit: is this every getting update ?

i tested map in single player also 2011 version and from i have seen 2011 had most races 6 units while this alot have 5: You are right :). It´s only like that for this map.

also apart from conquest resource added heroes work different and orc instead of vamp is nearly same 2011: This makes no sense, its the same project so yes its the same.

why is it you choose to let every race has small amount units: Why not? It´s easier to balance and each units has a role, throwing in a variety of units is more work and I dont like rendering any unit obselete like how a footman becomes useless once you gain access to knights as long as you don´t have a resource problem, every single unit has a role to play.

also wood elves from turtioal campaign had more upgrades for it archers and wild riders than your melee map has: Balance

edit: is this every getting update ?: No, the system, the models, the data and all has been improved since the campaign. Besides i´ve gotten feedback from several friends that this terrain isn´t that much fun so if I release skirmish maps it would be different terrains.
 
Level 2
Joined
Feb 2, 2015
Messages
22
i tested map in single player also 2011 version and from i have seen 2011 had most races 6 units while this alot have 5: You are right :). It´s only like that for this map.

also apart from conquest resource added heroes work different and orc instead of vamp is nearly same 2011: This makes no sense, its the same project so yes its the same.

why is it you choose to let every race has small amount units: Why not? It´s easier to balance and each units has a role, throwing in a variety of units is more work and I dont like rendering any unit obselete like how a footman becomes useless once you gain access to knights as long as you don´t have a resource problem, every single unit has a role to play.

also wood elves from turtioal campaign had more upgrades for it archers and wild riders than your melee map has: Balance

edit: is this every getting update ?: No, the system, the models, the data and all has been improved since the campaign. Besides i´ve gotten feedback from several friends that this terrain isn´t that much fun so if I release skirmish maps it would be different terrains.
ty for the quick reply i will try this map multiplayer with freinds too see how balanced races/factions are also the goblins have free to full group units

while every other units cost for it sems unbalanced but then again i didnt test it in multiplyaer
 

Em!

Em!

Level 25
Joined
Jan 9, 2004
Messages
635
ty for the quick reply i will try this map multiplayer with freinds too see how balanced races/factions are also the goblins have free to full group units

while every other units cost for it sems unbalanced but then again i didnt test it in multiplyaer

Goblins are free to reinforce while everyother units price is well lets say you have a squad of 10 but the price for this squad is 100gold then reinforcing one unit costs 10gold.
 
Level 2
Joined
Feb 2, 2015
Messages
22
Goblins are free to reinforce while everyother units price is well lets say you have a squad of 10 but the price for this squad is 100gold then reinforcing one unit costs 10gold.
i know that...
it was already writed.....

that why i said i would test them multiplayer to see how good free reinforcing is
 
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