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GoblinMania v1.4e

Please report any bugs, and Ai glitches



Map is Protected

A Goblin Shooting game, killing other Goblins in a space station(?)

--------Gameplay--------
-Select a class and fight other Goblins, respawn if get killed. Select a class again every respawn.
- 4 Modes;
+ Death Match
+ Juggernaut
+ BOSS
+ No-Man-Behind

Top player select game mode


--------Screenshots--------
Old versions

163512-albums4181-picture39508.jpg


163512-albums4181-picture39509.jpg



163512-albums4181-picture39510.jpg



163512-albums4181-picture39511.jpg


163512-albums4181-picture39512.jpg


163512-albums4181-picture39513.jpg



163512-albums4181-picture39514.jpg




--------Credits--------


The_Silent
inhuman89
WILL THE ALMIGHTY
JesusHipster
Frankster
Em!
Talon the Mage
Epsilon
robot-dude
Sellenisko
Scythy Dervish
shamanyouranus
chilla_killa
Teaspoon
Vermillion Edict
HandCLAW
LordT
The Weird Human
Pyramidhe@d
SantoRayo[iP]
NFWar
bigapple90
GoblinUITile by CRAZYRUSSIAN and MiniMage
Kills Sound from Unreal Tournament






v 1.4e - BOSS Ai improved / BOSS nerfed / Reduce Revive casting time / New Assassin's ability Assassinate / BOSS Mode Timer improved / BOSS Mode Single Player have 3 lives
v 1.4d - BOSS Ai improved / Balancing
v 1.4c - BOSS Ai improved / Recon's EMP & Grenadier's Mortar reverted to manual aim / Minor effect changed
v 1.4b - BOSS Ai improved / Shotgun sound for Recon
V 1.4a - New Modes BOSS & No-Man-Behind
V 1.3d - Major updates / New Class Assassin / Special abilities added / Class selecting changed to hero buying / New stage / Each kill +150 hp
V 1.0i - Juggernaut Mode Added / Leak reduced / Tooltips Edited / Terrain Edited / More Balancing
V 1.0b - More Kills Spree Added / Classes Balancing / Stage Edited (Connect 2 maps) / Icons edited
V 1.0a - Color Fixed / Bombardier replaced by "Engineer" / Rocketeer do small AoE damage/ Grenadier gain throw shot / Pyro new shooting system / Sniper Scope Mode changes
V 0.9b - Random Button Added / New Jump ability / Minor Terrain edited
V 0.9a - Group Mode : Select Class after game ended fixed / Minor Terrain Bug fixed
V 0.8a - Bugs fixed / New Class "Bombardier" Added / Minor update



Keywords:
Goblin, Shooting, Space, FFA, FPS, Team, Fight, Fire, Class, Brawler, Guns, Weapon, fang__00, bomb, war, Mania, Goblin Mania, GM, starcraft, space
Contents

GoblinMania v1.4e (Map)

Reviews
09:00, 28th Jun 2011 -Kobas-: Status: Approved Comment

sentrywiz

S

sentrywiz

Oh, this looks extremely well. It looks like Space Terrain from Starcraft, where you control a bunch of marines and traverse through the station, killing turrets and stuff. I also love the big chemical vials as doodads.

Well made, and hey who doesn't love goblins?
D/ling :thumbs_up:
 
Level 15
Joined
Jul 6, 2009
Messages
889
Hey, I played this map with 3v3 (using the first two forces) but something went wrong. After the first death (which was me >__<), the camera was unlocked, the fog was lifted, and everyone's unit was frozen, and the message "DRAW" was displayed. However, about 10 seconds later, I was able to pick a new class, but everyone else's unit was still frozen - everyone eventually left as the game couldn't continue.

The settings were:
  • 60 kills
  • Groups Mode
  • Allies damage - Disabled

Only the first two forces were used, I closed the rest of the slots. I was looking forward to a cool map D: Did I input some wrong option, or was it that you coded something wrong? Have you tested it in multiplayer yourself? Hm... I don't really want to retry hosting as it would waste people's time. I'll await your response ;o
 
Level 8
Joined
Jan 4, 2009
Messages
110
Hey, I played this map with 3v3 (using the first two forces) but something went wrong. After the first death (which was me >__<), the camera was unlocked, the fog was lifted, and everyone's unit was frozen, and the message "DRAW" was displayed. However, about 10 seconds later, I was able to pick a new class, but everyone else's unit was still frozen - everyone eventually left as the game couldn't continue.

The settings were:
  • 60 kills
  • Groups Mode
  • Allies damage - Disabled



It shouldnt happen. I tested before with Group Mode, only Red and Blue (force 1), the game went fine.

The only bug i found is that the died player can select a class after the game ended (DRAW), (in the Group Mode).
but the DRAW thing never happen..


I am going to test the exact same Setting and see what it happen.
Thank you for testing.


--------------------------------------------------------------------------------------
*Edit*

I tested with same setting, didnt get a glitch like mentioned.
Make sure you get latest version.
Map quite stable now.

Thanks anyway.
 
Last edited:

sPy

sPy

Level 21
Joined
Apr 10, 2009
Messages
268
Forgive me then, but still, you should post it here, there's still much space at here.
Also,
wonder why people always look for bad things or mistakes..
There's a reason why people prefer look for bad.
If someone look for the bad things in your map, you might get angry, you can hate him, but it improves your map.
If some just look at good things, then the creator will never know his/her fault, and for some of the creator might become arrogant too.

The credits should be posted on hive too, so it'll easier to look at in case someone wanted to see it.
 
Level 3
Joined
Aug 11, 2008
Messages
41
In my opinion, this game is GOOD/close to EXCELLENT it contains all the criteria for mini games. Its simple, fun and interesting. The controls are easy to master, hot-keys are all together, best of all there ain't the need for a tutorial. The map is fun being that you get to choose your hero/character again each time you die, which is really good feature since no idiot wants to play the same hero again.

However thou, on the long run, it wouldn't be that fun since its repetitive and stuff like that, which is similar to other mini-games, but i reckon you will get bored of this game quite fast compared to others. Why you ask? It is because the heroes are mainly the same, nothing much of a difference other then their attack, where they hold different guns and shoot out different stuff. There is an extra skill for some heroes, but not all have one.

Here is a summary of my review:

Good points
  • Awesome terrain, real hard work put into it
  • Simple controls
  • Super Fun and Funny
  • Long list of Heroes to choose from
  • A really good Goblin Themed map

Negative points
  • It would not be that fun after 1-5 games in my opinion, which is short-lasting for a mini-game.
  • Different weapons, different attacks, which is the only thing that differs from the heroes.
  • There are skills for some heroes, but some... do not have.
  • Only has Deathmatch (Team, Group, FFA and so on )

Overall, if your'e a mini-game fan, give it a try, it would wow you for some time since I hadn't seen such a shoot-aim type being awesome in terrain, controls and interface. I know it is just released, so you can improve much more etc etc, so keep up the good work Creator :D

Things that can be improved/fixed:
  • Portal between the two maps.... kinda campy. Since the camper can get a confirm hit...+ radar can help u predict he is coming through the portal.
    Suggestion: Put more than one portal?
  • Skill:Jump is way useless due to the short range. + after you jump, u gotta wait for awhile to move.
    Suggestion: Increase jump range
  • Flamethrower... a bit too epic in damage.You still can turn and aim, but a hit = GG you are DEAD lol.
    Suggestion: Decrease damage, giving the guy at LEAST a small chance to run away not dying.
  • Medic heal is way too good. His mana regeneration is too fast, enable him to heal about... all the time.
    Suggestion: Decrease mana regeneration rate by ALOT. seriously.

I have to say, for a mini game, this gets 4.5/5 :goblin_yeah:
However, after 5 games or so.... the rating will go down lol >.<
But still it is a MUST PLAY! for the first few rounds.
 
Level 4
Joined
Nov 11, 2009
Messages
92
I played this in a 1v1 and it got boring because I was able to kill my opponent 4 times in a row and then he RQ.... maybe have some better modes or use some kind of equalizer, or maybe there is a balancing problem (maybe grenadier is op or something). also items and abilities would be nice
EDIT: Oh i played an old version i will try the new one
EDIT: Played new version and its very good. Although some units could still use some abilities (pyro and rocket). Pyro is hard to use maybe a little more range?
 
Last edited:
Level 8
Joined
Jan 4, 2009
Messages
110
I played this in a 1v1 and it got boring because I was able to kill my opponent 4 times in a row and then he RQ.... maybe have some better modes or use some kind of equalizer, or maybe there is a balancing problem (maybe grenadier is op or something). also items and abilities would be nice
EDIT: Oh i played an old version i will try the new one
EDIT: Played new version and its very good. Although some units could still use some abilities (pyro and rocket). Pyro is hard to use maybe a little more range?

Mode is now being added,
many different gameplays will be added in the future versions.
 
Level 22
Joined
Feb 3, 2009
Messages
3,292
In my opinion, this game is GOOD/close to EXCELLENT it contains all the criteria for mini games. Its simple, fun and interesting. The controls are easy to master, hot-keys are all together, best of all there ain't the need for a tutorial. The map is fun being that you get to choose your hero/character again each time you die, which is really good feature since no idiot wants to play the same hero again.

However thou, on the long run, it wouldn't be that fun since its repetitive and stuff like that, which is similar to other mini-games, but i reckon you will get bored of this game quite fast compared to others. Why you ask? It is because the heroes are mainly the same, nothing much of a difference other then their attack, where they hold different guns and shoot out different stuff. There is an extra skill for some heroes, but not all have one.

Here is a summary of my review:

Good points
  • Awesome terrain, real hard work put into it
  • Simple controls
  • Super Fun and Funny
  • Long list of Heroes to choose from
  • A really good Goblin Themed map

Negative points
  • It would not be that fun after 1-5 games in my opinion, which is short-lasting for a mini-game.
  • Different weapons, different attacks, which is the only thing that differs from the heroes.
  • There are skills for some heroes, but some... do not have.
  • Only has Deathmatch (Team, Group, FFA and so on )

Overall, if your'e a mini-game fan, give it a try, it would wow you for some time since I hadn't seen such a shoot-aim type being awesome in terrain, controls and interface. I know it is just released, so you can improve much more etc etc, so keep up the good work Creator :D

Things that can be improved/fixed:
  • Portal between the two maps.... kinda campy. Since the camper can get a confirm hit...+ radar can help u predict he is coming through the portal.
    Suggestion: Put more than one portal?
  • Skill:Jump is way useless due to the short range. + after you jump, u gotta wait for awhile to move.
    Suggestion: Increase jump range
  • Flamethrower... a bit too epic in damage.You still can turn and aim, but a hit = GG you are DEAD lol.
    Suggestion: Decrease damage, giving the guy at LEAST a small chance to run away not dying.
  • Medic heal is way too good. His mana regeneration is too fast, enable him to heal about... all the time.
    Suggestion: Decrease mana regeneration rate by ALOT. seriously.

I have to say, for a mini game, this gets 4.5/5 :goblin_yeah:
However, after 5 games or so.... the rating will go down lol >.<
But still it is a MUST PLAY! for the first few rounds.




Review Marked, my rating 4/5.


Rating: 4/5
Vote for:
Approved


 
Level 8
Joined
Jan 4, 2009
Messages
110
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