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Goblin rogue

This bundle is marked as pending. It has not been reviewed by a staff member yet.
A goblin with a dagger. Maybe I'll do an elite/cloaked version later and/or a pirate version.


I wanted to try animating, which I often avoid as it's really time consuming, so I thought about reanimating one of the Sapper goblins.
Goblins usually have incredibly random bone names, so importing animations was not possible; I had to manually animate most of it. I'm sure someone will find some use for it.


-Oh, and he smells his own farts during stand-2. Just wanted to point that out.



-Update 24/10/21: I added some actual teeth to the model and improved his attack animation substantially. I've also fixed his portrait, optimised the icon and gave him an actual dagger, not a small elven sword. Fixed decay animation.
Contents

Goblin rogue (Model)

Goblin rogue (Icon)

Goblin rogue portrait (Model)

Level 18
Joined
Oct 25, 2006
Messages
1,171
I'm so sad to hear that Goblins are hard to work with, I desperately need a basic Goblin warrior :'(

Maybe that hidden model doesn't have weird bone names: Units/Creeps/EngineerGazlowe/EngineerGazlowe? :D

In any case, it's great to see people are starting to get into custom animations!
 
Level 7
Joined
Sep 3, 2020
Messages
191
Damn, this model is sooooo coooool ! So less goblin units into the game. Great addition, plus what a quality :peasant-popcorn: Good job! (Icon is sexy as fuck)
 
Last edited:
Level 8
Joined
Sep 28, 2020
Messages
107
You tried, I see. But the animations look very broken, as if a dummy is being moved or a puppet. But the model itself is good, so it's 4 *.
 
You tried, I see. But the animations look very broken, as if a dummy is being moved or a puppet. But the model itself is good, so it's 4 *.
Yeah, it was my first try with animations. I would have removed the goblin prefix and imported other animations if I were to do it now. The walk animation is a bit wonky still, for example.
 
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