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GnollRunt

This bundle is marked as useful / simple. Simplicity is bliss, low effort and/or may contain minor bugs.
Updated version from this post.

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Worker Unit of the Gnoll race.
No credit required if used.

9/02/10- Changed category to new Gnolls category
Update: Very minor mesh adjustments.
EDIT: Fixed issues by General Frank.
Update: Fixed floating Pick-Axe.


Keywords:
Gnoll, worker, peasant, harvester, peon
Contents

GnollRunt (Model)

Reviews
Ralle
Set to substandard based on feedback by General Frank.

Moderator

M

Moderator

Resource Moderator: General Frank
Status: Approved
Date of Approval: 12-15-2007

Comment:
Very useful model edit and good animation transfer.
I approve, although I had to fix some issues like floating geosets and that pick axe thing.
 

DarkMenace

D

DarkMenace

Good idea, and it looks pretty nice from the pic. If I could download it, I would and test it out, but from here I can say that the head looks too big.
 
Level 6
Joined
Aug 24, 2007
Messages
161
It just looks like a normal gnoll with just a log and pick attachment. Perhaps give it a "slave look" to it with some chains and shackles and a grim look to it instead of the angry look that he has right now.
 
there is a bug with the pickaxe that needs to be fixed (AKA-he has no pickaxe!)

He does have a pick-axe, the problem is that it likes to attach itself to nearby objects, such as watch towers, gnoll savage towers, and gnoll stalkers. This is because it is not bound to a bone, instead it is attached to a helper. When General Frank fixed some things for me he overlooked that problem. I plan to fix that very soon.

Edit: Floating Pick-Axe Fixed.
 
Last edited:
Level 8
Joined
Apr 16, 2008
Messages
371
His corpse sticks around my hero's origin when it dies. It's okay, 3/5, a bit generic but it's about time that someone made gnoll models.
 
Level 1
Joined
Apr 8, 2015
Messages
3
It works except that it doesn't leave a corpse. There appears to be no "decay bone" animation. Also, but this is probably not be your fault, when I use it with the gnoll sound set, it doesn't do the gnoll death sound when it dies. It gives click and command responses though.
 
It works except that it doesn't leave a corpse. There appears to be no "decay bone" animation. Also, but this is probably not be your fault, when I use it with the gnoll sound set, it doesn't do the gnoll death sound when it dies. It gives click and command responses though.
Can someone fix this or help us to fix this? It seems that bones appear in the wrong place (in some distance to north-west of the body). Also, there is no sound, as mentioned.
 
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